Skyland Green Tundra - unbaked normal
Skyland Green Tundra - baked normal (32, 32)
Skyland Green Tundra - baked normal (32, 32) - cell fully loaded, grass toggled off
(As above) - texture tiling
Fantasia Landscapes - baked normal (32, 32)
Fantasia Landscapes - baked normal (32, 32) - cell fully loaded, grass toggled off
Hi Sheson,
Thank you for the suggestions. I have since tested different settings and textures. I switched to the Skyland Green Tundra to see if that would make a difference. The window-like squares were still there, though checking "bake normal-maps" made a significant difference. The squares were much lighter but still visible both near and far. Up close strong tiling is apparent.
I switched to Fantasia Landscapes by the same author, and with these textures the squares are no longer visible, neither near nor far. Nice!
So it seems to be less a xLODgen issue and more a specific texture problem. However, I would prefer to use the Skyland textures, as they blend better with my current grass mod.
Is there anything I can do on my end to fix it?
Cheers.