
yuser
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[WIP] Merge Plugins Standalone {PUBLIC BETA}
yuser replied to Mator's question in Mator's Utilities Support (archived, read-only)
Should we keep old (unmerged) mods for future rebuilding this merge? Or this tool can simply add some new mod into existing merge? I.e., can we delete completely separate mods after testing new merged one? -
Extract Skyrim native BSA's?
yuser replied to yuser's topic in General Skyrim LE Discussion & Support
I read somewhere that some mods are not working with extracted archives or working incorrectly. At least I remember that MsJennaBee wrote about it in the discussion of the Expanded Towns and Cities (ETaC) mod. But it was quite a long ago and since those time I never tried to extract ETaC's archives. -
Sorry for my English and if it is wrong topic. Just read a discussion about Mod Organizer 2 and BSA support in it. So my question: is it possible to extract all Skyrim native BSA archives, create mod(s) from them and then remove this BSA's from skyrim.ini? Will it work?
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Is there a mod that... (Mod Detectives)
yuser replied to rootsrat's topic in General Skyrim LE Discussion & Support
Mod Organizer can store savegames for each profile separately. So you will see saves only for this profile. Of course this is useful only when you are using MO and separate profile for each character. Sorry for my English. -
[WIP] Mator Smash
yuser replied to Mator's question in Mator's Utilities Support (archived, read-only)
Thanks for your work. Is this tool suitable for just users already? (like bashed patch - just a couple of clicks and it's working) Sorry for my English. -
Enhanced ENB Night Eye is trying to patch enbeffect.fx and after that it (with it's own ESP) can detect changes when activating night eye. Results may vary with different ENB presets. For example I couldn't set up it on HRK ENB and Aeon ENB. Also some ENB presets have integrated support of this mod. There is also a workaround: you just can assign switching night vision and ENB on/off to the same hotkey. For example in my game goggles from Dwemer Goggles and Scouter mod are switching on by pressing F1 and I also assigned the same hotkey in the enblocal.ini (KeyCombination=0 and KeyUseEffect=112). Of course it's dirty workaround and is suitable only for a limited number of similar mods. Sorry for my English.
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Nexus Statistics - The new Stats tab - Major DROP in April
yuser replied to keithinhanoi's topic in General Game Discussion
May be it is GTA 5 for PC :-) -
ENB Presets Listed by Hardware Requirements (or minimum requirements)
yuser replied to Digitalnamshub's question in Post-Processing Support
This is the most detailed comparison of ENB presets I have seen: https://www.nexusmods.com/skyrim/mods/60685/? Includes average/minimum FPS values. -
First, sorry for my English. I'm using SkyPretty ENB v2 and like it except too bright interiors. This preset use settings from enbeffect.fx and effect.txt, most settings from enbseries.ini don't affect visual result. I tried to decrease general brightness for interiors in enbeffect.fx (actually in in-game visual editor) and it's working but brightness of light sources are decreasing too. I know that there are too many different ENB presets but may be someone can advice me, how to make interiors darker and preserve bright light sources? This preset uses SweetFX and are designed for ELFX+CoT, but I'm using it with RLO+CoT (but interiors are very bright even with ELFX - it's an author's intention).
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Thanks for replies. As I understand this merged patch is not needed actually. And I will try Mator Smash later.
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First, sorry for my English. I just read this in the ASIS improved INI-files FAQ: I used merged patches for Fallout 3/Fallout: New Vegas, but never read about this for Skyrim before. I even remember that I tried to create a merged patch about 1,5 years ago and TES5Edit displayed a message, something like "merged patch is not needed for Skyrim, it is for Fallout". What merged patch does besides leveled lists merging? What is the advantage of using merged patch instead of bashed patch or both of them together?
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phazer11, thanks for the reply and pointing me out. It turned out that SFO is nothing to do with it. The culprit is the Unique Grasses. Higher iMinGrassSize is helped but not so much. iMinGrassSize = 20 (recommended value from Unique Grasses mod's page) iMinGrassSize = 40 It seems that there no simple way to get rid of this clipping grass. This is the note from the author: Now I just disabled this mod. Alas, I like this grass...
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First sorry for my English. I just installed Skyrim Flora Overhaul and Unique Grasses and Groundcovers. Flora is looking much better and various now. But with one problem: in many places grass is strange, unwanted, for example tall grass in tents, or grass growing through slabs in castle's yard. Is it possible to remove such grass somehow?
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With ENB vsync I experienced a highly noticable stutter. Now the only way to get a smooth gameplay for me is enabling both EnableFPSLimiter and WaitBusyRenderer options in enblocal.ini (and disabling EnableVSync). No, I didn't touch these settings since first setup. I noticed that driver vsync stopped working after drivers upgrade, but it still not working even after downgrading them back.