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NunoMG77

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  1. I would like to pose a question about the usage of XEdit through MO2. I am using a MO2 portable install for SSE. Saves and profile are in MO2\profiles\PROFILENAME. I don't want to have Xedit direct to appdata like it defaults. Going through the XEdit guide https://wiki.step-project.com/Guide:XEdit#Launch_Arguments i see that i can add arguments to the launcher in mo, as i already did for a second XEdit entry i used for cleaning masters -quickautoclean (i repeated it manually after, just in case, but LOOt was happy) this is DEFAULT XEdit : SSEEdit SSEEdit 3.3.7 BETA (91842337) starting session 2018-12-04 18:23:07 Using Skyrim Special Edition Data Path: C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\ Using Backup Path: C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SSEEdit Backups\ Using Cache Path: C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SSEEdit Cache\ Using ini: C:\Users\++++\Documents\My Games\Skyrim Special Edition\Skyrim.ini Using save path: C:\Users\++++\Documents\My Games\Skyrim Special Edition\__MO_Saves\ Using Creation Club Content list: C:\Games\Steam\steamapps\common\Skyrim Special Edition\Skyrim.ccc Using plugin list: C:\Users\++++\AppData\Local\Skyrim Special Edition\Plugins.txt Using settings file: C:\Users\++++\AppData\Local\Skyrim Special Edition\Plugins.sseviewsettings Using language: English Using general string encoding: 1252 (ANSI - Latin I) Using translatable string encoding: 1252 (ANSI - Latin I) Using VMAD string encoding: 65001 (UTF-8) Loading active plugin list: C:\Users\++++\AppData\Local\Skyrim Special Edition\Plugins.txt My adds to arguments would be: -SSE -o:C:\Games\SSEModOrganizer\overwrite -I:C:\Games\SSEModOrganizer\profiles\Lola\Skyrim.ini -P:C:\Games\SSEModOrganizer\profiles\Lola\plugins.txt -moprofile:Lola SSE edit is not happy and gives me an error SSEEdit 3.3.7 BETA (91842337) starting session 2018-12-04 21:55:08 Using Mod Organizer Profile: C:\Games\SSEModOrganizer\profiles\Lola Error: Failed to load Mod Organizer Profile Can this be solved in any way?
  2. JIP LN NVSE Plugin:https://www.nexusmods.com/newvegas/mods/58277 Extra features: FalloutCustom.ini may now be created in the game's user folder (%USERPROFILE%\Documents\My Games\FalloutNV). Setting entries included in this file will overwrite the values defined in either Fallout.ini or FalloutPrefs.ini. This allows modifying the game's configuration files without actually editing them. This also ensures any INI tweaks will persist and will not be reset/discarded by a mod organizer or the default launcher. so i finally got to understand where this Custom.ini came from. i will start a new save editing all inside this file.
  3. I'm not too far ahead in my current save, also experiencing some weird problems. i'll just wipe the folder with steam and restart the whole to see what program places that custom.ini. I'm using MO2 and Bethini. one of these two creates it, maybe.
  4. Thanks for the answer, I'm asking for New Vegas. i think Bethini creates an extra Custom.ini counting on JIP (not sure though). i'll continue using the default ones to make my edits till i know more about. thanks for the idea for FO4
  5. I would like to ask a simple question about MO2. Following the Hype for New California, I decided to do a fresh install of New Vegas. After Associating Bethini with MO2 and opening the ini edit tabwithin Mo2 I see 4 .ini's to edit ( fallout.ini, falloutprefs.ini, falloutcustom.ini, custom.ini). Doing a quick check with winmerge i notice that the last 2 are the same file, but not all is ported from the first 2 default ini's. Can somebody explain me what file do i use to make my personal changes? most posts on the web point towards the default files, but having those 2 custom ones is really messing me up.
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