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Drugspirta

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Everything posted by Drugspirta

  1. Thanks sheson, I fixed it by regenerating Terrain LOD with default values. Thanks for tfc hint tho.
  2. Hi, In my Skyrim AE 1.6.1170 after a successful XLODGen + TexGen + DynDOLOD outputs generation I see distanced terrain textures as black ones with crosses. https://imgur.com/a/ZiURpNC I'm using custom textures from Nexus, when I come closer - they are being rendered correctly. LOD generation logs: TexGen_SSE_log: https://ufile.io/7plviscy DynDOLOD_SSE_log: https://ufile.io/a9ycjywh TexGen_SSE_Debug_log: https://ufile.io/c166n9dg DynDOLOD_SSE_Debug_log: https://ufile.io/qr04tgxu I also have terrain LOD generated via XLODGen and a grass cache, XLODGen terrain generation log: https://ufile.io/n48kwy1c My last mods load order are XLODGen output -> TexGen output -> DynDOLOD output. Please help to understand how to fix it, Thanks.
  3. Thank you! I think I misunderstood .ini files locations initially. I successfully set RenderSingle=1 + RenderTexturesSingleThread=1 and ran it again and got a success. Logs: https://ufile.io/6l0ty5vx Howerer JFYI , a few minutes before that I tested TextGen64.exe test version that you attached in and got "Access violation at address <...> " error. Logs with that error: https://ufile.io/5on83l8e Overall thanks for your quick response and have a nice day!
  4. Thanks for the info. I think I lied, still having the same error from time to time. Just got 2 errors in a row. The last error logs: https://ufile.io/pld9pfrl Now I'm getting OpenGL error in 100% attempts I set GLDebug=1 and reuploaded the logs: https://ufile.io/gku3tj0d
  5. I was having exactly the same problem and setting RenderBillboardsSingleThread=1 helped and made it stable, thanks!
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