-
Posts
40 -
Joined
-
Last visited
Everything posted by Oliver
-
How I can make pre-rendered textures in the textures/lod folder if use for example city retexture without pre-rendered lod textures ?
-
uGridsToLoad don't take effect =5 =11 I painted landscape textures red, you can see same radius of real textures regardless loaded cells It's clearly visible in tundra.
-
No, it's new game. I "coc'ed" in location from main menu. I find out, it's LOD terrain textures (terrain\tamriel\tamriel*.dds). Why I see terrain LOD in loaded cells? Full models of objects, actors but terrain LOD. Full landscape textures I see in the area that less than loaded cells (uGridsToLoad).
-
I have problem with landscape/terrain textures. I have it in vanila game and with landscape mods. uGridsToLoad=7, but I see landscape textures pop-in in loaded cells. I try Skyrim Launcher Ultra settings and BethINI Ultra settings. SSELODGen didn't help me. i5-9600k 16 GB RAM, Radeon Vega 56 8GB, NVMe SSD. For example, Cathedral Landscapes (tg console)
-
I found interesting setting in skyrim.ini fLandTextureTilingMult, it's help with landscape tiling problem. But it make seams in loaded cells far away. How I can remove tiling, but don't have landscape seams? [spoiler=fLandTextureTilingMult=1] [spoiler=fLandTextureTilingMult=2] [spoiler=fLandTextureTilingMult=3 (default)]
-
I'm sorry it was 2.76 w 2.75 resources. I try curret version.
- 2,309 replies
-
I use TecGen but some lods have not correct texture
- 2,309 replies
-
Will be fine if you release correcting atlas brightness feature.
- 2,309 replies
-
But tree LODs use your texture file. I can correct brightness for example DynDoLOD_Tamriel.dds in graphic editor after generation. Why I can't correct it in DynDoLOD before generation?
- 2,309 replies
-
DynDoLOD use textures from \Data\textures\DynDOLOD\lod\DynDOLOD_%WorldName%l.dds for hybrid 3D trees crowns, and billboards wich generated by DynDoLOD. But LOD Brightness not take affect to this. How I can tune this brigntness. I manualy colored this texture atlas for visibility
- 2,309 replies
-
I use hibryd 3D trees LODs, high rules (tree Static LOD4 | Billboard | Billboard), but I see always 3D LODs. 3D trees LODs is feature with more hit to perfomance, I use EVT, 3D trees LODs hit down my FPS from 100 to 70. I think 3D tree LODs only for 0 level LOD will be better. P.S. I'm sorry if I don't understand something, but english is foreign language for me.
- 2,309 replies
-
Can I make 3D tree LODs near and billboards in the far or it's separate metod of tree LODs?
- 2,309 replies
-
Where I can read more information about ; Change PortalBoxes in processed worldspaces to just Boxes - can help with performance in Skyrim/Enderal PortalBoxFix=I don't see any change in fps.
- 2,309 replies
-
Does DynDoLOD try to use lod models by CRC32 only for trees?
- 2,309 replies
-
??? Does DynDoLOD support RWT 2.0 and higher?
- 2,309 replies
-
I use RWT 2.1.1 and see this squares on marsh near Solitude
- 2,309 replies
-
I try to found all problem trees in EVT, for example I see this in log DLC2TreePineForestAsh01 [TREE:04017F72] meshes\dlc02\landscape\trees\treepineforestash01.nif Billboard found, replaced tree, 3D LOD not found <treepineforestash01_05AD7632> fallback Full Modelbut I found treepineforestash01_E31C92EApassthru_lod.nif in meshes\DynDOLOD\lod\trees\. Where is bug?
- 2,309 replies
-
I use 3D tree LODs and generate LODs for curret load order of course. You see this? Two tree LODs from one root and two tops. Also this trees are X from two flat meshes, not hibrid 3D. TreeFullFallBack=0 resolve this.
- 2,309 replies
-
I have doubling tree LODs on Solstheim (EVT).
- 2,309 replies
-
About my problem with Pure Waterfalls. With new version of dyndolod and set esp as esm, flickering go away.
- 2,309 replies
-
; All = update all CELLs that have terrain height data; +Border = "All" with a border regionI think that +Border processed more cells, isn't it? What mode is optimal for ingame performance? I have 60 fps with ~85% videocard load, but at some places LODs drop it to 50 fps.
-
Yes. If I add mist after generating, it's look another (DynDoLOD.esp always last in order).
- 2,309 replies
-
If I choose +Border mode, it take only more time to generate? Any visual or performance changes?
-
I try new version of DynDoLOD and new mod Cresty's Distant Mists Mist look overbright and move fast as smoke.
- 2,309 replies