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war1ox

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  1. One more question because it's been something I've always wondered. Would it be less memory for the game engine to leave the LODGen atlas setting on 4k, or would it be better to do smallest atlas possible?
  2. I narrowed it down to my landscape textures. I'm using NMC and it's the oversized nv_rockcanyonblklod_d.dds & nv_rockcanyonlod_d.dds - (Hopefully this helps someone) I forgot to include in original post I tried increasing atlas size to no avail. Thanks for the rapid response again!
  3. Hello again Sheson. I had asked this before, but I am having the problems with "textures not on atlas" again. I am only able to generate half the LODs without errors. I am running the x64 version and have it outside of my game folder.I tried running as an admin.Disabled ALL plugins besides FNV. Like last time, I tried down scaling my textures to 1024 and it generated all LODs with no errors.. I can't remember what I did last time to fix the problem but I was able to generate 4k LODs after the fix. Do you have any idea why this could be happening? It seems related to texture size.
  4. OK I re-verified I was using x64 and I wasn't, switching solved the problem now I can use more memory. Thank you for the work you do too.
  5. That was fast, OK thanks. Forgive me if this has been asked or if it is displayed, but is it normal that I have to resize my texture packs down to 1024x to run the LODGen? If I resize them to 2048x the log shows 80% of the textures fail. I've tried the x64 version to no avail. I don't have any 4096 textures whatsoever just 2048 in my game.
  6. Hey Sheson, I was just wondering if it was possible to run DynDOLOD on FNV, specifically TTW? If so, are there any guides you can point me to? Thank you in advance if any help given.
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