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Everything posted by Ostegun
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I already have the command: -sse -i:"E:\Mod Organizer 2 - Lexys LOTD SE\profiles\Vanilla Skyrim SE\Skyrrim.ini" -o:"E:\Modding Utilities\xLODGen\SSELODGen_Output" Still not working. It just crashes. Did I spell anything wrong in the arguments line? I'm assuming by command you meant the arguments line.
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- SKYRIMLE
- DynDOLOD 2
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In my case it says Skyrim.ini not found. So the actual files are not even created. I've tried copying the ini from the MO2 profiles to different locations see if XLODGen would find it but nothing. I know it was a crazy wild try to fix it. So still stuck at that point of the finish line. checked online and no solutions yet found.
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Guys not sure where to ask this. When I try to run XLODgen64 I get this message: SSELODGen 3.3.8 BETA x64 (9150D5C3) starting session 2018-12-12 12:25:42 Using Skyrim Special Edition Data Path: E:\Installed Games\Skyrim\The Elder Scrolls - Skyrim - Special Edition\Data\ Using Cache Path: E:\Installed Games\Skyrim\The Elder Scrolls - Skyrim - Special Edition\Data\SSEEdit Cache\ Using ini: C:\Users\16469\Documents\My Games\Skyrim Special Edition\Skyrim.ini Fatal: Could not find ini None of these paths are correct my Ini is at E:\Installed Games\The Elder Scrolls V Skyrim Special Edition\Data Any idea why it's creating that new folder? How can I change where the program is directing XLODgen64.
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So after disabling the antivirus I got this reply: SSELODGen 3.3.8 BETA x64 (9150D5C3) starting session 2018-12-12 12:25:42 Using Skyrim Special Edition Data Path: E:\Installed Games\Skyrim\The Elder Scrolls - Skyrim - Special Edition\Data\ Using Cache Path: E:\Installed Games\Skyrim\The Elder Scrolls - Skyrim - Special Edition\Data\SSEEdit Cache\ Using ini: C:\Users\16469\Documents\My Games\Skyrim Special Edition\Skyrim.ini Fatal: Could not find ini None of these paths are correct my Ini is at E:\Installed Games\The Elder Scrolls V Skyrim Special Edition\Data Any idea why it's creating that new folder? How can I change where the program is directing XLODgen64.
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Okay redid a few things. Everything is looking good. I'm at Xlodgen64 part of the finish line. When I run it it requires elevation. I click yes. The white window pops up for a second then closes. Not sure what to do. I uninstalled and reinstalled xlodgen. Made sure the argument is correct: -sse -o:"E:\Skyrim Special Edition Tools\xLODGen\SSELODGen_Output" sse tamriel is clicked. Any idea how to troubleshoot the situation?
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So I had put the metadata from lanscape fixes for grass mods merged into lanscape fixes for grass mods. Corrected that and now no more cyclic interactions. Turned out to be a user related error. Sorry about that. Loot did say that Immersive citizens AI overhaul.esp is incompatible with Dawnstar.esp and that Relationship dialoguq overhaul.esp is incompatible with amazingfollowertweaks.esp. Is this to be expected and ignored? I am right now at the xlodgen step of the finish line. When I launch it it thinks for a bit then a window pops up and closes then Slodgen stops doing what it's doing and I'm back to MO2. My path to the executable is correct (E:\Modding Utilities\xLODGEN\xLODGenx64.exe) and my argument is as follows -sse -o:E:\Modding Utilities\xLODGEN\SSELODGen_Output. SSE-terrain-Tamriel is checked. Any hints ? :)
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So got relinker to work. I basically reinstalled MO2 without changing anything and after selecting portable chose to manually find the game instead of choosing from the list MO gave me. Also reinstalled the latest LOOT. This provably had nothing to do with the solution but I like to write things down as they happened. Then after double checking everything was in order. Did Relinker and Voila. Modding magic.
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The Mods and profiles where outside the MO base folder. So I cut and pasted them inside. The path to MO is: E:\Mod Organizer 2 - Lexys LOTD SE The path to the mods is: E:\Mod Organizer 2 - Lexys LOTD SE\mods But originally the path to the mods was: E:\Modding\MO2-SkyrimSE\mods Does that mean I installed MO non-portable? I really thought I had done it portable. How can i go about fixing it if that's the case?
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Now loot tells me it's missing the Scarcity group. So I just added the three scarcity .esps to Arthmoore village group and issue resolved with loot. Hope that is a valid solution. I was runing Relinker and got the same as before: --------------------------------------------------------- I need to know Mod Organizer's root folder [E:\Mod Organizer 2 - Lexys LOTD SE] ---> I need to know Mod Organizer's Mods folder [E:\Mod Organizer 2 - Lexys LOTD SE\mods] ---> E:\Mod Organizer 2 - Lexys LOTD SE\mods Alright, let's get started. First, search the Mods folder for merged plugins. File "<string>", line 222, in <module> File "configparser.py", line 778, in get File "configparser.py", line 1138, in _unify_values <class 'configparser.NoSectionError'>: No section: 'General' Press Enter to exit... ----------------------------------------------------------------------------- Before the mods folder was with the profiles, downloads,overwrite,webcache folders but they where not in the same folder as the MO2.exe. I was told that they needed to be in the same location as the MO2 folder. I assumed this meant inside the MO2 folder. So I copied and pasted them there. Made sure MO2 had the path to the moved folders and profiles. Then run Relinker. Got same message. So not sure it was the location since both the MO2 folder and the modding folder where in E drive. No idea how to proceed with Relinker issue. Sorry to bother others with this.
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So not sure what's up with relinker, the paths are right and it doesn't report any errors it just says: I need to know Mod Organizer's root folder [E:\Mod Organizer 2 - Lexys LOTD SE] ---> I need to know Mod Organizer's Mods folder [E:\Modding\MO2-SkyrimSE\mods] ---> Alright, let's get started. First, search the Mods folder for merged plugins. File "<string>", line 222, in <module> File "configparser.py", line 778, in get File "configparser.py", line 1138, in _unify_values <class 'configparser.NoSectionError'>: No section: 'General' Press Enter to exit... But then the overwrite folder is empty. I'll keep searching on google for similar cases
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Lexy you where 100% right it had hidden "No Snow Under The Roof Merged" plugin [Prometheus no snow under the roof.esp] due to being named the same as the one in "No Snow Under The Roof" Every thing worked well. Thank you Shadriss. Now I'm with Relinker but it isn't writting anything in my Overwrite folder. Thats when I noticed I was using the 44 version. So replaced it with the 40 version but still nothing. Then I started to feel the dread because when I first installed MO2 it created a mod folder outside of the MO2 folder... So my MO2 folder path is E:\Mod Organizer 2 - Lexys LOTD SE but my mods folder path is E:\Modding\MO2-SkyrimSE\mods Does this mean I screwed up big time? How should I proceed? I guess I could cut and paste the modding folder into Mod Organizer 2 - Lexys LOTD SE, but then I believe all my profiles would be lost and it might screw up some of the things I did in the previous steps. The thing is MO2 when being set up automatically put the mods folder outside it's own folder. So I assumed that was the way to go.
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Okay please ignore my previous message. Made a mistake doing the wrye Bash. All my esps where not selected on the right side of MO2 which means, I believe, I did the Patch wrongly. STEP 1-Now I selected all of them and ran LOOT. Click sort plugins. Loot reports that the group realistic waters does not exist. So not sure if or why this is important since we did not create the water two group when we where creating the groups in loot during the prerequisite page and since I installed the keep it clean mod I did not have to do the Realistic Water Two Merged from the merge page. STEP2-I exit loot (metadata list updated) click sort on the right side of MO2. "Lexy's LoTD SE OMEGA - Conflict Resolution, OMEGA Followers and NPC, Better Dynamic Snow- NSUTR Patch" are flagged as missing the masters from "Prometheus no snow under the roof" which I'm not sure why since the no snow under the roof merge is selected. I do say I'm using the "Merge Plugins Hide tool that was recommended by PheonixSunstar001. STEP3-I open Wrye Bash and proceed to right click on Bash Patch and select rebuild patch. A window pops up saying a selection of mods should be deactivated. I deactivate them and click okay. Second pop up is a warning saying that "Lexy's LoTD SE OMEGA - Conflict Resolution, OMEGA Followers and NPC, Better Dynamic Snow- NSUTR Patch" are missing masters, same thing I observed before in MO2 with the little warning signs after I sorted the right side with all the esps. STEP4- So... I come here and seek advice once again in a humble manner. A. Should I reactivate the merged plugins from "no snow under the roof merged" and move "Prometheus no snow under the roof" manually in the load order? B. Should I go ahead with the Bash Patch as is? C. Does the loot realistic waters issue have anything to do with this? Any tips would be a blessing.
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Thank you High King! Almost done ! been learning a lot but it's my first time using Mator smash. In the guide it says select from update to Bashed Patch, 0.esp. But I Only have from update to dragonborn. Are we supposed to check some boxes in the previous pop up window before clicking okay? Instructions: Run Smash inside Mod Organizer 2, Select 'Skyrim SE' and click ok. In the popup window select ok. SHOULD I CLICK ON SOME OF THE BOXES? Highlight everything from Update.esm down to Bashed Patch, 0.esp. HERE IS MY ISSUE Right click and select Add to patch. In the popup window call both fields Smash Patch. Highlight everything from Update.esm down to Bashed Patch, 0.esp. Right click, select Smash Settings, navigate to Smash and click Smash.all except for the following plugins:
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AHA! Not sure what I did but after playing around with MO2 and my steam account was finally able to launch the game choosing the normal skyrim logo on MO2. Now FNIS gives no errors :) Also the issue with Wrye Bash was resolved... somehow. No idea why. It looked like wrye bash unchecked a lot of mods off on it's own. So when I clicked build patch it reported no issues.
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Hi Lexy. I ran the skyrim launcher and the game to set up things during the beginning of the guide but I made the mistake of not running it through MO2. Now when I run it through MO2 it says the directory name is invalid. I checked the path to the executable and that is correct. I do not have it installed where my steam is installed I have it installed in my e: drive while steam is in my C: drive. Could that be in any way relevant?
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The following is a copy paste of what FNIS told me. Pretty one sided communicator. >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< FNIS Behavior V7.4.5 11/27/2018 1:18:31 PM Generator: E:\Installed Games\The Elder Scrolls V Skyrim Special Edition\data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim SE 64bit: ??.??.?? - E:\Installed Games\Skyrim\The Elder Scrolls - Skyrim - Special Edition\ Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * tktk1's "TK Dodge / Ultimate Combat" Installing FNIS PCEA2 Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading FNISCreatureVersion V7.0 ... Reading FNISBase V7.4.5 ... Reading FNIS_PCEA2 V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 147 alternate animations) ... All Anim Lists scanned. Generating Behavior Files.... 17 GENDER modifications for Animations\male 17 GENDER modifications for Animations\female Alternate Animation mods: 2 sets: 27 total groups: 41 added file slots: 368 alternate files: 311 Create Creature Behaviors ... 315 animations for 4 mods successfully included (character). 1 Warning(s). ----------------------------------------------------------------------------------------- I do not believe this is relevant though. So proceeded to create the new mod "FNIS Output" then continued with the wrye bash. That's where the issue occurred that has got me stuck. Refer to previous post for details.
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Hey I'm at the finish line and everything was going great. Did the FNIS part but instead of "X animations for Y mods successfully included" it said "315 animations for 4 mods successfully included (character).1 Warning(s)." I decided to proceed and go on. Then when using wrye bash I got an error after clicking rebuild patch. I had the popup window asking to deactivate certain mods before patching but I didn't uncheck any and just clicked okay. Now an error window pops up so I just canceled exited and closed mod organized. then did the whole thing again but the pop up window asking to deactivate certain mods doesn't appear and instead I receive the error window. Any hints pretty please :)