I suppose an answer to this can be found in several FAQs, and believe me, I've read quite a few but would like to make sure I get this right. So can anyone please confirm this : xLodGen (only terrain selected) Use: used for generating the 'land' textures/lod's, so there's less visible transition on ground textures etc when moving forward in the world. When to re-run: whenever I change a texture mod that handles ground coverage Note: works completely seperate from texgen/dyndolod (so one does not need the other) Texgen Use: to generate textures that will be applied to the LODs generated by Dyndolod When to re-run: whenever I change a texture mod that handles moutains, buildings, etc Note: needs to be ran and installed as a mod before running Dyndolod Dyndolod Use: generates meshes for far-off objects (buildings, trees, mountains etc) When to re-run: whenever I change/install a mode that changes models itsels (for example new buildings, city rehauls, tree mods etc) Note: does NOT need to be re-ran after changing/swapping texture mods that do not alter any objects itself > right? The reason I ask is because I'm experimenting quite a lot with different texture mods for terrain and/or mountains. It's a pain always having to re-run these three tools, so I want to make sure I only generate new files when effectively NEEDED.