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semithicc

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Everything posted by semithicc

  1. Okay I fixed the problem! I just needed to lower the underside by a few thousand more. Thank you very much for your help.
  2. Thank you for your help. For some reason, the edits are having no visual effect whatsoever. For example, I changed the Z value from -500 to -1000 and successfully saved and exited xEdit/SSEEdit, but in-game, the mountain looked identical to how it did before.
  3. Sorry, here's the log and a screenshot of my settings. https://ufile.io/wyeyj6c7 https://imgur.com/a/M7JbLZE I'm afraid I'm not experienced with using xEdit so some more detailed instructions would be greatly appreciated.
  4. I'm using EVLaS without the included terrain underside, generating my own underside with DynDOLOD. However, no matter what settings I try regarding the quality or height of the underside, it still peeks through my mountain textures. I do use Majestic Mountains, but DynDOLOD should account for that when generating terrain underside, no?
  5. I tried all of the above and nothing changed. The only thing that fixes the problem is disabling the terrain underside mesh completely, which I don't really want to do since I enjoy using EVLaS.
  6. When I fly closer, the mountain begins to look normal. When I disable LOD, this is what remains - it seems like this is what's peeking through the mountain textures.
  7. Not sure I used it correctly, but TLC had no effect. Here are some more screenshots that might help diagnose the problem. Strangely, if the mountain peak isn't in the center of my view, it looks fine. Two of those screenshots were taken from the exact same location. The other screenshot should show the same sort if discoloration happening in smaller spots across other distant mountains. https://imgur.com/ezwhkGD https://imgur.com/0GWcheH https://imgur.com/GpXphOR
  8. Yes, sorry for being unclear, the snowy peak is what I'm trying to fix, though other distant mountains are also affected. The issue persists even with all weather/lighting mods and ENB disabled. I've experimented thoroughly with increasing/decreasing LOD distances, as well as enabling/disabling terrain underside generation, but these had no effect. I've also tried using different combinations of mountain and landscape textures and regenerating LOD, but nothing seems to work. If you have any idea what steps I might try next, I'd really appreciate it.
  9. Hi, I've been running into an issue I haven't been able to diagnose. On distant mountains, there are these strange patches where, in certain weathers, the mountainside appears to be transparent, or noticeably brighter than the surrounding textures. What could be causing this/how do I fix it?
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