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Posts
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Everything posted by paladinkolovrat
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I have problem with flickering LODs on FO4. Something like z-fighting, but different. Any ideas? https://i.imgur.com/iYroXyJ.jpg Example - windows on crosshair zone
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Ok, i have another question - how to exclude some mesh refeneces in specific cells from LOD generation. For example, i have huge building which disabled by default but enabled after some quest stage. How to make LOD of mesh appear after specific conditions(like Prydwen)?
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Already removed - thats how i found the source of issue. Problem is a way to find such references. xEdit says nothing about NULL, xLODGen the same. I spend a huge number of time to find out which plugin cause this. Binary sorting, relaunch LODGen, sort again... So the best solution is give to xEdit ability to inform us about NullRef entries and to LODGen ability to ignore.
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I think this is some sort of result from Undeleting and Disabling or so Take this, backup version which contain zero-references https://drive.google.com/file/d/1yV2y_KmQeYUH1pyv4AZD_3jpm0Jv3rAT/view?usp=sharing
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Fun info: plugin which has ZERO errors cause this error If you are interested, i reported to xEdit git: https://github.com/TES5Edit/TES5Edit/issues/729
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Usually, every plugin contain errors, especially after NPC group checking. Maybe i need scan specific group to save our time?
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[01:57] [Commonwealth] Generating Object LOD[08:04] [Commonwealth] Objects LOD generation error: Access violation at address 000000000162430D in module 'xLODGenx64.exe'. Read of address 0000000000000000[08:04] LOD generation complete Tried every new version of xLOD, same issue

