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Chicago119

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  1. This is still happening with no mods enabled whatsoever at all, as well as with only UFO4P, SKSE scripts and address library enabled. I'm finding reference not found errors in the game masters but I understand I don't want to and in fact can not just go around editing game masters willy nilly.
  2. Updated, tried running it on a profile with absolutely no mods enabled including UFO4P, and got a similar issue. Ended immediately with this: [00:00] Generating LOD [00:00] [Commonwealth] Generating Terrain LOD [00:00] [Commonwealth] Gathering CELL and LAND records [00:03] Error processing cell LaytonTowersExt [CELL:0000E508] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 0,-8): Assertion failure (E:\Delphi\Projects\xLODGen\Core\wbImplementation.pas, line 6644) Error processing cell LaytonTowersExt [CELL:0000E508] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 0,-8): Assertion failure (E:\Delphi\Projects\xLODGen\Core\wbImplementation.pas, line 6644) Bugreport.txt: https://pastebin.com/5i34sj1v Event logs: https://pastebin.com/2LAKSimx FO4LODGenLog: https://pastebin.com/Ak1h30Ny I then tried going back to my main profile just to see and to my surprise it ran for a little while before crashing, generating some meshes and textures. LODGen_log: https://pastebin.com/P0pEDWAt FO4LODGen_Log: https://pastebin.com/kJgbrzYA Bugreport: https://pastebin.com/U8fL3qMH
  3. Trying to get xlodgen to run for FO4. I am still not on the next gen update, however I am having wildly inconsistent crashing every single time. Most of the time the program crashes immediately with nothing in the terminal. Second most frequently, it crashes immediately while yielding the following: [00:02] Error processing cell [CELL:000065C1] (in Commonwealth "Commonwealth" [WRLD:0000003C] at -84,51): Access violation at address 0000000000EA6F6E in module 'xLODGenx64.exe'. Read of address 0000000000000000 Error processing cell [CELL:000065C1] (in Commonwealth "Commonwealth" [WRLD:0000003C] at -84,51): Access violation at address 0000000000EA6F6E in module 'xLODGenx64.exe'. Read of address 0000000000000000 I have included a paste of the event logs and bugreport.txt here for my most recent attempt, but no other logs are generated Bugreport: https://pastebin.com/hEwBUHgw Event Log: https://pastebin.com/Lrg7S0sE I do want to ensure you all know I am launching from admin mode, and I have everything in and including the texgen folder added to my antivirus exceptions, and have even attempted this with my antivirus temporarily turned off.
  4. I ran it again after enabling realtime logging and this time it actually seemed to work most of the way at least. I had to disable BS Bruma for whatever reason, I thought it only generated tree LODs for that. Lodgen failed while generating grass for ECSS as well, however the program then finished and zipped, resulting in a single CRC error for a single file in Wyrmstooth which I deleted. Here is a link to the logs that have now been generated as well as a pastebin of several of the relevant events in event viewer: https://ufile.io/saubrwyx https://pastebin.com/pZxX72eD
  5. I have no idea what's going on with Dyndolod but it's driving me nuts. I've spent months figuring out every aspect of how to get this game modded the way I want ALL THE WAY UP to this point, and now I'm stuck. I am on the BOBW downgraded 1.5.97, got through texgen just fine, generated a grass precache alright. Now I'm trying to finish with DyndoLOD and it crashes every time I try to generate, giving me no errors and only a dynamic lod log and an object lod log. Bugreport.txt has nothing about these crashes. I've linked the two logs that I am able to generate here. This is driving me crazy and I've never done this process before, but I just can't really play this game in the state it is without some matching LODs. https://paste.ee/p/SuSpk https://paste.ee/p/btuC4
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