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paul666root

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Everything posted by paul666root

  1. i wont switch for a while.... i'm sure that lots of mods wont be available and i quite like my setup i dont think the new version will look better...
  2. We're looking into it. Stay posted. edit: we fixed the gauntlets and boots. Download the new Requiem - Patches 1.05 and redo the merge. also re run the Reqtificator. this should fix those invisible meshes
  3. was removed because someone had some problems with it merged. I've been using simply knock in a merge for a long time without any problems. Who has problems with it merged then just leave it out. the patch from the mod page has errors in it. In our patches archive there is a fixed replacement for it so this mean you dont need to install the one from the mod page until it gets fixed yes i already have this mod just didn't got to test it.
  4. yes that's how delphine looks in my setup.
  5. that link is from darth's guide
  6. is this a new game or and old save? edit: also except Delphine all the rest look fine to me... Delphine though looks different to me even the scar is ugly to you
  7. use this https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn_Integration_guide there you can see in colors what is removed and what i added or modified
  8. i think you missed this part in the merge: Post Merge: Rename imp_helm_legend merged.esp to imp_helm_legend.esp
  9. for point 2. Well this is what i said to perform the AT quickchange for both npc retexture merges and i thought that this implied ofc that you need to change in at quickchange window instead of npc retextures merged.esp to npc visuals.esp... for point 3. either you just merge the esps or with all the assets should have the same result. I don't know why in your attempt to merge the additional retextures MP did not copy all assets. Anyway i'm glad you resolved your issue. Unofficial ELFX SMIM ENB Performance Patch (MOD MERGED, INACTIVE POST MERGE)++++ ELFX Patches MergedELFX SMIM ENB Performance Patch - Riften BeeBarb Show Sunlight Fixno it's not.... first one is the esp we merge and the second are only assets you install from the optional for beebarb in the mod page.
  10. you have to run at quickchange twice. Once for the NPC retextures merge and a second time for your NPC visual merge
  11. Use latest mods available in nexus for the mods in srle base. Our patches are updated for latest versions
  12. Ok. You did re run reqtificator after adding the npc visuals merge? Also in your load order does npc visuals merge esp is placed after npc retextures merged? Also did you do the last part in the guide on Race Adjustments with AT quickchange?
  13. Yes you can add mods esp count gives you room for more. No major additions will take place. Everything is pretty much there. If you add a different body you will need to drop unp armor conversions and add for your body. You can install as per srle base, animated clutter is from srle base.
  14. It seems that for some reason you added the BQO consistency patch to miscellaneous merge... right click and remove it from that merge... then add it to bqo merge and you can merge it fine.
  15. Fixed. I will look into this today or tomorrow ignore for now. Also ignore the regenerate NAVI on wlso.
  16. If you use extra visual mods for npcs they will need to be merged and the merge esp added to reqtificator ini to visualnpc. Also may need some conflict resolving with usleep icow esf etc. Character presets wont work if they were made with different mods or they were merged differently... the preset is looking for formids that either are not there or they were renumbered differently. Make a new preset with this setup and it will work. I use uunp aswell and no problems there.
  17. go here https://www.dropbox.com/s/ildp1jy3ux6nbgv/Screenshot%202016-10-06%2000.57.38.png?dl=0 post me a screen of that when you load all esps for BQO
  18. wyrmstooth can be used. Ask JD for patches for it he uses the mod. those follower need requiem patches. If they exist you can use them. can you post a screen with what it shows you >?
  19. set in MO to arguments on MP -offline and run it
  20. ofc i merged it... have you checked the log in MP? what else does there say about the plugins loaded?
  21. yes but they kill each other to advance lol
  22. well the merges in the merge page are in the right order... so you should do them as they are there. If you noticed BQO merge its not on B or E but after MISC merge because it has it as master
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