
Rodocastiza
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rodocastiza
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Nexus Mods
Rodocastiza
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I forgot to report back. After doing this, the timeout errors were significantly fewer, but they still occurred. So, I dug the Load Order, changed textures (especially in the worlds where the errors were happening), rerunned Xlodgen and I was able to successfully generate all the lod without any errors. Thank you for the help.
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Hello, I'm not entirely sure about this step: type the filename into the Filter field top left. The first container mentioned is the winning one. Data means loose file. Right click, Save As from the winning container to test if it works. Like this?: Thanks.
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Ok I set a new proper output path, deleted the older logs. I lowered the settings (being LOD4 512 resolution instead of 1024) and no baked normals. Unfortunately, the issue persists. I cancelled the process correctly, so there was no problem with the bug log generating window this time. I'm not using a spinning disk. I'm using a set of 2K textures. I didn't have problems before using this same set. Here are the logs: https://ufile.io/f/s718o Thanks again.
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Hello, I have two problems generating the terrain lod for Skyrim SE. First, xLodGen reports that almost any texture is being loaded due to timeout. This is an example, that happens with nearly all terrain textures, although not in all the worlds. [32:26] <Warning: Cache timeout loading texture Textures\Landscape\FallForestDirt01_N.dds> [32:26] <Warning: Error loading texture Textures\Landscape\FallForestDirt01_N.dds> Second, it's taking long time to generate the lod (more than 6h, it usually takes 1,5h). When trying to abort the operation, the "please wait" windows starts over and over again and it does not finish. I'm using version 127, 4.1.5.0 x64 version, through MO2. Previous generated files were deleted. Settings: LOD4, Quality 0 Max Vertices 32767, Optimize unseen off, protect borders on, Diffuse and Normal 1024, Format BC7 Quick, Bake normal-maps marked, Brightness and Contrast 0, Gamma 1.00. No mipmap marked, no hide quads marked, no raise steepness marked. For LOD8, LOD16 and LOD32 I have the same settings: Quality 10 Max Vertices 32767, Optimize unseen 550, Diffuse and Normal 512, Format BC7 Quick, Bake normal-maps marked, Brightness and Contrast 0, Gamma 1.00. No mipmap marked, no hide quads marked, no raise steepness marked. Here are my logs: https://ufile.io/f/h5yb9, SSELODGen_log, LODGen_log and bugreport. However, texgen and dyndolod generate without problems and no large times.
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I thought pausing it alone wouldn't generate a log, ouch, and I forgot the debug one. The last test version seems to be fully working, thank you!
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Hello, I have the same problem, Dyndolod is stuck at "exporting terrain height data". Eventually, it moves on, but it takes more than 30 min to advance in each worldspace. This time has taken 8.15h. I'm running the last version, resources, DLL NG, I can run xLodGen for the terrain without problems, also TexGen. Both generate output. I've tried the test version you posted before Sheson, but with the same results. I haven't tried the new test yet. Will do now. Here is my log. DynDOLOD_SSE_log