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Justreg

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  1. texture issues? No. This happened with flickering water, as its additional side effect. Does not require attention (some errors in game engine).
  2. I did a study and the results disappointed me. For test i teleported between https://elderscrolls.fandom.com/wiki/Dawnstar_Sanctuary and https://elderscrolls.fandom.com/wiki/Hlaalu_Farm map markers. As I thought, TVDT data deletion must be done for that cell from where player teleported. In other words: if I want there to be no bug in Sanctury, I need to delete TVDT data from Farm cell (35.8), and vice versa for Farm. This means that I cant make a fix for a particular cell because I can teleported into her with any other cells from the world... Because the departure cell determines whether there is a bug or not. In additional i notice so when bug happened this also broke lod texture: https://postimg.cc/HcR6PYYN That's all I wanted to say. Ty.
  3. there are reasons why this affects only these northern cells? maybe need to delete or add or change something in these cells? I ask this because if I teleporting to Windhelm Stable or Hlaalu Farm everything is fine. But if in Hollyfrost Farm it appears between https://elderscrolls.fandom.com/wiki/Hlaalu_Farm and https://elderscrolls.fandom.com/wiki/Hollyfrost_Farm what is different?
  4. Hello. I have a question and a request to investigate the bug. Next all action captured on clear official installed LE Skyrim without any mods and ENB (but same behavior i have on my modified game). 1 Having clear Skyrim LE and installed Alternate Start (without him bug have too). 2 Chose start in Dawnstar Inn. 3 Use tmm1 and teleported to https://elderscrolls.fandom.com/wiki/Hollyfrost_Farm 4 Look water and see water flickering (if not teleported back and back to farm while not have bug). https://postimg.cc/HcfsSksV https://postimg.cc/bdtvZk3b and saem in Dawnstar https://postimg.cc/xNMjBVcghttps://postimg.cc/sBgXxLND and all this ZONE: https://postimg.cc/PN3BnRmQ In Google many search result about this. But all rubbish. If we remove TVDT data for this northern cells we solve the problem (see file). Because the flickering water this is not unloaded x16 terrain lod meshes. Lod water and normal water in one point. Why game not unload this meshes in this zones IDK. May be some errors with TVDT records. And now question it is possible fix this bug by modify TVDT generation? Occlusion Of The Worlds.esp
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