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RossDoesntCare

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    blackofsic

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  1. Thank you so much! I was looking more into CK and did notice that in the CK the sunrise and sunset seem to be governed by the Climate in WolrdData, which would be overwritten by a weather mod (I think). I know that Mods such as NACX can change the weather, so I am now wondering if the script should call on the objects within the Climate folder in WorldData... this information seems to be then further tweaked by (some?) ENBs. I appreciate any help I can get on this. Getting myself down a rabbit hole looking at everything!
  2. Hi all, newbie here. I have been looking for a mod that adjusts the ingame sunrise, sunset and daytime hours based upon real life information for the Boston area. I have collated all of the realworld information and have been planning out what a script would need to do, however, I have very little to no scripting experince and even less in creation kit. I have roped in ChatGPT for assistance and had it create a python script that would update my enbseries.ini file with the information based upon a csv file containing the relevant information that would update the ini based upon my system date. This was purely for testing as I wanted to know how well ChatGPT scripts work - after some tweaks and stuff, it turns out it works really well. So I was wondering, is there a way to set the sunrise, sunset and daytime (I think those are the section in the TIMEOFDAY section of the enbseries.ini) using the infromation if i include an array containing the data into the script using this command: Get the current in-game time Float currentGameTime = Utility.GetCurrentGameTime() I had ChatGPT write a script based upon some prompts I gave it and it recognised it was papyrus and using commands from CK. This is the guide script it wrote: ScriptName RealTimeSunriseSunset extends ObjectReference Event OnInit() RegisterForSingleUpdate(0.0) EndEvent Event OnUpdate() UnregisterForSingleUpdate() ; Define the array of sunrise, sunset, and daytime data Const Array[] ReferenceData[] = [ ; Get the current in-game time Float currentGameTime = Utility.GetCurrentGameTime() ; Convert the current in-game time to a formatted string String currentTimeString = Utility.GameTimeToString(currentGameTime) ; Extract the date from the formatted time string String currentDate = currentTimeString.Split(" ")[0] ; Search for a matching date in the reference data array Bool foundMatch = false Int index = 0 While index < Array.Length(ReferenceData) String date = ReferenceData[index][0] If date == currentDate foundMatch = true Break EndIf index += 1 EndWhile ; If a matching date is found, set the sunrise, sunset, and daytime If foundMatch String sunriseTime = ReferenceData[index][1] String sunsetTime = ReferenceData[index][2] String dayTime = ReferenceData[index][3] ; Set the sunrise time Game.SetSunriseTime(sunriseTime) ; Set the sunset time Game.SetSunsetTime(sunsetTime) ; Set the daytime Game.SetDaytime(dayTime) Debug.Notification("RealTimeSunriseSunset set successfully! Sun will rise at " + sunriseTime + " and set at " + sunsetTime) Else Debug.Notification("RealTimeSunriseSunset could not be set") EndIf EndEvent I've excluded the array data since its just [date, sunrisetime, sunsettime, daytime] data. Apologies if this is nonsensical, or if I have included too much information and text. I hope there's a simpler way to do this, but I was hoping a holotape could be created as part of the mod, you enable it, it then runs at 00:00 in game daily and sets the aforementioned sunrise/set/daylight times and also displays the message whether successful or unsuccessful. It's something I have wanted in game for a long time since NACX seems to do a good job of seasonal weather. Huge thanks for reading and even more thanks if anyone can help out!
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