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MisterMorden last won the day on March 26
MisterMorden had the most liked content!
About MisterMorden
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Nexus Mods
InsaneLegion
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All I can suggest to check is that the renamed meshes are spelled correctly (check the data tab in MO2 to make sure they overwrite dyndolod resources) and also look at the winning nif in nifskope to make sure it looks just like the one it's copied from in Glacier LOD Meshes. I also use a mesh rule for icebergs and glaciers setting level0 for all LOD levels (except 32 depending on your map situation). Make sure there are no other mesh rules above the one you create or it will override it.
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Depending on what mod you're using for icebergs, glaciers, etc the full model may or may not use the exact texture that the dyndolod resources lod model uses. Also, even if it uses the same texture, the lod model can't use the same mesh flags that the full model can so it won't look the same. As a way to smooth visual transitions for this, I personally use the Glacier LOD Meshes mod and then (because it doesn't include the "_anim" lod models that dyndolod resources provides for Animated Icebergs' full models) I copy and rename the corresponding lod model to overwrite the ones in dyndolod resources. Glacier LOD Meshes uses edited lod models that retain the look of the utilized texture more accurately. PS - GLM is an oldrim mod but since it is just meshes it will work as is.
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CTD when loading save
MisterMorden replied to Kattmandu's topic in General Skyrim SE Discussion & Support
NG allows for the large reference bug workaround also allows large trees to be turned into large references. -
CTD when loading save
MisterMorden replied to Kattmandu's topic in General Skyrim SE Discussion & Support
Yes, the dll for your version & the scripts. Make sure they overwrite the scripts from dyndo resources -
CTD when loading save
MisterMorden replied to Kattmandu's topic in General Skyrim SE Discussion & Support
Do you use the NG scripts for dyndolod? If so, try generating with the regular dll and scripts and see if it still occurs. I've only seen that particular header ( SkyrimSE.exe+09A1B92 ) when researching ctds seemingly related to NG. -
If you look in the console window behind the error you'll see the last one dyndolod found, it will trip the warning for every one it finds and you probably have more than one.
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Not reporting a bug, just wanted to ask about the update/changelog...I was wondering if the issue about the white river water lod mentioned in the following post was fixed (I didn't see it listed in the changelog)? https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-183/page/674/#findComment-283570 Thanks!
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Reading this just makes me want to thank the admins here for being so patient and helpful to all ages, regardless if we are "smart people" or not!
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The new TexGen did indeed resolve the folder/path issue, thank you.
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I will try it asap...might have to be tomorrow I'm afraid but it will be done. Many thanks!
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Here go: TexGen - https://ufile.io/f/fupmk Dyndolod - https://ufile.io/f/7hk59 No bugreport generated.
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Apologies in advance for my lack of logs, I just wanted to ask if it was expected behavior of the latest TexGen to create a "render" folder inside the "textures\Dyndolod" folder? I generated last night and noticed the Solitude walls' lod had the textures included in dyndolod resources instead of the ones I use. Then saw that the path to the generated texture in the new TexGen no longer matched the nifs in dyndolod resources (textures\lod\...). I did have to add the lines to the ini talked about here to get TexGen to run through as it was stopping about 1:55 in with an OpenGL error (in case that could cause the "render" folder to be created). I can post logs tonight it will just be quite late. Thank you.
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NPC Sweeping - No Broom Appears And Other Glitches
MisterMorden replied to mooit's question in General Skyrim SE Support
Got it, thank you...I misinterpreted "solution." -
NPC Sweeping - No Broom Appears And Other Glitches
MisterMorden replied to mooit's question in General Skyrim SE Support
If I may ask, what was the solution Z? I see the record pointed out, but do we just remove that idle? -
I'm not seeing DLL NG Alpha 24 link in the usual place (large reference bug workaround link) ? Edit - I found it on the nexus page, sorry. I usually use the mega link. Edit 2 - Everything seems to be working great Sheson! Thank you so much for your help!
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