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TheGreatBhan

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  1. Any specific nif of where to find this? there's several NIFs in the LOD folder for blocks and such. I seem to be getting it around fort and my newly made areas in my project where there is edits to the vanilla terrain. But no terrain edits since doing the generation process for now anyway so i don't know why happening.
  2. Well I've fixed all my problems except there's just a tad issue, what does it mean when dirt textures start appearing the sky after doing this lodgen? it happens occassionally but once it happens it never goes away
  3. I noticed it seemed even more off after that though like in x29 you could get these water gaps appearing, this wouldn't happen in vanilla. If you do a quick comparison ingame vanilla, rotate camera around on a beach with water and you'll notice it's mostly fine, but then run the tool and try it and you'll get results like this from time to time. (although i've yet to test on x34 since the whie terrain bug was fixed, perhaps water looks better with correct texture pointed instead of white underwater )
  4. I think it's around there, anywhere outside the playable space you'll notice it most likely.
  5. I don't know much about what you guys do but all I can say is i don't think terrain lod generation ( which obsidian would of had to do ) is supposed to go from what game looks like before generation. to this Okay? In terms of coordinates it happens anywhere where the texture paint called " None " is used. Outside of the playable space that obsidian hasn't detailed. I can't give exact coordinates as it happens in a lot of places on the map, I guess 36, 4 maybe if i remember is one outside of the map where you can see this ( sorry if thats wrong ) Log file wasn't pointing to anything :/ Game has mods but none that affect terrain apart from my WIP project which has terrain paint/height edits currently to where the bug is not present.... Version i'm using is the link on the first page.
  6. Hi there, I noticed when generating terrain in fallout new vegas, the terrain texture for the " none " landscape texture is set to the wrong file which causes white terrain where that texture is used. This has been a problem for working on my arizona project expanding the main map eastwards, we thought using this tool could make generating terrain for the new lands simple but this bug will affect the visual experience people have in the mod. There is also a bug with the water as you can see where sometimes water will appear cut off or generally have problems. The terrain was generated with the default settings you've set for fallout new vegas in mind.
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