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barcafan

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Everything posted by barcafan

  1. The first suggestion was the issue; I mistyped the path to the xLODGen Output folder in the XLODGen command parameters config. Fixing that path allowed me to create textures in my xLODGen Output folder and then successfully overwrite using ACMOS. Thank you! Relatedly, in the System Setup Guide I noticed there is a typo in the xLODGen setup description that should be fixed: "3. Create a folder for the application output: ..\Games\Modding\Tools\xLODGen\xLODGen_Oputput" Anyway, thanks again for your help!
  2. Thanks for the quick response! I went back and carefully compared each of the xLODGen settings with the four images in the guide, and also made sure my temporary "Cathedral Landscapes" and "Terrain" mods were enabled and at the bottom of my load order (but above the empty xLODGen Output mod, which was also enabled). I attached screenshots of what I ticked for each of the 4 options. I then ran xLODGen again and the same thing happened - it finished in a few minutes and I still have an empty xLODGen_Output folder. Am I not checking a necessary box to create textures? Any other ideas?
  3. Hi, I'm following the SSE 2.0 guide and have run into an issue with the ACMOS Road Generator. When running the program, I followed the 2.0 guide directions and set my "Path to LOD" to my xLODGen_Output folder. Doing so sets the "Path to LOD" and "Output Path" destinations in ACMOS to my xLODGen_Output folder. However, when I click generate and say yes to the prompt, I get an error message saying "Invalid Path to LOD...Please set the Path to LOD first!" I was able to run xLODGen without issue, but I'm attaching the log in case that helps. Also, my xLODGen_Output folder is empty, so I'm not sure if that's related to my ACMOS issue. If someone could tell me what I'm doing wrong I'd really appreciate it! Thank you, and thanks for the great guide! LODGen_log.txt
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