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mostwanted11

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Everything posted by mostwanted11

  1. the log links in my quoted post are the ones i'm talking about, I can't post a picture of the statue with informative console because I can't select it at all. The model path is yamadori\windhelm\statuetalos02.nif, the esp name is Windhelm trees and Mighty Talos, the base ID of the model is FE0AA80C I'm sorry I can't provide any more info ;(
  2. By the way, another issue within this dyndolod output is that https://www.nexusmods.com/skyrimspecialedition/mods/57177 this mod adds 2 giant talos statues (using its own mesh path) so I figured I should add a mesh rule for it but dyndolod just disables the statues completely(or at least one of them but the other has no lod and pops in). Why is this happening?
  3. Works flawlessly using the lod model you provided, thanks very much for the assistance
  4. Thank you for your effort, I will make sure to add the rule + the file and regenerate and I will update you here. Thanks again. Btw the mesh mask: should it be landscape/bridges/bridgelong02.nif or only bridgelong02.nif?
  5. https://fastupload.io/48af674d4a41e8da https://fastupload.io/2717e7f88358761a https://fastupload.io/bdb5796208bd4736 https://fastupload.io/50f136b4d5f78b2b https://fastupload.io/a7a3a1923d578c58 https://fastupload.io/54d71120b4d645b5 https://fastupload.io/55a75a6edfcdc9f5
  6. Using City Entrance Overhaul Windhelm, the bridge becomes invisible once distant enough. I understand I probably need to create a rule in dyndolod but I have no idea which rules I should put in.
  7. I'm getting this error [03:24] Error: Texconv error 80004005 E:\Modding\DynDOLOD\DynDOLOD_Output\textures\dlc02\lod\seruinsfloor01lod.dds "E:\Modding\Dyndolod 2\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -m 1 -aw 256 -f R8G8B8A8_UNORM -o "C:\Users\jpran\AppData\Local\Temp\DynDOLOD_SSE" "C:\Users\jpran\AppData\Local\Temp\DynDOLOD_SSE\593CE12D9BCD4FD8AC1461830A18924D.dds" [05:21] User says "Exit DynDOLOD" I checked the texture, only Project Clarity is editing it and the issue persists upon removing it. I'm running with only project clarity's retexture nothing else. Never gotten this issue before EDIT: here are my logs https://ufile.io/rvleob8b EDIT: nvm i juts needed to delete previously generated files, didnt know i have them
  8. I sometimes crash on save reload and this is my crash report https://pastebin.com/Tc8RUHdZ every time. Some folks on reddit and nexus seem to suspect a correlation with DynDOLOD.dll NG, could you please confirm? EDIT: this is my papyrus log https://pastebin.com/bRp8jgQa and i'm using 1.5.97.0
  9. Hi, the dyndolodx64.exe crashed while generating lod after 55~ mins. https://ufile.io/6lfvh4gu my logs
  10. Thanks so much for the help, cheers.
  11. The only esp file editing the cell is Identity Crisis, and it did indeed unset the border flag, should I flag it back into that mod or remove the mod altogether? Also I'm going to need to regenerate dyndolod after doing either, right?
  12. Also, I looked for the mod last editing that region record and it was Identity Crisis but disabling it did nothing so I'm not sure
  13. Updating dyndolod did not work, I used xLodgen to generate occlusion(with my Dyndolod output active) and picked "All" instead of -flat +border and picked only tamriel. It updated my occlusion.esp and the problem was fixed. I also tried using "Culling data glitch fix" on the nexus which fixed the issue but I heard you do not recommend using it so I resorted to xLodgen instead. Was I supposed to do that in the first place or something? My DynDOLOD_SSE.ini Occlusion settings are as follows OcclusionMode=-TVDT -Flat +Border ;Occlusion_ExampleWorld=1 Occlusion_ArnimaDagonRealm=0 OcclusionMode_Tamriel=-Flat +Border OcclusionMode_Sovngarde=-TVDT -Flat OcclusionMode_DLC01SoulCairn=-TVDT -Flat And here are my updated Dyndolod logs: bugreport: https://paste.ee/p/kYlDq DynDOLOD_SSE_log: https://paste.ee/p/A76MW My Debug log is 200mb for some reason so I can't upload that
  14. Okay sorry. https://paste.ee/p/7P7Y6 https://paste.ee/p/dKmiF
  15. But I already have occlusion generated. That's the problem.
  16. The sea of ghosts area is filled with stuff like this around Dawnstar and Winterhold, I'm not sure which settings am I supposed to use in Dyndolod.
  17. Hello, I'm having an issue with the grass on the latest dyndolod release, the grass lod does not match the grass plugin I have. I'm using Folkvangr mod. I created a texgen, chcked grass, created the grass cache then finally used dyndolod. https://ibb.co/8m6DGjR Here's a demonstration of the issue. Also, I'm using jedi trees but the lods don't look good imo. Is there something I can tweak to improve how it looks? thanks.
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