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HansKaltermann

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Everything posted by HansKaltermann

  1. So now, animations do not show after the launch and it still crashes right after load. It shows no progress. Does anyone here have any insight that could possibly be of use? I've searched the webs high and low for a similar scenario that I could learn from.
  2. This is weird, but I followed the step mods procedure for installing and activating as an executable, and it actually worked sorta. It crashed right after it finished. New Engine Log: WARN : Engine > Folder mod > Parse Info > eedwbf Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > ussep Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > xpmse Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > pandora Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > eedwbf Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > ussep Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > xpmse Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > pandora Already Exists > SKIPPED INFO : Launching with configuration Skyrim SE/AE INFO : Launching with patcher version 2.6.0-beta INFO : Skyrim Patcher 2.6.0-beta WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/maxAnkleHeightMS > FAILED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/hipIndex > FAILED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/kneeIndex > FAILED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/ankleIndex > FAILED WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/isPlantedMS > FAILED ERROR : FNIS Parser > Scan > Failed > One or more errors occurred. (Object reference not set to an instance of an object.) INFO : Engine launched with configuration: Skyrim SE/AE. Do not exit before the launch is finished. INFO : Pandora Mod 1 : Pandora Base - v.1.0.0
  3. I recently lost my OS and a hard drive due to a windows update- I think. Prior to my crash I had gog 1.6.659 and the latest install of Pandora. It worked great. I'm getting my load order back. Now I'm using 1.6.1170 and when I launch every version on this thread back to the latest nexus release, pandora crashes when I cycle the engine. I've installed net runtime 8.0. I have a tiny load order as I'm just building it up again. I must be missing sometime. Anybody have any ideas? I also tried the argument for my game location and that didn't help. I was able to retrieve the engine log: WARN : Engine > Folder mod > Parse Info > eedwbf Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > ussep Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > xpmse Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > pandora Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > eedwbf Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > ussep Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > xpmse Already Exists > SKIPPED WARN : Engine > Folder mod > Parse Info > pandora Already Exists > SKIPPED
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