Terrain lod after Generating with xLODGen is blurry and undetailed, even at a relatively close distance. Grass draw distance also appears low even though set to a high range in bethini, though that's another issue entirely. I followed the instructions for xLODGen in the step guide and then installed as a mod in vortex. Is it even using the lod I generated? It doesn't look like it.
LODGen_log.txt
I received an item not found error for reachclifftree02_1ad939d8_trunk_2.dds
logs attached
debug: https://ufile.io/jzui8wsq
bugreport.txt
DynDOLOD_SSE_log.txt
Thanks for the reply, I rolled back to 22.5.1 drivers and dyndolod succesfully completed. But when I loaded into the game there were no visible trees at a distance, and the full models would only pop in when I got pretty close to them. Also dragonsreach in whiterun only had visible windows, the rest of it was invisible when looking at it when outside of whiterun. Attached is the debug log.
https://ufile.io/es8f73fr
Wow what a helpful reply, have you considered the fact that it literally says nothing about my issue? I wouldn't have posted here and made and account if it told me anything useful
This error randomly appears, sometimes I turn settings off and it doesn't appear (fake lights) and then sometimes with those same settings on it happens again. Where do I even begin find out a fix?
DynDOLOD_SSE_log.txt