Jump to content

bob124

Watcher
  • Posts

    6
  • Joined

  • Last visited

Everything posted by bob124

  1. Oh thank you! Did not see that part of the manual.
  2. Hello, I am using alpha 65 and am having an issue with the statue of Azura. I am using a mod (https://www.nexusmods.com/skyrimspecialedition/mods/679) to make the statue larger and another (https://www.nexusmods.com/skyrimspecialedition/mods/40705) to add ENB lights to the sun and moon with the goal being to see Azura's statue shining from far away. However something is going wrong with the LOD generation and though the statue shows up fine in LOD, the ENB lights are not working and the statue shows as if I never installed the ENB light mod in the first place. I did some testing and found the odd issue that while the statue shows up as normal in LOD from far away if I move into a cell adjacent to the statue's cell it will disappear entirely, then if I keep moving and go into the statue's cell itself it will reappear with the ENB lights working as intended. I checked and don't have anything overwriting or conflicting with the .esp for the mod to make the statue bigger or have any loose files being overwritten. If anyone knows how I can fix this I would be grateful, and if any more information is needed I'm happy to provide it. I did look through the manual to see if I could find anything relevant but couldn't find anything (could have missed it though, I'm not an expert on this tool). Here are links to my Dyndolod logs if that's helpful: https://www.dropbox.com/s/phc24chciqz3zdo/DynDOLOD_SSE_Debug_log.txt?dl=0 https://www.dropbox.com/s/z06f02dobn37wml/DynDOLOD_SSE_log.txt?dl=0
  3. Thank you, this is helpful. I'll give it a shot!
  4. Hello, I am using the latest alpha 65 version of Texgen/Dyndolod and am having trouble getting the grass LODs to match the color/brightness of my loaded grass. Please see the screenshot below to see the issue, I've read several posts in this thread about using the direct/ambient settings in Texgen and brightness multipliers in Dyndolod_SSE.ini but honestly I'm not smart enough to understand what those settings do (I don't know anything about texturing and the like) and can't get any closer to where I need even after multiple tweaks and attempts. Here are my most recent settings that generated the LODs in the screenshot, can anyone explain in simplified terms what these settings do and if possible how I can get the LODs to match the loaded grass? If it helps I'm using NAT 3.0 ENB and Folkvangr grass. I appreciate any help you can provide. https://imgur.com/a/ZYX5Mqp Texgen settings: Ambient 160, Direct 13 Brightness multipliers: GrassBrightnessTopR=0.300 GrassBrightnessTopG=0.445 GrassBrightnessTopB=0.300 GrassBrightnessBottomR=0.200 GrassBrightnessBottomG=0.223 GrassBrightnessBottomB=0.225
  5. Many thanks to you both, I was able to get the issue fixed. Turns out I missed changing the lodgen gamma to 1.25 as stated in the STEP guide and that was the cause. Also sheson here's the mod I was talking about, I got the name wrong and it's actually HD LODS Textures SE. https://www.nexusmods.com/skyrimspecialedition/mods/3333
  6. Hello, thank you for these amazing tools sheson! I am having a problem with some weird gray snow LOD textures after running the current versions of LODGen and DynDOLOD (though I think it's LODGen that actually generates the terrain LOD right so DynDOLOD wouldn't affect this?) that I can't figure out. I've linked a couple screenshots below that show the problem. I'm using HD Snow LODs, Majestic Mountains, Better Dynamic Snow 3.3, Dave's UFHD Mountains SE, and Nordic Snow (in that load order) but cannot for the life of me figure out what's causing the problem as enabling/disabling mods has not helped. I've also re-run LODGen and DynDOLOD 3 alpha 39 several times after changing mods out and still the issue persists. The snow in loaded cells around me as I move around is fine, it's just the LOD that's having the problem. Any help is greatly appreciated, this is driving me nuts. https://imgur.com/a/AvkfptO
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.