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niston

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Everything posted by niston

  1. Because there were only 3 of 4 LOD level meshes defined in the vanilla record for this overpass piece, I've made a small plugin with a single override: Then I simply copied the level 2 mesh name into level 3. The result after regenerating the LOD: The particular piece appeared in the Object LOD and apparently, we are looking at Level 3 Object LOD. On a side note, re Terrain - The water appears to be missing in this particular cell for some reason, but I have not investigated this yet. In any case, I find all this very strange. Because, when we look at the very same LOD Level 3 scenery in vanilla, it looks like this: Perhaps an option to use lower level LOD mesh if higher level is undefined could be useful? Only other way I see is to manually check all the records in vanilla and copy level 2 into level 3 if they are missing the level 3 definition. NB: I don't post screenshot as "proof". But maybe your eyes can spot something I'm missing.
  2. Investigating one of the missing pieces of Overpass "HWDoubleEndCapR02" (0x7485b) in Cell 0xdbe0, I load my entire load order in xEdit and navigate to this record: It appears there are no overrides to this piece from any mod in the LO. There are 3 LOD levels with 2 different meshes defined. Next, I load all the BA2 archives in my Data folder into BSA Browser and query each and every BA2 for "HWDoubleEndCapR02_LOD". Expectedly, I get a hit in Fallout4 - Meshes.BA2: I toggle through the rest of the loaded BA2, and there are no more hits for that piece. Apparently, nothing from any mod BA2 is overriding these vanilla LOD meshes. Next, lets see if there are any loose files in Meshes\LOD\Landscape\Roads... Nope; The respective folder does not even exist in the file system. At this point, it is pretty safe to assume that there are no overrides to the vanilla LOD meshes for this piece, at all. So let's investigate one of these LOD meshes in Nifskope, to see what materials or textures it uses: Querying for HWOverpassLOD.BGSM on all the BA2 archives in the Data Folder: One hit is returned for Fallout4 - Materials.BA2. Another hit is returned for FO4LODGen - Main. No other hits can be found in any BA2, pertaining to this file. Checking for any file system overrides: Nope. It is pretty safe to assume at this point that the material file from FO4LODGen - Main is being used, since the FO4LODGen.esp is lower in the LO than the Fallout4.esm. Let's take a look at this BGSM: Checking for the respective textures: and The filesystem doesn't have any loose files overriding this either, as I don't have a LOD folder under textures: So let's inspect the textures in that NeuraLOD BA2: Yep, they're there and can be loaded, by paint.net at least. Now, after doing all these checks, I don't see why my generated LOD is generally very incomplete and specifically missing this particular piece of Overpass.
  3. Here's my LODGen_log.txt; There are no errors as far as I can discern: https://x0.at/I79.txt The settings: This is what the generated LOD looks like: I've got these plugins activated for LOD generation: FO4LODGen-DLCCoast.esp FO4LODGen-DLCNukaWorld.esp FO4LODGen-DLCWorkshop03.esp FO4LODGen-FullModelLOD.esp FO4LODGen.esp NeuraLOD_Resources.esp It makes no difference if I keep them activated or not during playtesting, albeit I understand they are only useful during LOD generation. I don't use any LOD mods at all. No super-duper-ultra-high-res textures or some such either.
  4. Hey there and thanks for your work! I recently thought I'd give xlodgen a try and downloaded Beta 81. I've also installed the FO4lodgen resources and the NeuraLOD resources and activated their plugins for LOD generation. The Terrain LOD works very well, but the Object LOD is a total failure. Large swaths of Downton Boston are missing, including most of the skyscraper ruins there. Of Easy Downs, only the racetrack oval itself is there. All of Lexington is missing completely, the only building there is the Corvega Plant. The projection/diner building at Starlight is missing as well. Generally, lots of (vanilla) buildings are missing either completely or in large parts. It's likely something I'm doing wrong. What could it be?
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