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aedhan

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  1. Hi Sheson, Thank you for the detailed explanation. This will help a lot should I encounter similar issues in the future. In SSEEdit I deleted the specific problem record from Northern Roads - Landscape Fixes for Grass Mods patch.esp and re-enabled the patch. Everything looks good. I will let the team at the Northern Roads Patch Collection know. Is it OK if link to this discussion? Thanks again.
  2. Skyland Green Tundra - cell fully loaded, grass toggled off - squares gone! Hi Sheson, Well, that seems to have fixed it. It was Cell: -23,0; Editor ID: DragonMoundTundra03; Base form ID: 000099B9. The last plugin to overwrite its record was "Northern Roads - Landscape Fixes for Grass Mods patch.esp". Disabling the patch got rid of the window-like squares. Thank you for your help identifying the problem. Cheers!
  3. Skyland Green Tundra - unbaked normal Skyland Green Tundra - baked normal (32, 32) Skyland Green Tundra - baked normal (32, 32) - cell fully loaded, grass toggled off (As above) - texture tiling Fantasia Landscapes - baked normal (32, 32) Fantasia Landscapes - baked normal (32, 32) - cell fully loaded, grass toggled off Hi Sheson, Thank you for the suggestions. I have since tested different settings and textures. I switched to the Skyland Green Tundra to see if that would make a difference. The window-like squares were still there, though checking "bake normal-maps" made a significant difference. The squares were much lighter but still visible both near and far. Up close strong tiling is apparent. I switched to Fantasia Landscapes by the same author, and with these textures the squares are no longer visible, neither near nor far. Nice! So it seems to be less a xLODgen issue and more a specific texture problem. However, I would prefer to use the Skyland textures, as they blend better with my current grass mod. Is there anything I can do on my end to fix it? Cheers.
  4. Shot from above From the distance (center, just below rim of hill) Per the title. Updated LODs with latest versions of xLODgen (beta 112) and DynDOLOD (alpha 170). I noticed these strange black squares on the hills behind Rorikstead. Disabling the SSELODgen output got rid of the squares. Re-running SSELODgen didn't fix the issue. The landscape textures are Skyland AIO. Has anyone encountered this or a similar issue? Any advice would be appreciated. Thank you.
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