I recommend a mention in the Immersive Equipment Displays step to change the ini file to pick a different key than backspace to pop their in-game debugging ui. It is pretty infuriating to be typing something into the search of the sky ui or renaming an enchanted item and have this mod's UI pop up instead because I chose to press backspace to delete a character.
Trying to figure out what's causing my weapon and armor tempers to be capped at 100 smithing. Is it CACO, Vokrii or CCOR?
For example when raising my smithing to 200 with a potion, the tempered armor and damage values on armor and weapons is the same as if my smithing was 100. I'm pretty sure in vanilla, the values would keep increasing.
My Flawed varla stones don't fill at all and I didn't download any extra soulstone mods. I checked the plugin order and RUSITC COULGEMS - Sorted - ESL - GIST.esp comes after GIST soul trap.esp. This is the LOOT order and is the order I would expect.
When looking online at something like this patch: https://www.nexusmods.com/skyrimspecialedition/mods/64650?tab=files it says to put it after GIST and people in the comments of the post say that RUSTIC conflicts with it but I downloaded the patch, LOOT sorted it after RUSTIC and now my varla stones work as expected.
I'm looking to get wetness from rain working or looking better(?). I have searched around and seen mentions of wetness being a thing with cathedral weathers and maybe rudy enb mods. Has anyone done something like that with 2.3? I'm looking for a look like this kind of: https://www.nexusmods.com/skyrimspecialedition/images/69084/
My feedback is that it's a great guide. Thanks for making it. I just finished it and my game looks great. I think what i'm wondering is how to update my implementation of your guide when you release bug fixes? Like are you going to have a changelog for patches with instructions on how to update from 2.3 to 2.3.1 or whatever?