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sheson

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Everything posted by sheson

  1. FAQ: Game: Tree LOD: LOD trees show in loaded cells A: Make sure all plugins with ITM or deleted references are cleaned. See https://tes5edit.github.io/docs/5-mod-cleaning-and-error-checking.html A: If the load order / priority of plugins adding or changing tree references was changed, generate tree LOD again so it matches the new load order.
  2. If the problem persists post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt (if it exists) and ..DynDOLOD\Logs\DynDOLOD_[GAMEMODE]_log.txt or a screenshot of the error in case no log files exist. Truncate the log to the entire last generation which shows the error.
  3. Quickstart.html contains a video for NMM video from before SKyrim Special Edition came out. It shows how to add Windows shortcut for the tools and how to run the tool - minus editing the shortcut properties. That is explained in the mentioned shortcut.txt. Refer to the documentation of the third party tool to learn how it works. Use the easier MO2. This is the time to learn how to mod properly with modern tools before more easily avoidable issues happen.
  4. It seems you have a problem with using a third party mod manager. Check its documentation to learn how to use it or ask for help on its support forum/discord etc. Read the included documentation. Start with DynDOLOD_QuickStart.html. By default the tools start in Skyrim mode, which is the same as adding the -tes5 command line parameter. Add -sse as a command line parameter to DynDOLOD.exe/DynDOLODx64.exe or TexGen.exe/TexGenx64.exe to start the tools in Skyrim Special Edition mode. Add -tes5vr as a command line parameter to DynDOLOD.exe/DynDOLODx64.exe or TexGen.exe/TexGenx64.exe to start the tools in Skyrim VR mode. Add -enderal as a command line parameter to DynDOLOD.exe/DynDOLODx64.exe or TexGen.exe/TexGenx64.exe to start the tools in Enderal mode in case the Steam version is used. See DynDOLOD-Shortcut.txt for help. DynDOLOD-Shortcut.txt explains how to create a Windows shortcut. Windows shortcuts are a basic OS function. Use easier and more user friendly MO2 instead.
  5. Unless the billboards change there is no point in generating LOD again with the same billboards.
  6. FAQ: Pack DynDOLOD Resources or generated LOD into BSA? A: No. It is not supported. A: Asking if it is save to pack things into BSA probably means that not all aspects are fully understood. That is a strong hint not to do it. A: See the 'Load/Overwrite Orders' section in the manual. A: PapyrusUtil or DynDOLOD.DLL can not read *.[json|txt] data files from BSA.
  7. Have you set up ENBoost and Crash Fixes UseOSAllocators=1 with the preloader? ILS is typically a memory issue, fixed by SKSE memory patch or using UseOSAllocators=1 and MemoryBlocks set up properly. Refer to any Skyrim modding guide. Does the ILS go away if you disable large new land mods? Run the ref count xEdit script from the linked reddit post to see if the load order is close to the limit.
  8. Please read all log messages and follow their suggestions. If you read the FAQ as suggested by the log messages you would find: Q: DynDOLOD.exe: Can not copy xxxx from xxxx.esp into xxx.espA: Often caused by a broken bashed patch. Use a newer Wrye Bash version to create the patch or do not use the merge patches option. A: There is a plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. If you searched the forum as suggested by the log messages, you would find these threads: https://forum.step-project.com/topic/14514-can-not-copy-refr06100d63-places-usleep-shiplargekatariah02-lod-stat06200d62-in-grup-cell-persistent-children-of-cell00000d74https://forum.step-project.com/topic/14301-can-not-copy-refr05100d63-places-usleep-shiplargekatariah02-lod-stat05200d62-in-grup-cell-persistent-children-of-cell00000d74 Delete the broken bashed patch, get newer Wrye Bash version, create a valid bashed patch. Only if the problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt. You can truncate logs to the last generation showing the error. Use pastebin or a file service as suggested. Unfortunately the modwatch upload dosn't contain the mod list, so it is unclear if you use Crash Fixes already as suggest by the FAQ answer for ILS and CTD.
  9. Do not post screenshots of a load order. Use modwatch. Temporarily disabling mods/plugins for LOD generation is a troubleshooting step. Typically no plugins should be disabled. Pay attention to all log messages and make sure all LOD generation completed successfully. Read the DynDOLOD FAQ: Game: ILS or CTD
  10. Read the entire section "Upating" in Docs/DynDOLOD_Manual.html If LOD assets (billboards) for trees do not change there is no point in generating LOD again with the same assets as before.
  11. DynDOLOD uses the LOD models and textures it finds in the load order. As is well known, TexGen updates a select list of object LOD textures but not the pre-rendered ones. Pre-rendered object LOD textures need to be updated manually. The HD LODs Textures SE mod updates that one. Maybe it fits your load order well enough. If not, you could use mesh rules to use the full model for LOD.
  12. The first error message from the log: Executing TexConv returned error C0000135: "C:\DynDOLOD\DynDOLOD-32382-2-82-1584783093\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -f BC7_UNORM -bcquick -o "C:\DynDOLOD\DynDOLOD-32382-2-82-1584783093\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\dungeons\ships" "C:\DynDOLOD\DynDOLOD-32382-2-82-1584783093\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\dungeons\ships\shipwoodside01green.dds" Searching for it finds this thread: https://forum.step-project.com/topic/14518-executing-texconv-returned-error-c0000135-vruntime140dll-or-vcruntime140-1dll-or-thatch03snowdds-was-not-found/?hl=executing+texconv+returned+error+c0000135
  13. Do not install DynDOLOD Standalone like a mod. There is a reason it is manual download. From the DynDOLOD Standalone archive copy the content of the 'DynDOLOD' folder, which contains the files DynDOLOD.exe, TexGen.exe, DynDOLOD_QuickStart.html and the sub folders 'Docs' and 'Edit Scripts' with all their content into a new 'DynDOLOD' folder outside of special OS folders like 'Programs Files' or 'Program Files (x86)', the SteamApps, game and any mod managers folders. Do not mix with old versions or xEdit/xLODGen installation. Overwrite.esm is a part of the doc folder that includes the manual. It is an example plugin part of an error report. The requirements to use DynDOLOD are not met. Delete everything and start from scratch. Use a proper mod manager like MO.
  14. Reinstall Resources and make sure they are complete. Output from TexGen is fine if there were no error messages and there is no need to redo that.
  15. Try following the link for the solution first.
  16. Try following the link for the solution first.
  17. It is a bit frustrating that people do not read the log messages and do not follow their suggestions: Can not find textures\lod\icwalllod02.dds for texture atlasCan not find textures\lod\ictowerlod01.dds for texture atlasError preparing texture textures\lod\ictowerlod01.dds for atlas: File not found: textures\lod\ictowerlod01.dds> Check log lines above the exception for additional hints. Check the FAQ and search official forum for those errors. If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum Searching the forum finds this thread just posted several hours ago: https://forum.step-project.com/topic/15086-file-not-found-textureslodictowerlod01dds/ Use a proper mod manager like MO.
  18. From the log snippted you posted: Can not find textures\lod\icwalllod02.dds for texture atlasCan not find textures\lod\ictowerlod01.dds for texture atlasFile not found: textures\lod\ictowerlod01.dds> Check log lines above the exception for additional hints. Check the FAQ and search official forum for those errors. If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum http://forum.step-pr...ndolod-support/ Searching the forum finds this https://forum.step-project.com/topic/14755-file-not-found-textureslodictowerlod01dds
  19. It is most likely the one replacing the vanilla LOD textures. AFAIK it is supposed to be used with Noble Skyrim.
  20. Yes, adding mesh rules that define to use the full model for LOD in case an object LOD model does not exist should work in this case. See DynDOLOD_Mod_Authors.html for more. It seems you are using a mod that updates pre-rendered object LOD textures, like HD LODs for example. If they don't match your full textures well, try generating LOD without that mod so the vanilla object LOD textures are used.
  21. Why do you have both? See if only using SSE Engine Fixes, which contains the same fix as SSE Fixes, make a difference. To be sure. The issue does not exist when hiding the meshes\terrain\tamriel\trees\ folder? What happens if you don't hide that folder and... ... instead lower the tree LOD distance in the DynDOLOD Skyui MCM Settings page? ... instead hide textures\terrain\tamriel\trees\? Tree LOD will obviously look all wrong, but what about the issue itself?
  22. DynDOLOD does tree and object LOD. LOD water for cell/auto water is part of terrain LOD. The water type that is used for LOD is defined on the worldspace record. The water type defined on the worldspace record does not affect LOD generation, only how LOD water is rendered in game.
  23. You should not disable Remove Invisible Barriers or any other mods for LOD generation. I just tested it and it works as expected (though the mod itself of course is incompatible with Skyrim Special Edition large reference system). As already suggested, just need generate LOD for the current load order.
  24. Did the load order change in any way after generating LOD? If yes, generate LOD for the current load order. If not, check which mod is the last to update meshes\architecture\solitude\swindmill.nif
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