
Nauglamir
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Everything posted by Nauglamir
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Skyrim Revisited Pre-Release Feedback
Nauglamir replied to Neovalen's topic in Skyrim Revisited (retired)
Hello, just a general question: I much enjoyed Skytest when playing Skyrim about 2 years ago and can remember that it was part of SR in the past. As I couldn't find any answer on the Forums - what was the specific reason to drop it from the guide? Any major problems? -
MO "failed to parse" ESPs generated from SUM
Nauglamir replied to Nauglamir's question in Guide Support & Bug Reports (retired)
Fixed :) d3dx9_43.dll was missing (some directX component) -
MO "failed to parse" ESPs generated from SUM
Nauglamir replied to Nauglamir's question in Guide Support & Bug Reports (retired)
Hey - thanks for the help :) Files are attached, Skyrim is not loading up, no. enblocal.ini SKSE.ini -
MO "failed to parse" ESPs generated from SUM
Nauglamir replied to Nauglamir's question in Guide Support & Bug Reports (retired)
Good day, I did backup the whole MO folder, reinstall Win7 - it works now. But, there arose another issue. Whenever I let the ENB-Manager copy the necessary files into the Skyrim directory, Skyrim will not launch. The SKSE window pops up, that's it, PC back to idle. As soon as I deactivate the ENB via the ENB-Manager (Vividian still activated in MO) Skyrim launches as it should. ENB worked before, I did set it up via the ENB-Manager several times, Skyrim INI files are set up as described in the guide. Only thing I did not do was installing the Vividian Files again via MO, but that should not change anything I guess. Am puzzled, once again ... -
MO "failed to parse" ESPs generated from SUM
Nauglamir replied to Nauglamir's question in Guide Support & Bug Reports (retired)
Hello again, after playing around the whole afternoon, I can say that - Java works correctly - Skyproc patching does work when the mods (ASIS/DSR) are installed directly into the Skyrim folder and jar files are run directly from there - Skyproc patching via MO does not work, no matter if I - install the mods directly into the Skyrim directory and run the jar file in MO, with/without SUM - install the mods via MO and run the jar files, with/without SUM - take the whole MO folder and copy/paste it to a different harddrive So basically, it is some kind of (permission) issue that MO has when it comes to Java. Creating bashed patches with WB works, so it is not a general problem of MO to create ESPs. I tried all the solutions from the Automatic Variants FAQ (giving all rights to all users, taking ownership of folder), that didn't change anything. OS is W 8.1. Any other ideas? My last one would be to grab an W7 CD and reinstalling that ... not having the Asis fix would not be gamebreaking, missing DSR would almost be. But not being able to run the new Requiem version is an absolute no go :-/ Thanks & Greetings -
MO "failed to parse" ESPs generated from SUM
Nauglamir replied to Nauglamir's question in Guide Support & Bug Reports (retired)
Neither nor. Steam is installed on a 2nd harddrive, Skyrim is placed on the System drive - "C:Steamapps.....". ModOrganizer is installed at "C:SkyrimTools..." I stumbled upon the FAQs earlier on - was searching for solutions to the "failed to parse" message all the time, not for a 0kb esp-file, that's why I didn't find any hint for a solution. It probably may be because I had some Java Environment installed that did not recognize the SUM.jar at first, then installed the new Java and afterwards deinstalled the old version .. probably not the smartest way to update that thing. Thanks for your help and sorry for bothering you with something that's explained in your faqs. In case I can't figure it out nevertheless, I tend to bother you again ... :-P One last, general question - Java 64bit on a 64bit operating system, or does it not matter? -
MO "failed to parse" ESPs generated from SUM
Nauglamir replied to Nauglamir's question in Guide Support & Bug Reports (retired)
Yes, the size is exactly 0. UAC is deactivated already, in case that does matter. -
MO "failed to parse" ESPs generated from SUM
Nauglamir replied to Nauglamir's question in Guide Support & Bug Reports (retired)
It was/is :-/ -
MO "failed to parse" ESPs generated from SUM
Nauglamir posted a question in Guide Support & Bug Reports (retired)
Hello everyone, first of all - thanks Neo, for that amazingly easy to follow guide and the incredible amount of work you must have put into it. Thanks. Regarding amazingly easy to follow .. I'm stuck anyways. Did everything as described and made it trough the whole guide, but after SUM finished its run with ASIS/DSR MO says that:20:47:24 [C] failed to parse esp file C:SkyrimToolsModOrganizeroverwriteDual Sheath Redux Patch.esp: file incomplete Same thing with ASIS. SUM runs the whole process, finishes it, than this message shows up at the bottom. The esp has a size of 0 bytes afterwards, so there is something wrong with that, obviously. Tried reinstalling ASIS/DSR, didn't change a lot. SUM is installed as described in the guide. Any ideas? :-/ Thanks upfront, have a great evening everyone! -
wanted Installing ASIS and SkyRe with some additional stuff
Nauglamir replied to Iroha's topic in Skyrim Revisited (retired)
Good morning! Did anyone try that AI tweak already, and can report that it works - and affects the way NCPs behave in a positive way? -
wanted Installing ASIS and SkyRe with some additional stuff
Nauglamir replied to Iroha's topic in Skyrim Revisited (retired)
Just to say so - I can somewhat remember that I did read about the possibility to delete one single script from Duel, and therefore only the AI changes would stay in place, not the rest of it. That statement was made by the mod author himself, in the nexus thread, I believe. Could've also been in the official forum, I just don't have the time to look it up right now. Nevertheless, what I wanted to say: I think there is a possibility to get a game running with DUEL changing the Ai, while giving Skyre predomenance when it comes to the rest of the combat system. -
Titan 3-way SLI Benchmarks - in German, but as graphs know no language barrier... :-P https://www.hardwareluxx.de/index.php/artikel/hardware/grafikkarten/25462-test-nvidia-geforce-gtx-titan-im-3-way-sli.html?start=18
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TWO GTX 690s IN SLI MODE
Nauglamir replied to Melkesideck's topic in General Skyrim LE Discussion & Support
Good day, got a question - that is not exactly fitting to the SLI topic covered in this thread, but I think it is prob. the best place to ask it. So - does 3D vision actually work for Skyrim? I digged through the net for a while now, found out about Helix patches, and that it should work for Skyrim, but seems to create problems with ENB usage. Can anybody give information about that, based on personal experience? And in case it works – is it even possible to operate 3D vision @ full HD and with all the possible graphics enhancements (textures/ENB) on basis of a single GPU, as SLI does not seem to work properly? Thanks for your help guys! :) -
A shame :-P My grafics card was absolutely not noticeable while trying this. Now, back to forced 4xMSAA and a loud 6950 ^^
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Tried to run that next to RCRN - but I don't get it workin. Just runnin the RCRN dll next to SMAA dll didn't work, and the hint to run both via the ENB proxy didn't either - this way, I could get RCRN runnin, but not both SMAA + RCRN. Edit: My probleme definitely lies within the enb antifreeze. I can either load smaa.dll or rcrn.dll via the enb. Edit2: RCRN forum says it just doesn't work - incompatible to RCRN, as it seems :-/
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Question from my side: One time I read about delev tag, one time about delev/relev - what would be the right choice for morrowloot? And in general: delev deletes items from the lists, relev adds and changes items?
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Thanks for your help :) Just one other thing: If i do that (tag delev), click "rebuild patch", Morrowloot.esp can not be found under "Merge Patches", but there is an entry under "Leveled Lists". So do i untick the Morrowloot.esp after building the patch, or do i still need it? MergePatches https://www.bilder-space.de/show_img.php?img=628e78-1340789210.jpg&size=original LeveledLists lhttps://www.bilder-space.de/show_img.php?img=65e5ce-1340789124.jpg&size=original That is how the report looks like:
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Good Day I'm having an issue with WB and creating a bashed patch - and as I'm following both the guide and the forum for a while, I finally had a reason to register :-P But first of all, I want to say how much i enjoy what's happening in this part of the Skyrim community, especially the way people talk to each other. Have seen different things on the net ^^ But - to my question. I was trying to get Morrowloot (there is a post about it in the mod suggestion section) running together with other mods that alter lists of merchants/bandits. But i can't get that mod to a status that's "mergeable" - am pretty unfamiliar with WB so far, was using ModOrganizer up to now and avoiding installing mods that need bashed patches. What I get when trying to set Morrowloot.esp mergeable is this: Is that working as intended? Can't that mod be merged? Or am i simply doing something wrong? Thanks for your answers, and have a nice day!