dunz
Citizen-
Posts
30 -
Joined
-
Last visited
dunz's Achievements
Citizen (2/12)
0
Reputation
-
pack Dreadflopps Modular patches
dunz replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
This I do not know? -
pack Dreadflopps Modular patches
dunz replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
In theory it should work. If SkyRe is not active when the bashed patch is created then its leveled list can not get merged into the bashed patch. The method I described above basically forwards any non-overwritten leveled-list into the bashed patch thereby preventing a mod that is added to your load order after the bashed patch was created from creating new items (the leveled list in the bashed patch wins the overwrite contest). Did that make sense? -
pack Dreadflopps Modular patches
dunz replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
As long as the mod is active when the bashed patch is created it should add to the leveled list as normal. -
pack Dreadflopps Modular patches
dunz replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
So I created a quick plugin of the leveled item entries, by using the "deep copy as override into ..." function of TES5Edit, from: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Dragonborn.esm Unofficial Dragonborn Patch.esp Loaded this plugin as high as possible (just below masters), then before creating the bashed patch I deactivated Immersive Weapons.esp in Wyre Smash. Picture of TES5Edit results: https://drive.google.com/file/d/0Bz1T234u9aDKcTRMSFBaODlQbXc/edit?usp=sharing Link to the plugin I created: https://drive.google.com/file/d/0Bz1T234u9aDKR3lRclBQUzA1cFU/edit?usp=sharing I believe this method should work to prevent other mods from adding entries to the leveled list we do not want. I also noted the plugin did not become a master of the bashed patch and therefore shouldn't be needed to run SKYRIM. More testing probably needed but I thought I'd share. Also I am wondering if it is necessary to add the Delev and/or Relev tag(s) to the plugin before creating the bashed patch? -
pack Dreadflopps Modular patches
dunz replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Got ya. Seems we need a way to get the default leveled list into the bashed patch. -
pack Dreadflopps Modular patches
dunz replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Posted a similar question in another thread but, to prevent this behavior can't we just remove bonemold expanded from the bash patch. Either by deactivating the mod before creating the bash patch or by removing it from the list of mods that the merged leveled list will be created from? -
Is it safe to assume the new items are only added if the mod is included in the list of mods to merge changes to the leveled list from in Wrye Smash. Example: If mod ABC.esp contains a leveled list with new items but when creating a bashed patch, click on "Leveled Lists" in the left pane, then uncheck "Automatic" in the right pane, then remove ABC.esp from the list of mods on the right pane. This would prevent mod ABC.esp from making any changes to the leveled list correct?
-
You could try the program FreeCommander lauched from MO. This should let you explore and copy files from the (virtual) skyrim data folder.
-
The trick is to open the Config.xml file that comes with the blender and set the output path, my example path is below <!-- Texture output path. Normally this is the same as GameDataPath, but if you wish to specify an alternate location where to save textures after blending, uncomment this and set the path accordingly. --> <TexOutputPath>D:The Elder Scrolls V SkyrimModOrganizermodsBLENDED TEXTURES</TexOutputPath>
-
DROPPED The Skyrim Distance Overhaul (by Grieche)
dunz replied to MadWizard25's topic in Skyrim LE Mods
Just checked and my settings are: Ambient Occlusion setting: Off [0x00000000] Ambient Occlusion usage: Enabled [0x00000001] If you retest let us know the result -
I remember having the worst time getting rid of the seams and I never found a single source of textures that worked. I ended up with a mix and match of textures. If I recall correctly the biggest help was allowing these two texture mods to overwrite the others in this order: No More Ugly Bronze Shine https://www.nexusmods.com/skyrim/mods/29791/? Dry Skin (less dry) https://www.nexusmods.com/skyrim/mods/31782/? Below is what I ended up with and while I would like a little bit rougher look I end here...for the time being. My full texture mix mash goes something like this: UNPB Body NMM BAIN Installer v2-5-2 FIX-37900-2-5-2 UNP BASE Main body V1dot2-6709 textures only 1dot51body textures-6709-1-51 All in One Face v4_0b Face Pack for UNP body-17704-v4-0b All_in_One_Face_DawnGuard_v5_0a_female_vamp_for_UNP-17704-v5-0a High Res Female Face Makeup for SKSE-31665-v1-0 Hi Res Female Lips for SKSE-31665-v1-0 Barbarian Skin little fur-24318-1-04 NORMALS ONLY Dry Skin - UNP-31782-1-3 Less Dry No More Ugly Bronze Shine
-
DROPPED The Skyrim Distance Overhaul (by Grieche)
dunz replied to MadWizard25's topic in Skyrim LE Mods
I do have a conflict with Skyrim Immersive Creatures.esp atWorldspace 0000003C <Tamriel> 00000D74 Persistent 000B0D1CI tried added this to my patch file by using Skyrim Immersive Creatures.esp as the base and then overwriting with Record Flags from SDO Full-LOD - Giant Campfires.esp but still have the giant fire ball. -
DROPPED The Skyrim Distance Overhaul (by Grieche)
dunz replied to MadWizard25's topic in Skyrim LE Mods
With "SDO Full-LOD - Giant Campfires.esp" Without "SDO Full-LOD - Giant Campfires.esp" Going to open in TES5Edit to check for conflicts with my setup -
Graphics/Shadow Issues: Desperate for Help!
dunz replied to thunderclam's question in General Skyrim LE Support
My 5cent recommendation:Dell UltraSharp 24 Monitor - U2414H I did days of research before buying and bought one for the wife, she loves it. https://accessories.us.dell.com/sna/productdetail.aspx?c=us&l=en&s=dhs&cs=19&sku=860-BBCG https://www.tftcentral.co.uk/reviews/dell_u2414h.htm -
DROPPED The Skyrim Distance Overhaul (by Grieche)
dunz replied to MadWizard25's topic in Skyrim LE Mods
I get the same giant ball of fire and FPS drop being reported by oqhansoloqo.

