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n_derrski

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  1. Sheson, one more question if you would. Do you have a performance guide for Dnydolod? Not loosing many frames at all. just want to make sure I can optimize it as much as I can.
  2. Seriously thanks for taking the time to help me. Multiple days of help, always responding quick and timely. You are HIM! May god bless you in many ways!
  3. I checked both files and they match the size correctly. I uploaded a modwatch here. https://modwat.ch/u/n_derrski
  4. Additionally, I wanted to clarify, trees added by The Great Forest of Whiterun Hold do not have billboards in my game. I use this mod https://www.nexusmods.com/skyrimspecialedition/mods/54907, I'm concerned it could be causing occlusion issues? Should I be resolving conflicts with DYNDOLOD_esp in SSEEDIT?
  5. Yes, I see Textures\Terrain\Tamriel\Trees\TamrielTreeLOD.dds in MO2 right window data tab. Here is the complete zip file with the requested files. https://ufile.io/mtonwtpp
  6. Thanks Sheson. I tried to unpack the mod folder into windows explorer myself, still the same results. When you say upload the 4 files, do you mean you want me to upload those files to a file sharing service so you can see them? I will do that immediately if that is the case. Additionally, this was included in the "posts" sections of The Great Forest of Whiterun Hold. I think that is what my problem is, Dyndolod is working for everything except trees added by The Great Forest of Whiterun Hold. Read carefully: are you using mods that alter the appearance of the trees, like Simply Bigger Trees? Then YES, you will get pop-in trees. You should know that ANY mod that alters tree meshes will bring incompatibility with ANY OTHER mod that re-gererates tree lod (as stated in most of those mods which alter tree meshes). Sorry for red color, but people keep coming here blaming me for an issue is mostly only of their own. I have to regret what I'm saying now, but all this could probably lead me to shut down permanently this mod in the future. Since there are really too many (new and old) mods out there that alter tree meshes, and since there could be literally tons of different configurations, I can't be able to build patches for all them. What I suggest is downloading the billboards from those mods (usually their authors release them as optional files), get LODGen/xEdit, and build your own custom tree LOD by following the instructions on LODGen's page.
  7. Okay yes, I see it now in my DynDolod_output.zip. Sorry, I do not mean to waste your time, I just know that I am not going to be able to figure this out. Every instruction you give me I am not able to understand. If you are a beginner, a lot of this just reads like gibberish. I do not even remotely understand what my objective is, what I should be looking for, what files belong where. I have the knowledge of a Gamer Poets tutorial. I was able to follow that exactly, and its not working. So beyond that, I am just going to give up.
  8. I do not see Textures\Terrain\Tamriel\Trees\TamrielTreeLOD.dds in my data tab.
  9. This is what my data tab looks like. https://ufile.io/j2cazqkj It shows the correct mod with latest DynDOLOD output, what do you mean by "then upload the listed files"?
  10. The Tamriel.4.0-4.btt says it is generated from DynDOLOD_Output. I need to verify it is not being overwritten. Would I do this in SSEedit?
  11. Thanks for walking me through this. The screenshot of the trees in question with more informative console is below: https://ufile.io/gdfw4ebr
  12. https://ufile.io/kx1c0afe Sorry. I know I was told cell phone videos aren't what I should upload, but OBS isnt screen capturing skyrim correctly. I am not knowledgeable enough to navigate the instructions provided by Sheson for this. However, you can clearly see the issue in the video provided. I am getting no LODs for tree added in by The Great Forest of Whiterun Hold. I am getting no tree LOD period for anything, like DynDOLOD is not working at all.
  13. I do not seem to have the required folders. ..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[GAME MODE]_log.txt - truncate large log files to the entire last meaningful generation, starting with the line [DynDOLOD|TexGen] ... starting session ...\DynDOLOD\Logs\[DynDOLOD|TexGen]_[GAME MODE]_Debug_log.txt I've attached a URL for what my logs folders currently looks like. https://ufile.io/gvbnaqjn I am really trying to understand the information Sheson provided but my knowledge is only as much as a Gamer Poets tutorial. I am positive the Dyndolod tool isnt closing prematurely.
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