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deathtome1998

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  1. ok, here's the log links off mediafire, https://www.mediafire.com/file/tbf5pg0hnabhuqd/DynDOLOD_SSE_Debug_log.txt/file, https://www.mediafire.com/file/pj9w70fza013izy/DynDOLOD_SSE_log.txt/file I also attached a pic of my SSE edit looking at the first mods record that is being overridden by the other mod of those two mods. I don't see anywhere that it has the COBJ property listed, either by looking at the record that's being overridden in the FAAC mod, or by looking through the DBM_HUB_FAAC_Patch mods records. either I'm just blind as a bat, or it isn't there and there isn't one that should actually be overwriting that record. this is the download page for the open world loot mod I am using, https://www.nexusmods.com/skyrimspecialedition/mods/49681?tab=files, currently I have the 1.3.5 main file version, and I also have the 1.2.5 randomized special loot file version. I could try upgrading, see if that fixes it at all. I did have a ran patch for open world loot through synthesis, but I don't know if that affects anything here. as far as I'm aware the synthesis patch just puts more items into the open world loot lists.
  2. hey, I'm getting unresolved FORMID with a bunch of open world loot FORMID's. this wasn't an issue the last time I had run dyndolod a few months ago. I think I updated the open world loot mod to a new version since then though, as some of the patches I had were saying they were a wrong version, so I just turned them off as I felt they weren't necessary patches to have on anyways. I can't seem to figure out a way to get the unresolved FORMID's to stop coming up though, I had had one at least for one of my mods that I got to stop showing up by just moving the open world loot esp and all my patches the start with open world loot around to a lower position in my load order however. so since I can't move these ny lower than I already have, I'm stuck. if someone could help me out with this so I can finish running dyndolod and finally start my new game, I'd be very appreciative. DynDOLOD_SSE_log.txt also since I only have one session in my dyndolod debuglog, I don't know where I should be starting my truncation from, as the file is 50 MB, and the dyndolod starting session line is at the very top of the log. also compressing it with 7zip only makes it down to 4,849 KB. so if someone needs it let me know where I can remove lines down to, and I can try to rezip it and get it uploaded here.
  3. that was it, thanks.
  4. yes, and yes. but for some reason after reinstalling FOLIP which was the one thing I had yet to think of trying it worked now. so thanks for getting back to me with the questions you asked that made me reinstall it. although I'm also having an issue with texgen. it keeps giving me this error, Textures\DLC03\lod\Landscape\Trees\RedPineHalf01_s.dds. and I'm not quite sure why. my landscape mod's BA2s LODs are extracted into a separate mod in MO2 so that they're loose files and will be read properly, but this seems to be an issue from something else. I have all the LOD fixes that I need such as weston water LOD fix for example. and like my last post said I have already verified my game files, so I don't think it's that either. do you or anyone else have an idea?
  5. so I am having an issue when I try to run the FOLIP patcher through synthesis. it says it can't find a part of the path, root:\steamlibrary\steamapps\common\fallout 4\data\meshes\lod. I know that the lod folder isn't there. however I don't know why it isn't there as I've tried to verify my game files, and launch the game from steam afterwards. neither of those gave me a fix. not sure what's going on there. if someone could lend some knowledge I'd appreciate it.
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