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Freyrgjurd

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Everything posted by Freyrgjurd

  1. Yes. I just moved around mine: 1. Create the destination folder. 2. Copy everything from the current mod folder to the destination mod folder. 3. Select the new folder in MO. Accept the warning and voi là .
  2. Updated the sounds. All 11+1 cells in there. Just ask anything else if ya need.
  3. Edit a few more "critical" locations. Just for a general idea. EDIT: https://www.mediafire.com/download/pe9tsnq9tmuylmn/DaintySloadExterior01.wma DaintySloadExterior01 https://www.mediafire.com/download/zhyk42hyc3f1uhr/BrinehammerExterior02.wma BrinehammerExterior02 https://www.mediafire.com/download/1if1c3oh31vlw15/HelasFollyExterior.wma HelasFollyExterior https://www.mediafire.com/download/bf2uwgtqy0r591b/KatariahExterior01.wma KatariahExterior01 https://www.mediafire.com/download/pp57d7a1p5csdya/KatariahExterior03.wma KatariahExterior03 https://www.mediafire.com/download/e219ue63c3l3td5/OrphansTearExterior.wma OrphansTearExterior https://www.mediafire.com/download/lxc0sewor79qvvg/POINorthernCoast17.wma POINorthernCoast17 https://www.mediafire.com/download/ojkjjwvr2s6ruuw/PrideofTelVosExterior03.wma PrideofTelVosExterior03 https://www.mediafire.com/download/8bhsgilsjx3hshj/RavenScarHollowExterior02.wma RavenScarHollowExterior02 https://www.mediafire.com/download/jh7r3yb4h0mv3b7/TestCoast.wma TestCoast https://www.mediafire.com/download/1olwajbnwobl3nw/WinterholdCollegeJailExterior.wma WinterholdCollegeJailExterior https://www.mediafire.com/download/ojb88yrt3x7a1jd/WinterWarExterior03.wma WinterWarExterior03 I can hear a slight "HUMMM" sound at the second one.
  4. Recommend disabling environment mods first, like WATER. Going to see if I can reproduce that on my test bed. Tested it. No problems. Full Baseline STEP used. From step 2 onwards. Didn't use Alternate Start. Used coc qasmoke at main menu, waited for all mods to load, coc MarkarthExterior10, bought the horse and so on.
  5. In that case, we need to make a list of places for me to visit with the three mods on and record the sounds. That way we can better see how they interact, if the "engine sound" will stand up and if we get a gull-party-go-wild in any of them.
  6. Finally got to listen it. The waves are retained, as Wormheart said. The chatty, must have been a overlap, with the higher volume ones being from birds of skyrim, maybe. EDIT2: The chatty ones are from a fourth audio file (SoCSeagull04.wav) that is loaded by Sounds of Skyrim - The Wilds. Going to listen to that too. EDIT: Confirmed. Higher volume from Birds of Skyrim. Motor sound must have been "muted" by the waves of Ambient Seagulls. EDIT: Ambient Seagulls = Adds low volume ones to the three wave sounds. Birds of Skyrim = One file only with high volume gulls and a motor in the back. Sound of Skyrim = Four files, no background sound, just the gulls. You guys need to hear these :P
  7. **Full Baseline STEP** Relevant mods: (Load Order) 1.Unofficial Skyrim Patch (1) 2.UUSkyPP (2, when enabled) Test: PrintScren of Map Marker. Need clarification related to Carriage Marker and Horse Marker Dragon Bridge Map Marker with USKP. (Slightly down-left) Dragon Bridge Map Marker with UUSkyPP (Centralized) NOTE: Need to know how to get Horse Markers and Carriage Markers =x EDIT: About Multiple Lycanthropy Regift, vampirism is easily "catcheable", while lycanthropy isn't. I think the companions quest is a UNIQUE way to turn into a werewolf, but not intended to be a recurrent. Would it be more vanilla friendly if you could "catch" it from other werewolves while being attacked (adding a vector)? Maybe another way. But through the companions I think it breaks the "vanilla-intention".
  8. In theory yeah. I'll see what sounds exacly get pulled of. Btw, I asked that in case mediafire is a bad go all aroud. Is it ? :P
  9. **Full Baseline STEP** Relevant mods: (Load Order) 1.Ambient Seagulls (Loose files, no .esp) 2.Bird of Skyrim (2) 3.Sounds of Skyrim - The Wilds (1) Tested at: Solitude docks, walking around the boats Method: Used only Master / Effects volume sliders at maximum. Muted everything else. https://www.mediafire.com/download/6ndy9a0ye3qr6r9/Solitude_Docks_-_Seagulls.wma Note: If you have a better upload method, share it ^^
  10. That one worked. WONDERFUL! Using it in the main menu made the char and led me to the hall. Then other coc worked with no problems. Ought to test stuff *-*
  11. That I know, already did it. Nice and easy. In the notes I refer to add a detailed instruction in the mods page, since STEP uses MO, just to clarify.
  12. I know, because there is a lot to do. It isn't easy and is time consuming. Luckly, for now, I'm time free, thus my all around assault of posts on the forums. I'll grab the list from here (overlapped with the MT forums) and see what I can do. I'll sort the easy things first, as the lvlscriptpredator was (is) and the Ambient Seagulls is. Note that I am not well "trained" for this still, so... could take some time. When I leave for RL, I'll get an Away note up, with reason. Gotta get used to FRAPS and configure Steam for PS. Aside from that, let's see what can be done ;)
  13. **Landscape & Envirnment** 1. Chimneys for Skyrim -> There are two files with that name, one with and one without spaces between the words. Wich ? 2. Real Ice -> Apparently Clasic version has No Parallax option, couldn't find it in Dull & Ice. 3. Realistic Mushrooms -> Baseline: Lowres (1k) version available; add note. 4. Water - Dragonborn Add-on -> Has an extra .esp for Waves. Install it ? BOSS says no. **Clothing & Equipment** 1.Book of Silence -> New compatible .esp for Skyforge Weapons. Suppose to correct previous conflict. **Animations & Effects** 1.Enhanced Blood -> Comment that the ini files embedded are already used at step. No need to use. 2.Rainbows -> MO had problem extracting the .bsa (just to report) 3.Skyrum Sunglare -> Any STEP recommendetion regard the lens flare effect ? **Clutter & Miscellaneous** 1.HD Sacks -> TypeB has two files: Small and Big, add info ? 2.New Thinner Torch -> "Use JUST 'Ultimate HD Torch by rheadude compatible1 version". Right ? 3.Septim HD -> I recommend the fliped version, file is cleaner and the coin presents itself better (??). 4.Soul Gems Differ -> Manual AND NMM/MO install ? **Sound** 1.Better Weapon Swings -> If .BSA extracted, delete .esp. 2.Sounds of Skyrim - All Three -> Just to note that crash fixes are False-flaged ESPs. 3.Thundering Shouts -> If .BSA extracted, delete .esp. **Gameplay** 1.Dual Wield Parrying -> A lot of single file version. Select Pure SKSE only. 2.Follower Trap Safety -> If .BSA extracted, delete .esp. 3.Oblivion Gates -> Install without the texture folders then ? Not really clear. Just got the use of the esp. No add-on to download at all. And that's it. Majorly, observations, some need confirmation from other step users. :)
  14. Yes, that's because you are supposed to be hearing the Waves clashing on land, not seagulls. :P
  15. 1. LvlPredatorScript bugfix As stated by the creator: Source:https://forums.nexusmods.com/index.php?/topic/985247-bugfix-for-lvlpredatorscript-errors-no-more-log-spam/page-3&do=findComment&comment=8209733 I had ONE script error with this and went crazy a while back. Thought was the culprit for my CTD; wasn't. This script is actualy a failsafe (IMHO) to ensure the leveling of the mobs around some areas, like cave entrances. It changes a wolf to a saber cat if your level is high enough. This script is harmless. One error you get is at the start of the opening sequence, as this script levels Greywater Grotto (https://elderscrolls.wikia.com/wiki/Greywater_Grotto), BUT the opening sequence enables a parent script to put a Bandit with 1H weapon (?) there. Hence, the script cannot run with an enabled state script parent. But that's it. Those are the kind of errors you'll get, here and there; harmless. This "fix" simply comment a line of code that states: "if -criteria-met-, enable". Thus deactivating completly the script. These errors causes CTD IF there is some major problem or a major mod that is scripting A LOT of predators, if not all, like SkyTest (maybe?). But then, this script is irrelevant, so the fix should be used. These situations need to be identified, so to justify the fix's use. I'll edit the other ones after I take a look.
  16. False, for Baseline STEP. 1. Tried with God Mod and without. 2. To Riverwood and Whiterun. You get stucked within the start scene, watching the wagons move away leaving the actors behind.
  17. Hey, I pm'd MontyMM offering some help and started snooping around. Setting up a testbed to start mod testing. I noticed this thread is quiet empty, different from the other releases. I searched on the wiki and found the brain-storm page you talked about, but I don't know exactly how to help here. If you can provide me with some insight, thanks. :)
  18. Actualy, is just his way of saying "You crash because of your load order." I'll try 'em anyway, for test purposes.
  19. It is rather complicated. Wrye Bash is intended for advanced users, that need advanced settings. I tried to use it for at least 4 times before I had it. heh Go with root's recommendation, and now mine. Try out MO, it's more friendly and will suit your needs!
  20. All the Sounds of Skyrim series (dungeons, civilizations and wilds) has a possible CTD problem. For that, the modder put out a "crash fix". That crash fix false-flag their .esp to act as ESM, so BOSS puts 'em to load with masters. Just FYI. EDIT: WeaponsArmorFixes_MultiMod_DLCPatch.esp needs to have its masters sorted via TES5EDIT after running BOSS.
  21. I'll test here then. Post results soon. (Just finished my testbed *-*)
  22. Wow! I was going to set up a test profile with alternate start, but one less trouble! Thanks a lot, root! o/
  23. The BCF error is normal. Delete the BCF and the original file from the Bash Installers and the Bain Converters. Keep a backup. As for HQ3DMaps, you don't need to use the BCF. You should only use BCFs with mods that need "personalization" or that are completely broken (grey or full of dull sub-folders). Btw, you could keep up and learn Wrye Bash, but as root said, Mod Organizer is easier and has more functions / ease of use. Your call ;) EDIT: Never say never. One day you'll get back and be happy, like I did. ^^
  24. Well, I'm trying to play for days. MO is awesome! :P And the more you know, sooner you'll play, lalala EDIT: To stay on topic, I wrote a few notes on the 2.2.6 release: **Fixes** 1.Brawl Bugs Patch -> If the BSA was extracted, remove .esp file. 2.Dead Body Collision -> With or without spell ? v1.0 without / v2.4 with (since updates after v1.0 are just spell related ones) 3.Dual Seath Redux -> Include instructions for java patch to MO users ? 4.Trade & Barter -> Clarify the note to reflect intention: "STEP Recommends: Install the mod and activate the .esp to activate the 'fixes', but do NOT click "start mod" in the MCM options to activate the additional features" 5.Unofficial High Resolution Patch -> If the BSA was extracted, remove .esp file. ->Note: Add reminder of execution for DSR Java patch and FNIS Behaviour **Interface** 1. High Quality 3D Map -> Wich size for normals ? 1k or 2k ? 2. A Quality World Map -> Why just Main Roads ? (Didn't found a forum discussion) / Install Clear-Map addon ? 3. Skill Interface Retexture -> What about the moon patch ? Clarify how dawnguard patch works. 4. Unique Region Names -> A lot of problems to solve according to SR. Causes Morthal Mannor to be invisible. ->Note: Urgent fix for URN, IMHO **Conflicting Graphics** 1.HRDLC Optimized -> Make reference to DDSOpt Guide ? Redundant if guide was followed.EDIT: I know I would be "rooted" soon! :P
  25. Well, a BCF is your friend in Wrye Bash. It turns grey/red boxes into white ones :) (Generally without the wizard) It is a "conversion file" that you combine with the original one (red) to turn it into a BAIN compatible one (White). The correct way is to download the file and put it at the Installers path of WB (Bash Installers) and download the BCF for that specific file and put it in the Bain Converters folder, inside the Bash Installers folder. After that, go to WB, on the installers tab, and right click the file you downloaded (original one), then Conversions -> Apply -> name of the bcf (file inside Bain Converters). If "apply" is greyed out, you don't have the right "converter file" (BCF). If everything is alright, he'll show the name of the BCF you downloaded. Just click it and he will create a new one, that is BAIN Compatible (white). In your case, CFM have two BCFs, one is for the 0.1.17 version and the other is for the 0.1.18 version. Use with the respective version of the mod you downloaded. EDIT: Additional information added. Minor spellcheck.
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