
InsaneLion
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ACCEPTED Crash Logger SSE AE VR - PDB support (by alandtse)
InsaneLion replied to ButchDiavolo's topic in Skyrim SE Mods
I'm not shure, but when I moved to stables near Whiterun, I saw Farkas on horse. Mod Immersive Citizens - AI Overhaul allows NPCs ride horses. Diversity - A Character Overhaul is a simple NPC overhaul. But if you have adult mod, as aroused creatures, sometimes SexLab animations can be started automaticaly. All know, that such animations on horses lead to CTD. MaybeI found myself in a rare situation, when such scripts went into conflict and has made CTD. Because after succesfull Farkas riding and after turned off mod and after some time i hadn't CTDs a long time. Somitimes i hate all mods, that concerning NPCs. If they have conflicts, this will be CTD no options.- 21 replies
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ACCEPTED Crash Logger SSE AE VR - PDB support (by alandtse)
InsaneLion replied to ButchDiavolo's topic in Skyrim SE Mods
Yes a lot LOL. Schlongs of skyrim first of all for example LOL. But i'm creatures lover and count SL on creature pack first of all. I just ended dragons mods packs and CTDs started a lot. With HDT-SMP physics and CBPC i used some dirty SKSE HDT CBPC configs crutchs too for better visuals. I thought that was a dragons problems, when i finished this mods pack. I thought that it can maybe some broken navimeshes or undeleted navimeshes. I didn't made SSEautoclean all mods. And a lot of mods have a simple retextures. And when i saw this log i was extremely surprized. WTF another words. "Diversity" without adult mods worked well and it was a simple crutch when I wanted change to other SOS and CBBE or UNP mods. All can break poor Farkas a lot=) Actually there a lot of other information that i bad understand. Maybe someone can answer more directly. +1 crash log for difference https://pastebin.com/uMNqgCBi- 21 replies
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ACCEPTED Crash Logger SSE AE VR - PDB support (by alandtse)
InsaneLion replied to ButchDiavolo's topic in Skyrim SE Mods
Hi! I do not want make another post. Anybody can say what can lead to crshes? And where i can get a help with this information? https://pastebin.com/KYbw3EsB- 21 replies
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fEnvmapLODFadeEnd=0.7 fEnvmapLODFadeStart=0.6 This is BethINI tweaks. I not like it because armor will have strong glow and somitimes you can have strange shdows on body. I hate glow in PC games and try disable for comfort values.
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Mods such Real ice and Snow and Cathedral Snow can make this thigs brighter, but Majestic mountains have bad thing. In this places when you come closer snow will be less dense dynamically and will open small rocks if they placed. This weird. But anyway brighter snow then MM snow and this strage things with rocks make bad visuals.
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If we had begun start say about bethiNI. Let's answer on my other question. I have Low GP. And I use ENB as Reshade firstly. I hate DoF. I had turn off it. if it even make water opaque. I use Opaque water in water ENB. But two things in ENB as detailed shadows and distant shadows as replace to SSAO making suffer to my GPU. For me bSAOEnable eat 1-2% GPU, but detailed shadows and distant shadows on ENB around 6-12% depends from places. In BethIni saied better do not use bSAOEnable and use ENB tweaks. But bSAOEnable not so bad in visuals. And eats not much. If i turn off in ENB and will use bSAOEnable in Ini. What bad effects i can get?
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How i can make with snow this dirty stonerocks?
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Well. I not like some Beth INI tweaks, such as light reflections on armors, missed fneardistance tweaks and some other things, maybe i really not "underestimate it's power". Will test again then. I will say later.
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Stupid flickering causes bad quality LODs
InsaneLion replied to InsaneLion's topic in Step Skyrim SE Guide
LOL They work together and share this resources from this place. And as i can see all changes will make fast and irrelevant clean fast too. -
Hi! I gave up! Snow defeated me absolutely! I want have this stuff: 1) LOD snow and snow on full rendering objects should be equal. 2) Snow should not be dirty. 3) I want finally put away this stupid dirty grey crap from some steps. Only Windhelm Ice and Snow mod series can make some well with it. 4) I want have well snow on landscape too with equal LODs. 5) I want the same equal snow on mountains (I use Majestic mountains) and landscape snow to with LOD settings. 6) And this should not depend a lot from lighting and point of views. 7) This sould NOT be parralax series mods. 8) I not want have problems with such mods as Fluffy snow and seek patches to this. Should me more universal as it could be. I used a lot of mods and I saw such problems in them: 1) Advansed snow mods such as Real Ice ans Snow and Cathedral Snow. It makes snow over mountains too bright and not makes full retexture to full snow stuff. And cause of it you have some overbright snow in greay snow places or vice versa. And it somewhy makes too bright edges on the mountains when the sun sets or rises when you are on opposite to sun behind the mountain. And Real Ice and Snow somewhy makes all LODs acid bright anyway and touch NOT ice LODs too. This is bad. 2) Majestic Mountains is a good mod, but it have too few textures to objects, where have snow. And somewhy nobody make mods on snow MM retextures. Maybe somebody found full complect pack on it with LODs? 3) And sometimes better simple snow mods such Nordic Snow. But it is simple only snow retexture. But there are a lot other landscape things with snow such snowrocks. And somewhy this is make only landscape mods. Or only advanced snow mods. 4) All of this not change rock steps in ice regions. And they are dirty. If anybody can make snow extremely well anywere I wanna see how and what you done.
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Stupid flickering causes bad quality LODs
InsaneLion replied to InsaneLion's topic in Step Skyrim SE Guide
LOL. I used this on actual game and had some strange things: 1) Windmills in close distanse a gone. Stones that grind flour only stayed in mills, other parts are dissapeared. But if you will go to distance, LODs will be. But in close range they are dissapear without stones. And the most stupid thing It is shadows from windmil's blades are here, but this blades are not. LOL. I saw it only near Whiterun and Windhelm, didn't tested in other places. I use Ryn's farms. And Black market. Maybe yet someone too, but I didn't remember all. 2) Gates, addited with Fortified Whiterun changed on something absolutely strange from wood with curve meshes and have a lot Z fighting near this. But LOD objects are without mistakes. 3) Some extremely huge objects addited with Ancient Lands will appear only in close distanse range. It will not work on LOD rules att all. 4) With low uLargeRefLODGridSize a lot object with mods as Imperial Stone-The Forts of Skyrim Redone will not works well with DynDOLOD. They will appear suddenly in close range. You have make uLargeRefLODGridSize 9 minimum. And sometimes bad quality LODs from this objects will not dissapear in close distanse. Even TLL will not help. You have to make restart on F9 to fix it, but it will not fix other bad LODs after. The best choise is close game and restart. And this sickness is with all verions of DynDOLOD DLL things, no matter NG or not. 5) .... n Maybe I could find yet anything, but i didn't be so detailed in other places, only checked in some places that make extremely bad visuals. But the worst thing in it is that all bad things with close distanse bugs are will not gon even if you disable all DunDOLOD things. Nothing can change it. You have start only NEW GAME to dasable all it. Somewhy it make bad stuff in saves. I saw before maybe few moments, that you can repair with only the fresh game, but this thing will break a lot stuff. But i didn't cleaned all 150+ active plugins from Disabled problems. I think it all could be problem from it easely. With SSWEditAutoClean I saw a lot of this problems, while i deleted manually some bad not autoclean deletable Navimeshes or some bad objects, that making conflicts between mods. I simly killed things in author's mods. But one thing is have. Even with uLargeRefLODGridSize = 11 game will be smothly without conflicts of LOD and full rendered objects. I'm about NG DynDOLOD DLL. But it makes breakdowns in a lot other stuff. I wish to shenson successfulwork on it. -
Stupid flickering causes bad quality LODs
InsaneLion replied to InsaneLion's topic in Step Skyrim SE Guide
Greetings me. I am the IDIOT=) How make likes to the upper posts?=) -
Stupid flickering causes bad quality LODs
InsaneLion replied to InsaneLion's topic in Step Skyrim SE Guide
WTF? I install in MO scripts and DLL from this https://www.nexusmods.com/skyrimspecialedition/mods/57264?tab=description As mods mod and let this overwrite DynDOLOD Resources SE And still DLL and Sripts not NG. Whats wrong? Any thoughts? Large reference bugs workarounds: disabled (DynDOLOD.DLL: not NG, Scripts: not NG, Deleted references: no) And this is clear not in version of game. I know what need do. Disabled all Saves in Saves_backup. Not helped -
Stupid flickering causes bad quality LODs
InsaneLion replied to InsaneLion's topic in Step Skyrim SE Guide
OKI. Will try again after this in main Profile in MO2, not in Test. And will say results. I hope that i can make all well and Workaround will be appear. Will be more carefully. Thks for help in this moment. But nobody saied other. What i need have and what need know to edit mods, that make problems in loaded cells with combined LOD and full rendered objects? -
Stupid flickering causes bad quality LODs
InsaneLion replied to InsaneLion's topic in Step Skyrim SE Guide
Remebered other How i can Deleted references: no make on yes? -
Stupid flickering causes bad quality LODs
InsaneLion replied to InsaneLion's topic in Step Skyrim SE Guide
If you have appeared this functions in Dyndolod after making all steps in https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds then i done something wrong, cause i have this Large reference bugs workarounds: disabled (DynDOLOD.DLL: not NG, Scripts: not NG, Deleted references: no) but with other flags And i can't understand what i need to do. -
Stupid flickering causes bad quality LODs
InsaneLion replied to InsaneLion's topic in Step Skyrim SE Guide
And sorry, English is not my native. I still have use sometimes automatic translation for huge texts and after use original to make detailed understanding. And quotes can be looking strange. -
Stupid flickering causes bad quality LODs
InsaneLion replied to InsaneLion's topic in Step Skyrim SE Guide
What is workarounds is that? And how i can get around cells that have problems with full models and LODs? And without making ulargereflodgridsize=5? Seems it is impossible if you have mods, that make bad loads in cells. Or I'm wrong? -
Stupid flickering causes bad quality LODs
InsaneLion replied to InsaneLion's topic in Step Skyrim SE Guide
Tested. Stupid flickering bright LODs over full model darker object with JK'S Skyrim didn't disappear. -
Stupid flickering causes bad quality LODs
InsaneLion replied to InsaneLion's topic in Step Skyrim SE Guide
Maybe help him with editing mods? What i need to know? -
Stupid flickering causes bad quality LODs
InsaneLion replied to InsaneLion's topic in Step Skyrim SE Guide
Yes, and use only DynDOLOD things. I thought about this, but if you make ulargereflodgridsize to low 5 or 7 in close distance range you will have a lot weird moments with objects. A lot of them will be appear suddenly and romove suddenly. Or even change form from one type to other. As could I see DynDOLOD works well with 9 ulargereflodgridsize (you will have NOT a lot weird things), but will be appear this stupid LOD moments over ulargereflodgridsize objects. "This will disable large references outside of ugrids so that the large reference bug (the flickering between lod model and full model because they both occupy the same 3d space) doesn't happen." And thats why I want edit all mods to disable LOD and full model conflicts. -
Stupid flickering causes bad quality LODs
InsaneLion replied to InsaneLion's topic in Step Skyrim SE Guide
1) This is LOD combined with uLargeRefLODGridSize. a) Cause if I use tll in console, LOD will be disabled, objects will be stayed. And visual bugs will be removed. b) If you make uLargeRefLODGridSize = 5 (I use 11, not lower), then well quality things will be disappear, bad quality LOD will be stayed. And when you will come closer will be moment when this LOD will be removed. And if you come even more closer, then well quality objects will appear. This screenshot I made WITHOUT TLL, using TFC to make closer problem places. From distance it looks as flickering when you move or move a camera. I didn't used COC and COW, i do NOT KNOW what is it. 2) I didn't tested new game. I will test it in new game then NOW after posting this message using max dasabled plugins. Somewhy JK'S Skyrim make bad in some cities exteriors, where he make changes. JK'S Skyrim even make this visual problems with native objects. If you disable JK'S Skyrim all ths problems will be disappear with a new things that addited with this mod . 3) I didn't used DynDOLOD yet. Because as practice shows, if you have similar visual problems without DynDOLOD they will be stayed with DynDOLOD too, but DynDOLOD makes more quality LODs and flickering could be little lower. But still annoying. "This looks like visual glitching of materials or possibly as a result of bad loading in the cell" What is that and how i can fix it? I didn't thought that it could be from it. -
Hi! I am making my skyrim mod pack and want disable all parts, that making LOD that covers over well quality large object references (uLargeRefLODGridSize). Either this objects will be disable and will leaved only LODs. A lot of mods makes such bad things as in picture. I tried use SSEEdit, but opportunities this soft is low. And I can't doing anything with it with this problem. Seems it need use CK to change this problems. A lot of mods are irreplaceable, and you need manually change something. But i'm a newby in LODs, objects, items and know NOTHING in it. Could anybody say what i need to do? Or leave links on this area in CK. And i have some questions: 1) Can i modify mod making only patch to this mod? Or i should change the mod itself? 2) Cause a lot of mods are in combo patches with other mods, what changes in mods will be in this combos?