aazz
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Hello. I apologize for asking questions every day, but I have a problem that won't be resolved no matter how many times I try to restart. I'm using Nature of the Wild Lands and the LOD of level0 and Billboard1 are very different. When I looked at the DynDOLOD_SSE_Tree_Report report, the level0 lod of this tree is pine_common_big03_summer_9545d40fpassthru_lod.nif. When you open the nif file, it looks like this, but in the game, all the leaves are gone. This is the texture of Billboard1 generated in texgen. I think Billboard1 is output normally, but the problem is that all the leaves on level 0 have disappeared. https://mega.nz/file/eFJQjAbY#Ero9JhEX3onm9_9gkIMKE2DcXyPkVqxg9mCQCGNLomY I've attached the logs you might need, the NOTWL tree mesh, the LOD mesh, and the texture files generated by Texgen. If you have time, I'd appreciate it if you could take a look. Thank you as always.
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I see. Thank you for your reply. I'm currently investigating this phenomenon. This screenshot was taken close to the tfc. While playing the game, the LOD flickers like this in several places. I wondered if I ran xlodgen incorrectly, but that doesn't seem to be the case. Thank you for your reply. I will continue to investigate the cause of the problem.
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https://mega.nz/file/KQxnjZbC#-ny_hkTJ9bnxg7xnAYb-O61n4zKw4tGNUPPQ1rI5DV4 This is the LOD file. https://www.nexusmods.com/skyrimspecialedition/mods/85242 This mesh came from this mod. I'm currently re-running dyndolod to get the grass lod colors right. I seem to get this error about once every three attempts. Thanks for the reply! Oh, I have one more question. Every time I run dyndolod again, it always starts a new texgen. Did I do something wrong?
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Hello, an error has occurred. DynDOLOD Access violation at address 0000000000D02222 in module 'DynDOLODx64.exe' (offset 762222). Read of address FFFFFFFFFFFFFFFF while processing COTN - Dawnstar.esp COTN_DawnstarHouse06 [STAT:FE11680C] Click on this link for additional explanations and help for this message https://dyndolod.info/Messages/Exceptions For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. https://mega.nz/file/eEQBjDKb#pzJuEICkcZsgJZH6XaCCgRWlV9hNff7UWU6HqGGIsIg I am attaching the logs including the bug report. This is the record shown in the message. The mesh is attached along with the log file. https://dyndolod.info/Messages/Exceptions I checked according to this post. I'm using the latest version of dyndolod. Memory usage in Windows Task Manager was normal. I'm using LODGenx64.exe by renaming the file to LODGenx64Win.exe.bak. I'm using MaxLODGen=1. I'm attaching a bug report and logs based on the last line. Thank you always.
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Hello, I have a question about Xlodgen. If it looks like this when you use TFC and get close, does that mean that the lodgen was not created properly? This phenomenon is happening here and there. Is the creation of lodgen wrong?
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Hello, I'm having trouble using the mod "Shalidor's Insights - Winterhold Spire Resculpted." When I use this mod and run dyndolod, the LOD for Winterhold Spire disappears. If you move away from this object for a little while, it will disappear, leaving the College of Winterhold floating in the air. Looking at the records with Xedit, it looks like the LOD meshes are linked separately. https://mega.nz/file/XZA13YrJ#LJ8u7rdVrQTYryPls41nc34Dwsqx0YAzC3CZUVLIyS0 Here are the dyndolod logs and meshes attached. I'm not sure if this is a problem with the mod or something I did wrong when running dyndolod. If you have time, I'd appreciate some advice.
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I set everything you said and tried again about 5 times and it worked! Now I just need to adjust the grass lighting a bit. Thank you so much for your help. Today is a holiday in our country. Have a nice day. Thank you.
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Thank you for your continued support. https://mega.nz/file/eRZAzRoR#GhNwKFl8udBKR_OPu6mu-ed_uQI9OfR4FBdzWEWjo00 LODGenx64Win.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. When I remove the "-memory" argument, I get this error As far as I remember, if there is no error indicated in the LODGen log, I think it is a memory issue. So I think I added "-memory". I scanned my PC with prime95 and OCCT, but nothing abnormal was found. What else should I look into??
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[00:14] xEdit Background Loader: Fatal: <EAccessViolation: Access violation at address 0000000000881499 in module 'DynDOLODx64.exe' (offset 11499). Read of address 000003A9C0E340C8> Suddenly, I'm getting this error again, over and over again. What did I do wrong? https://mega.nz/file/WNxEVJIA#oHcPwloGIYZMxEGfTVJ3BvrwQf6HuRH9ntIhQzmbsWw Here is a bug report and log
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Access violation at address 00000000003E05AF in module 'DynDOLODx64.exe' (offset 105AF). Read of address 000000057065E8E0 while processing Embers XD.esp Campfire01LandBurningReach Dirt01 [MSTT:000951D8] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. I don't know why, but I keep running the test version and this error keeps occurring again and again. I've been running dyndolod for three days now. It's so hard. https://mega.nz/file/zE5GkIaQ#DdfNGZ_ypZQhz_DZe3dS9za2mkcI-YyXcF_OU9HLS_U This is the log and no bug report was created
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Access violation at address 00000000002D938E in module 'DynDOLODx64.exe' (offset 1938E). Read of address 000001FFFFFFFFF4 while processing Skyrim.esm [REFR:0005382E] (Places FenceWoven02 [STAT:000008A7] in Riverwood04 [CELL:00009731] (in Tamriel "스카를" [WRLD:0000003C] at 5,-12)) Click on this link for additional explanations and help for this message I thought this issue was fixed in the test version, but it's happening again. https://mega.nz/file/mY5F2Bba#qbLK3iBLA18PuegK-LouqCQY2Rhu468LehmzIRINsSE This is the log. No bug report was created.
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https://mega.nz/file/GRBm0AKY#25RfU6ZLQ40M1sn0szrLsFfQdPdT2iOp0iozJA2V_Ns Sorry, I forgot the log again
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Error: Can not resolve cell for KHW-KHT Patch.esp [REFR:FE191832] (in WhiterunExterior14 [CELL:0000961C] (in Tamriel "스카ì'ë 14" [WRLD:0000003C] at 3,-3)) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. Even if I run the script in xedit as you said, I still get an error. I'm not good at English so I don't know what screenshot to upload so I'm uploading a screenshot of xedit Error: Invalid pointer operation while processing Skyrim.esm Sovngarde Statue01 [STAT:0009A787] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. I'm also running the test version and this error occurs about once every three times.
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https://mega.nz/file/bBAR0SbK#KPiOcsFayf8-oESj336g2SZ__YGna1NuWCsq5BkIHQs Oh, sorry, I forgot. I read the help and checked with xedit to see if it was a plugin problem, but no problem was found. If you disable a plugin that is showing an error, other plugins will appear until you disable all other mods.
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I tried running the test version and it seems to have solved the problem. Thank you. DynDOLOD Error: Can not resolve cell for whiterun patch.esp [REFR:FEOAEA74] (in Whiterun Exterior04 [CELL:000095FC] (in Tamriel "스카'ì'ë 14" [WRLD:0000003C] at 4,-2)) Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. Now I'm getting this error. How can I fix this? I thought it was a plugin issue and tried disabling the plugin, but this error keeps appearing in other plugins.

