mostwanted11
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Everything posted by mostwanted11
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Sorry for inquiring about an issue without posting dyndolod logs as they were lost. But I wanna ask if you're aware of a ctd that happens on reloading saves after playing a while? Some guy at reddit with the exact same logs says it's dyndolod dll NG but that thread is 6 months old. He fixed it by using an old dyndolod DLL or something like that, but I can't find it nor do I know which version of Dyndolod should I use with it? This is the thread EDIT: I reverted my DLL NG to 3.0 Alpha 27.1 and the issue seems to be gone, 2 hours of gameplay without crashing on load whatsoever.. Crash_2024_6_12_12-7-49.txt
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I wanna remove grass lods from my save, do I need to make a clean save process or can i just go into an interior and load up the new output instead?
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Yeah unfortunately not, looks like like its a hard incompatibility
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Solved it, it was Mists of tamriel's distant animated fogs. Sorry for wasting your time
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apologies about those references, they're older screenshots from the dyndolod output right before the current one, although they both have the same issue. I uploaded recent screenshots of the same 2 campfires with an SS of the base and the references. one of the campfires has fire and the other does not. As for which model I'm using, I'm using the one by https://www.nexusmods.com/skyrimspecialedition/mods/103807. However, the model got modified by Parallaxgen https://www.nexusmods.com/skyrimspecialedition/mods/120946. Not sure if this affects things? Should I try running dyndolod with both mods disabled or is it unrelated? (they both have fires as long as dyndolod is disabled) The FYX Fire Reacts to Wind file: https://fastupload.io/337ad0b8ed5b60a6 The same file but edited by Parallaxgen: https://fastupload.io/8a3d43e38ab7f0b4
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i'm using 3.0.3 yeah
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full model is from embers XD 00084DB3 is being overwritten by Dyndolod.esm (pic 1) 000680FF is being overwritten by dyndolod.esp (pic 2) mesh rule is pic 3
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the problem is the campfire doesn't have fire coming on top of the woods as shown in screenshot number 1. removing dyndolod brings back the fire
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My game keeps using Dyndolod models for giant camp fires instead of fully rendered ones and hence it sometimes comes without the fires burning out of it.. https://easyupload.io/xjwta5 My logs, sorry had to pack them in a rar because both logs are 200mb each and my internet is too slow >:(
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DynDOLOD is being terminated prematurely, suddenly closes
mostwanted11 replied to VulKun's question in DynDOLOD & xLODGen Support
Dyndolod sometimes crashes at 10.5gb exactly and sometimes it generates everything successfully. I have a rather large modlist of about 3.7k~ mods, could this be the issue? Which logs should I post? Debug_log, Log don't get updated and I dont have a bugreport. -
I fixed it, I was using / instead of \ in my mesh rules i think that was the problem? lol
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the log links in my quoted post are the ones i'm talking about, I can't post a picture of the statue with informative console because I can't select it at all. The model path is yamadori\windhelm\statuetalos02.nif, the esp name is Windhelm trees and Mighty Talos, the base ID of the model is FE0AA80C I'm sorry I can't provide any more info ;(
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By the way, another issue within this dyndolod output is that https://www.nexusmods.com/skyrimspecialedition/mods/57177 this mod adds 2 giant talos statues (using its own mesh path) so I figured I should add a mesh rule for it but dyndolod just disables the statues completely(or at least one of them but the other has no lod and pops in). Why is this happening?
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Works flawlessly using the lod model you provided, thanks very much for the assistance
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Thank you for your effort, I will make sure to add the rule + the file and regenerate and I will update you here. Thanks again. Btw the mesh mask: should it be landscape/bridges/bridgelong02.nif or only bridgelong02.nif?
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https://fastupload.io/48af674d4a41e8da https://fastupload.io/2717e7f88358761a https://fastupload.io/bdb5796208bd4736 https://fastupload.io/50f136b4d5f78b2b https://fastupload.io/a7a3a1923d578c58 https://fastupload.io/54d71120b4d645b5 https://fastupload.io/55a75a6edfcdc9f5
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Using City Entrance Overhaul Windhelm, the bridge becomes invisible once distant enough. I understand I probably need to create a rule in dyndolod but I have no idea which rules I should put in.
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texconv Texconv error 80004005
mostwanted11 replied to nwn9's question in DynDOLOD & xLODGen Support
I'm getting this error [03:24] Error: Texconv error 80004005 E:\Modding\DynDOLOD\DynDOLOD_Output\textures\dlc02\lod\seruinsfloor01lod.dds "E:\Modding\Dyndolod 2\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -m 1 -aw 256 -f R8G8B8A8_UNORM -o "C:\Users\jpran\AppData\Local\Temp\DynDOLOD_SSE" "C:\Users\jpran\AppData\Local\Temp\DynDOLOD_SSE\593CE12D9BCD4FD8AC1461830A18924D.dds" [05:21] User says "Exit DynDOLOD" I checked the texture, only Project Clarity is editing it and the issue persists upon removing it. I'm running with only project clarity's retexture nothing else. Never gotten this issue before EDIT: here are my logs https://ufile.io/rvleob8b EDIT: nvm i juts needed to delete previously generated files, didnt know i have them -
I sometimes crash on save reload and this is my crash report https://pastebin.com/Tc8RUHdZ every time. Some folks on reddit and nexus seem to suspect a correlation with DynDOLOD.dll NG, could you please confirm? EDIT: this is my papyrus log https://pastebin.com/bRp8jgQa and i'm using 1.5.97.0
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Hi, the dyndolodx64.exe crashed while generating lod after 55~ mins. https://ufile.io/6lfvh4gu my logs
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Thanks so much for the help, cheers.
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The only esp file editing the cell is Identity Crisis, and it did indeed unset the border flag, should I flag it back into that mod or remove the mod altogether? Also I'm going to need to regenerate dyndolod after doing either, right?
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Also, I looked for the mod last editing that region record and it was Identity Crisis but disabling it did nothing so I'm not sure
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Updating dyndolod did not work, I used xLodgen to generate occlusion(with my Dyndolod output active) and picked "All" instead of -flat +border and picked only tamriel. It updated my occlusion.esp and the problem was fixed. I also tried using "Culling data glitch fix" on the nexus which fixed the issue but I heard you do not recommend using it so I resorted to xLodgen instead. Was I supposed to do that in the first place or something? My DynDOLOD_SSE.ini Occlusion settings are as follows OcclusionMode=-TVDT -Flat +Border ;Occlusion_ExampleWorld=1 Occlusion_ArnimaDagonRealm=0 OcclusionMode_Tamriel=-Flat +Border OcclusionMode_Sovngarde=-TVDT -Flat OcclusionMode_DLC01SoulCairn=-TVDT -Flat And here are my updated Dyndolod logs: bugreport: https://paste.ee/p/kYlDq DynDOLOD_SSE_log: https://paste.ee/p/A76MW My Debug log is 200mb for some reason so I can't upload that

