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Fluffbones

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Fluffbones last won the day on July 11 2022

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  1. I'll elaborate: I saw sheson's reasonable remark about third party mods and decided to test it in full-vanilla environment (so not even MO2 or SKSE). It turned out that xLODGen works flawlessly in that environment (I just manually launched it outside of MO2 to be sure and used default output to data folder). So I simply compared ACMOS on/off and Vanilla/xLODGen (4 variations total). Turned out it was ACMOS doing something to the textures so not to clutter this thread I went back to that mod's page and asked about it - turned out there's "A Clear Map Of Skyrim - Textures.bsa" which contains worldmapoverray_n.dds and worldmapoverraysnow_n.dds that seem to add this gritty look to textures. DoubleYou recommended I simply delete those files. To quickly test it I hid the archive in MO2 and it worked so I replied here to make it clear that it was my bad. Seems like that was actually the intended look I just didn't like it and thought it was bugged. And again I did read and follow every manual/instruction/guide and my xLODGen files DO override ACMOS as is required in said manuals/instructions/guides. I even posted the order in which my left pane ends just so this question does not arise. It's just that in ACMOS .bsa file those .dds textures are located directly inside the Textures folder while in xLODGen output folder that Texture folder only has subfolders. So xLODGen has nothing to override those files with. TLDR it had nothing to do with xLODGen
  2. My apologies, It seems that I have in fact done everything right and xLODGen did it's job as expected. My issue was with a third party mod. Specifically it was ACMOS, hiding it's .bsa in MO2 removed all the gritty textures over the lod.
  3. Thank you for the response. I double-checked and I do have Level32=1 in DynDOLOD_SSE.ini but I did miss the instruction inside the .ini itself to set uLockedObjectMapLOD=32 in Skyrim.ini. I fixed that but "A Clear Map Of Skyrim.ini" already has that line and should already override the Skyrim.ini setting. xLODGen is exactly the tool I used to generate terrain LOD. By xLODGen Resources I meant the temporary resources you enable for xLODGen available here and here. The guide does say that you need them on for xLODGen and off afterwards it even links them. I'm confused here. I did not "install" it as a mod (as in dragging it into MO2 and then installing) but I do have it as a mod in my LO (by creating an empty mod and dragging the Textures/Meshes (which is all there is) folders from the specified in arguments xLODGen output folder (my arguments in MO2 are -SSE -o:"C:\Modding\xLODGen\xLODGen_Output) to the empty mod folder in C:\Modding\MO2 - SSE AE\mods"). Seems not to contradict OP and xLODGen Readmes and to be as per the guide. I did the same with TexGen and DynDOLOD outputs. On the ACMOS page I triple-checked the description and the only thing I missed was to set Expert=1 in DynDOLOD_SSE.ini. That is fixed now.
  4. Hello, I have an issue that I've already brought up at ACMOS mod page but narrowed down to xLODGen since then. So the original issues were numerous but got fixed by simply discovering the fact that there's an Overwrite folder in MO2 and somehow "Meshes" and "Textures" from an older xLODGen run got conjured up there - and so I couldn't see any difference between before and after whenever I did another xLODGen run. Essentially - dumb me. Deleting those folders from Overwrite made this mod and ACMOS Road Generator Tool work. But still the terrain is somehow bad, the textures are just ugly: - nothing but A Clear Map Of Skyrim.esp loaded - xLODGen on top of it (generated with temporary xLODGen and Cathedral Landscapes terrain recources) - with my full LO It also Z-fights pretty noticeably (the regular LOD's mostly not the map one). Naturally I have reviewed the settings I use for all the tools, for the sake of troubleshooting I re-ran xLODGen a few times with STEP guide ones. My left pane ends with: Synthesis -> two disabled xLODGen Resources (terrain and Cathedral Landscapes) -> ACMOS -> xLODGen Output -> DynDOLOD Output.
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