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manekk

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  1. Thanks for all the advice. I learnt a lot of new things. The way it looks is that for some reason, following the 3rd party thorough and accurate process to the letter, the game still stubbornly mixed up vanilla meh LODs with freshly generated LOD textures. Or even worse, simply regenarated LOD textures from vanilla resources again. Many attempts to redo it have failed. The hammer method would be to simply change uGrids to higher, break many things in game, and just enjoy primary textures loading in cells further away without new LODs, and pretend nothing happened, seems like it has many fans. But having seen the amazing results of LOD generation done via this tool, I'd rather skip the hammer and use some surgical tools. Maybe I made too much of a mess in my FO4 folders and inis, and time has come for clean wipeout and reinstall of all. In case things go bad again, I'll return with logs, which I can't really understand myself, to check what xLODGen loaded and produced, meanwhile sorry for the hassle and keep fingers crossed!
  2. Thank you for such a fast response. Everybody starts somewhere, and my place to start is at early retirement, with some time on my hands and zero expertise, pretty much from the scratch - which means I'd love to be able to provide what you have requested, but I may not know (yet) how to. I will do my best though to both learn and be more descriptive. Apologies in advance if this is not the standard expected / required, but that's all I can do for now - here we go... 1. I have read all the links you're attaching to allow you for better troubleshooting, and with best intentions I don't know how to provide a log of what I am observing in the game - as there's no bugs or errors to report or log. Maybe it's just my lack of knowledge. 2. I have just learnt (which shows I guess my expertise level) how to make a screenshot with the model ID with precombines off, here is the link: https://imgur.com/a/S5rqme1 3. The problem with looking it up in xEdit is that it definitely doesn't show what you said it should, but some INV_CloudDistant... Which probably means I got the ID wrong and most likely don't know what I'm doing. I hope you see though that I try and not just throw nonsense at you. 4. So here's a recording showing the issue and how it disappears after disabling LODGen Output, which sadly doesn't have any of the info required. https://streamable.com/yf79af 4. I have followed the LOD guide on The Midnight Ride, to the letter, my understanding is that this is a very conservative site, not promoting wild modifications to the game, so the only third party LOD assets are from there - https://themidnightride.moddinglinked.com/lod.html 5. Texture load quite aggressively meant that in the originally posted vid (https://streamable.com/t4lgf3) textures look mildly appealing until you come near, and then suddenly boom - things look great. In an ideal world they'd look good from a further distance and not kill the immersion. Which I guess is a matter of loading distance? Which I have tried to change in Bethini modifying [TerrainManager] fBlockLevel0, 1, and 2Distance and fSplitDistanceMult, but it didn't bring the desired effect. 6. I know I could just play vanilla without any mods (which means instead of this 1 flickering I'd have 1000 other vanilla issues), but I didn't start this path to give up at the sight of trouble. It's by doing, asking, reading that I'll learn. In case this is not a known issue, and I need to provide something more, I'd appreciate if you could tell me what and how... Meanwhile I'll be trying to generate LOD removing some of the textures from TMR and maybe this way I'll find the culprit.
  3. Hiya First of all, thank you, for both creating the tools and patience to support them. The amount of complexity it takes away, and how it managed to make some hardcore stuff accessible to wider audience, it's simply amazing. I have started with LOD generation for Fallout 4 a few days ago, and as always, until I know exactly what I'm doing, I'm following the guide and try to understand it all while I'm doing. Everything went silky smooth, I have all the recommended LOD resources, did FOLIPs, TexGen, and of course xLODGen. Sadly I have ran into an issue with billboards, luckily the actual ones - the adverts displayed across commonwealth. They flicker whenever you're on the move, and only load the textures upon getting close to them. Below are two links to show the flickering, and when it stops and actually loads the textures. As you can see, other textures also load quite aggressively, but they don't flicker. Ideally I'd like to both remove the flickering, and also smoothen the textures transformation. I have done the search here and the recommending troubleshooting, and can't fix it, any help would be very much appreciated. https://streamable.com/n28wej https://streamable.com/t4lgf3 These are setting from Bethini: https://imgur.com/a/eh9CUQk
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