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milliedarc

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Everything posted by milliedarc

  1. Hello! Using the Alpha-108 version, I get the following error: <Error: File not found textures\landscape\trees\northern hemispheres\aspenbark.dds. Used by Meshes\jelidity\trees\treeaspen02spring.nif Turn of the Seasons.esp TreeAspen02Spring [TREE:FE06E803]> This causes the bark textures to be missing in game. I aborted the operation because I tried reinstalling Seasonal Landscapes & moving things around a bit in my load order to see if this would be fixed, but it wasn't. Thanks for your help! TexGen_SSE_Debug_log.txtTexGen_SSE_log.txt
  2. It's working now! Thank you so much! Should I switch back to the other .exe or should I stay with this one?
  3. I'm sorry for missing that. Here's the link: https://drive.google.com/file/d/1gvOrYpB0CwaDBaFtzWuJfD2IwiZr7HMS/view?usp=sharing.
  4. Thanks! So I tried with the new version, and I got a new message. Apparently it's trying to read cache in the AppData folder? What's strange is I ran my PC through CC Cleaner to make sure to remove all cache, but it keeps generating new cache in that folder. It doesn't let me upload the log because it's heavier than 3MB. bugreport.txt
  5. Thanks for the detailed information. I did as you suggested, moved the Skyrim folder into a D: drive through Steam. I moved MO2 into the new drive as well, and added the output commands. I do still get the error, though (hence the aborted operation). And every time I get it, the message shown in the screenshot attached appears. SSELODGen_log.txtbugreport.txt Thanks again.
  6. Hi, I've been trying to run SSE LODGen for a couple of days now, and I still can't generate lod 8 textures in any world. Please see log and bugreport attached below. Things I've tried but haven't worked: - A new modding instance - Reworking mod loading order - Reinstalling MO2 - Downgrading to SE - Closing all other windows in case it was a RAM issue - Trying vanilla with only Seasons of Skyrim and its requirements + a new save - Launching MO2 as administrator - Temporarily disabling antivirus - Cleaning plugins that contain worldspace edits with xEdit - Checking installation requirements for xLOD The system generates meshes and textures from other lod perfectly. It's specifically this one that fails, and the reference sometimes changes. I saw this bug has been reported here a while ago, but I get this error with the latest alpha version of xLOD. Thank you for the help, and let me know if anything else is needed. SSELODGen_log.txt bugreport.txt
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