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https://imgur.com/u2L9mfR After a few attempts I succeeded. My solution was to copy all the LOD meshes in IMR and Glacier LOD and paste "anim_lod_[0|1|2]". Thanks a lot for your help.
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I'm a little late in confirming this. I tried both and they didn't work. https://imgur.com/a/T9IcCpf Is there anything else I can try?
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I tried running dyndolod again a few times log The objects circled in red in the first screenshot are the same objects. I don't know why only some of them turn blue. https://imgur.com/TPNd2xa When you get close, it starts flashing blue and white like this and then turns completely white. Here's a close-up shot of the console. All my mod lod files are overwriting dyndolod resources
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DynDOLOD_SSE_Object_Report.7z https://imgur.com/a/9Mch4rs What should I check here now?? I am already using Glacier LOD Meshes. I have also modified all the paths of the meshes.
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Hello. I don't think this is a problem with dyndolod, but rather my problem. However, I don't know how to find this problem, so I'm writing this post to see if you can help me. Why does this blue ice appear here? When I get close, it turns white like the ice next to it. I checked to see if the mesh path was wrong, but it's the same mesh as the white ice next to it. This only happens with lod, so what should I look into? https://imgur.com/l7mSfLp https://imgur.com/6MhaoW5 https://imgur.com/Zp9GWro
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I tried running it again about 3 times and it worked properly after about 2 hours on the 3rd time. The cause is... I don't know. The size of Falskaar's grass cache files is 160m I checked it in the game and the lod looks great. Thank you for your help. It ran fine, but if you need it I can upload falskaar's log.
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Hi I had an issue where all the dyndolls disappeared in the game after running dyndolod. I tried setting Level32=1 to fix it by following the guide, but dyndolod generation is running for over 10 hours. It didn't stop. Because I just finished the falskaar world. This didn't happen when I used the previous version. What did I miss? I don't use seasons. https://mega.nz/file/qV5C3DKK#xhLNIL-aE4WvZXTsWS68nVcPeD3ysbw7t0jU09HiG8U This is a debuglog, but it is too large, so I am uploading it here.
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Error: OpenGL: framebuffer objects unsupported
aazz replied to Kattmandu's question in DynDOLOD & xLODGen Support
I ran it as a test version and it ran perfectly without a single failure. thank you I will attach the log. And I use the Freaks Floral Fields grass mod and the Traverse the Ulvenwald tree mod. TexGen_SSE_Debug_log.7z -
Error: OpenGL: framebuffer objects unsupported
aazz replied to Kattmandu's question in DynDOLOD & xLODGen Support
hello sheson Could I possibly get a solution for this error?? If I remove that texture, the other textures will cause the same error. I'm using an nvidia graphics card and I don't use any crapware. The graphics card driver is the latest version. A bug report is not created, and if you rerun it 3-4 times, it sometimes runs normally. TexGen_SSE_log.txt TexGen_SSE_Debug_log.7z -
Edit: I selected and ran the entire world and it worked perfectly. Thank you so much. I will attach the log. SSELODGen_log all world.7z
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This is the log of running the newly uploaded test version with only tamriel selected. It worked normally without error. Thank you very much. Now let's select all worlds and run it. SSELODGen_log (2).7z
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thank you This is a log that was executed with only tamriel and lod4 selected. SSELODGen_log.7z
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Sorry for any confusion I caused. Those textures are atheuzz landscape vanaheimr - snow atheuzz mountains imveterate imperium rally's solstheim landscape praedy's soul acirrn These are things that came from . However, even when I just deleted all modes and ran it, the same timeout error was displayed. I'm running it again with the test version now, and it takes 2 hours. Once completed, we will upload the log again.
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There is no error while saving the texture in xEdit. However, if you click “save as” to save the texture and run xlodgen, the same Cache timeout loading texture error occurs. They said there may be a problem with the bsa file, so I reinstalled Skyrim, rebooted the computer, terminated all processes, ran only mo2, and ran xlodgen, but the same error message occurred.