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Bladehawke

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Everything posted by Bladehawke

  1. Okay, tried that, even put an exclusion on the temp folder subdirectory. Then I tried disabling the AV's real-time protection. No change in the console output.
  2. I've looked and can't find an answer to this, so I apologize if this has come up before. I'm trying to generate terrain LOD for FNV after installing the NMC texture pack (just so the terrain looks the right colors from a distance). I've installed all the optionals I can find with regard to FNVLODGen and NMC. But my log is full of stuff like: [00:39] Building terrain LOD meshes elapsed time: 00:27 [00:39] [WastelandNV] Building terrain LOD textures [-64,-64] to [63,95] 16/8 [00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-40.y-64.dds [00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-44.y-64.dds [00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-64.y-64.dds [00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-48.y-60.dds [00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-48.y-60.dds [00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-44.y-64.dds [00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-64.y-48.dds [00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-64.y-60.dds [00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-40.y-64.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-64.y-48.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-60.y-60.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-60.y-60.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-64.y-60.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-64.y-64.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-40.y-56.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-40.y-56.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-60.y-44.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-48.y-48.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-56.y-48.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-40.y-40.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-48.y-48.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-56.y-48.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-60.y-44.dds [00:41] Error opening -flist file D:\Users\Xander\AppData\Local\Temp\FNVEdit\Texconv_WastelandNV_1_1.txt [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-40.y-40.dds [00:41] Error: Executing Texconv failure 00000001: "G:\Modding\xLODGen\Edit Scripts\Texconvx64.exe" -nologo -y -aw 256 -sepalpha -f DXT5 -bc d -o "g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals" -flist "D:\Users\Xander\AppData\Local\Temp\FNVEdit\Texconv_WastelandNV_1_1.txt" [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-48.y-56.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-48.y-56.dds [00:41] Error opening -flist file D:\Users\Xander\AppData\Local\Temp\FNVEdit\Texconv_WastelandNV_2_1.txt [00:41] Error: Executing Texconv failure 00000001: "G:\Modding\xLODGen\Edit Scripts\Texconvx64.exe" -nologo -y -aw 256 -sepalpha -f DXT5 -bc d -o "g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals" -flist "D:\Users\Xander\AppData\Local\Temp\FNVEdit\Texconv_WastelandNV_2_1.txt" [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-48.y-64.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-36.y-64.dds [00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-36.y-64.dds xLODGen is being called from inside MO2 with the arguments -fnv -o:"G:\Modding\xLODGenOutput" The outpud directory is NOT an inside the MO2 profile structure. I followed the guide in the first post, but for the life of me I can't figure this one out. I am using Beta 67
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