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Everything posted by sheson
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1. If you pack LOD files into BSA any problem is your own responsibility. In case of problems, the first troubleshooting step is to use loose LOD files. It looks like in the first screenshot the terrain LOD for winter was not loaded while in the second it was. DynDOLOD does not generate or modify terrain LOD. DynDOLOD/xLODGen do not change how the game loads and displays terrain, object or tree LOD meshes/textures. Disabling DynDOLOD as a test should not affect any terrain LODs or problems with it caused by third party mods or settings. SOS has no hard requirement for DynDOLOD object LOD meshes to be in the load order (the description of SOS says "Seasons will fallback to using default LOD if these DynDOLOD/LODGen generated LOD files are not found."). It should still switch the seasonal terrain LOD regardless. AFAIK it should support loading from BSA. Check the po3_SeasonsOfSkyrim.log for what it reports. 2. It seems SOS does not apply the automatic snow shader, presumably because the model the path contains 'LOD\'. The LOD model itself works fine with the auto snow shader if moved somewhere else. Adding an entry under Multipass Snow Whitelist did not seem to work, looks like the internal blacklist takes precedence. I will try to address this in one of the next alphas, either by using the full model or adding a winter variant base record with the snow LOD shader.
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Repeat/continue test with this version https://mega.nz/file/JchUGLBa#sRTMNefTv2YAX1nfWhZTplK5Ww7lJqWufc6i9YvFyqs Then remove CACO and CCO if possible. Upload new logs.
- 542 replies
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Error: Invalid installation path
sheson replied to NEEDHELPFORDYNDOLOD's question in DynDOLOD & xLODGen Support
https://dyndolod.info/Installation-Instructions Use 7-Zip to unpack the entire DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\. Ensure that the directory structure is preserved. -
The mipmap test helps answering the question if the larger resolution is used in the game.
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Repeat/continue with this test version https://mega.nz/file/tQp2HaTS#H1ajSDGImllCVgnT60DvUoBJSloDXlA5xKZeBn80ws8 Then remove the mods containing Snowy Landscapes in Snowy Regions.esp and Regional Sounds Expansion.esp. Upload new logs.
- 542 replies
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Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire log (complete last session) and entire debug log from DynDOLOD to upload when making posts. See https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-182/page/676/#findComment-283035 about the mineorescript.pex being overwritten.
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1. It looks like in the first in the first screenshot the terrain LOD for winter was not loaded. What rudimentary troubleshooting have you done to verify this is caused by the DynDOLOD output not another mod (e.g. SOS) or a maybe mod/game INI settings? See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting. See https://dyndolod.info/FAQ#Pack-DynDOLOD-Resources-or-generated-output-into-BSA. 2. This is dynamic LOD. Also upload ..\Seasons\DynDOLOD_WIN.ini from the DynDOLOD output and ..\Seasons\MainFormSwap_WIN.ini if it exists or report that Ignore auto generated WIN formswap = true was set in ..\SKSE\Plugins\po3_SeasonsOfSkyrim.ini
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The three grasses are skipped because the ratio of opaque pixels to transparent pixels is too low and not because of size or resolution. Forcing higher min size will typically just waste video memory since the game will probably never use the highest resolution mipmap. In case of these grasses the used mipmap will probably not have many opaque pixels if any. Also possible higher performance requirements due to overdraw. You should check the mipmaps on the object LOD atlas of these particular grass LOD billboard and how the grass LOD with them looks in the game. https://dyndolod.info/Help/TexGen#Min-Max-texture-size There is typically no point in raising the texture size Min of billboards as long as the units per pixel is used as intended to achieve sane texture resolutions for billboards. See https://dyndolod.info/Help/Texture-Resolution#Determine-Sensible-Texture-Resolutions to test if the largest mipmap is used.
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Repeat and continue test with this version https://mega.nz/file/RBpl0aZb#twXnDuCZIFX08DB-uP0sh8nU0-2T5Cw5WKnGXiXcfzI Disable SkyrimCharacterSheet.dll Upload new logs.
- 542 replies
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Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts. As explained, the normal logs appends, while the debug log gets replaced every time. So when having different results between two runs, make sure to keep and upload the 2 different debug logs. An easy method to keep all log files is to rename the log folder after every run. If you already know which additional billboards were generated, then report their filename(s).
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Yes.
- 542 replies
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Disable the ones that are not masters in DynDOLOD for now.
- 542 replies
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Continue/repeat test with this version https://mega.nz/file/ZdR1AAiK#7VHHQHTgzDAAz1jndP1c7cORJOi3pa3F4EfNOLJktDM Deactivate these mods (and patches that require them): Relationship Dialogue Overhaul, At Your Own Pace, Cutting Room Floor.
- 542 replies
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Not sure if floating NPCs or freeze is related or not. Continue with this test version https://mega.nz/file/hYAgTQqQ#gs_WXwKZb1ZlzUJMl7F_KdOVVO36eXxfULX70ely6mg Test with the 40 kB file. If it crashes or if there are issues with NPCs disable po3_SimpleOffenceSuppression.dll.
- 542 replies
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Set DebugLevel=5. Use this test version https://mega.nz/file/UAIGSBQZ#22mnb_CanqbZJQyiAqoDJXVLkgC_mdKrqn6U8CNGEto If it still crashes, test with the 2 attached versions of DynDOLOD_NG_DLC2SolstheimWorld.txt and report results. I split every line that contains Worldspace Transition Tweaks - Skyrim To Solstheim.esp into a separate file. Report if only one or both versions crash, lets see if we can narrow it down. DynDOLOD_NG_DLC2SolstheimWorld.txt DynDOLOD_NG_DLC2SolstheimWorld.txt
- 542 replies
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Moved to the appropriate thread for the error message. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Click the link Click on this link for additional explanations and help for this message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Messages/Unresolved-Form-ID which contains explanation and suggestion for the reported error in the load order. LegacyoftheDragonborn.esm might be the wrong version for JKs Castle Volkihar - LOTD patch.esp or vice versa. In case the message mentions that a plugin might be the wrong version, double check it is the correct version ... for any other plugins using it as a master and vice versa. ... Update the required plugins and use matching versions. ... For example, patch plugins might need updating in case any of the plugins they are patching changed. The patch was probably made for an older version of LegacyoftheDragonborn.esm
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You wrote "I untick the TexGen, DynDOLOD, and/or all the other related files etc., in MO2", which means there is nothing from DynDOLOD active in the load order by your own account. That is the same as uninstalling/deleting the mods/files and it returns the load order to the state it was before. Deleting the inactive mods and the standalone installed elsewhere is not going to affect the load order any further. https://dyndolod.info/Installation-Instructions#Uninstallation
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If a problem happens without any DynDOLOD related files in the load order, then it has nothing to do with an issue. I do not provide generic support for issues unrelated to DynDOLOD. Read the linked explanations for the messages, to learn what they mean, their severity and if something needs to be done about then and if so, what. None of them are known to cause freezing. https://dyndolod.info/Messages/Deleted-Reference https://dyndolod.info/Messages/File-Not-Found-Meshes https://dyndolod.info/Messages/File-Not-Found-Textures https://dyndolod.info/Messages/Large-Reference-Bugs https://dyndolod.info/Messages/Property-Not-Found-In-Scripts https://dyndolod.info/Messages/Textures-Do-Not-Match
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In that case, test with everything under [Objects] removed as well.
- 542 replies
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Restore DynDOLOD_NG_DLC2SolstheimWorld.txt as well.
- 542 replies
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Thanks! Test with this version https://mega.nz/file/kVBhCR5A#V5w-xE1_HAztWWLv-OJtDLc_cV4dlr9TuXccyMjn_Dk Test with original DynDOLOD_NG_Tamriel.txt. Start with the 3 mods disabled.
- 542 replies
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Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts. Also upload the file you created. Provide a link to the used grass mod(s).
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No rule is required if a mod only changes the translation (position, rotation or scale) of a reference. Use the second rule for the ENB lights.,
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Does it also happen with the version before that from this post https://stepmodifications.org/forum/topic/20072-dyndolod-dll/page/24/#findComment-285405?
- 542 replies
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Report what happens with this test version https://mega.nz/file/dIpmHBQI#6i9AcA64sg-mPk5a3RTBeqivfcoEY8WhY9uVlNl96Jo In case that also doesn't CTD, also test with all markers restored to the original version If you like.
- 542 replies

