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Everything posted by paul666root
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
just ELFX Interiors. No exteriors. yes i did that WICO cleanup. That's to remove from WICO stuff that have nothing to do with a NPC retexture.- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Nyclix ReShade. As Nozzer said. No. Glad this is not a guide. :)- 214 replies
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SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
how is that saying: Ignorance is bliss :D i guess people don't know this issue. I've been saying a lot here that some things are unbalanced and MLU really can't work for this without some serious patching -
Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
1. Try reinstalling wrye bash to Skyrim Special Edition folder 2. look in the right pane there you should see what is unchecked is missing 3. this is not a guide... so i wont be including anything... but most of those mods are already in this setup... 4. you can use what resolution you want- 214 replies
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SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
Not everyone wants to learn how to make patches and not everyone has the time to learn and rely on guides. -
Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
I got them all under SMC (Part1 2 and 3). Skyrim Mod Combiner contains over 300+ texture mods combined.- 214 replies
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SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
it will work but not as good as with a 980. That VC on the laptop is weaker. -
Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
not everyone is as smart as you <----- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
no everyone knows how to use modgroups. Most users know to only filter for conflicts and drag and drop to a patch. So for them it is necessary to have all load order. But for advanced use of xedit yes i concur modgroups are much better.- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
for?- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Yes- 214 replies
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SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
actualy this guide used RRR Enhanced and was switched to the simple version due to a conflict with LOTD on some quest. Don't know if LOTD still has that issue since i don't use Oldrim anymore but i know that RRR Enhanced can be used with this setup. -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
OH NO! You don't! Don't you dare blame everything on that ! -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
"you're" and no problem have fun. -
Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
perhaps... but the waterfalls still look ugly.- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
i would suggest to try WATER. It's much better than RW2. plus if you edit an Purity esp with only the falls it's really great. PS if you use RS and ELE you will have a lot of CRing to do with other mods. This is one of the reasons i didn't use them- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
dont forget about https://www.nexusmods.com/skyrimspecialedition/mods/9005/? for both of them- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
you can find it on reddit on the r/modpiracy/ and just wanted to go simple this time. SBT with Forest Borealis was enough plus Genesis of Solstheim for DLC- 214 replies
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SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
First you need to know how lvled lists work. For example you have an Iron Armor. If you look into the Leveled Item at the record for the Iron Armor you will notice many entries there with Level, Reference and Count. What we need to look at is the level and count. Level is the level that the player needs to have to be able to find these items ingame. And the Count works as a "chance" to to get the item. So if you have for example you got an Iron Armor there with 2 entry with level 1 and count 1 than this means that when player is at lvl 1 has double the change to get an iron armor. Now this can get complicated more by adding more variants (these are seen in the reference) so if you got like 4 entries (4 different variants of the armor) with level 1 and count 1 this means that you got 25% chance to get at lvl 1 one of the armor variants. If one of the entries has a sublist (this can be seen by ctrl clicking on the reference) this means that the chance for that particular entry is divided by the sublist contents. When you look further down you will see that high tier items have a higher Level. This means that only at that player level you will get the chance to have that item. So for example you have 3 entries with Iron Armor at level 1 and count 1 and 1 entry with Nord Plate and level 18 and count 1. So this means that when you reach lvl 18 you have 75% chance to get an iron armor ingame and only 25% chance to get a nord plate. So all in all the leveled lists are all about the chance you can get a particular item and at what level. So this is what you have to look at. What items and at what levels you can get them and what is the chance to have them. Next you need to look at the items stats. Check if there aren't high powered items that can be obtained at low levels. If there are then you need to increase that item's Level in lvl lists or decrease its stats. That's up to you. Hope i made myself understood... :D or you can just leave :D -
SRLE Extended: Legacy of The Dragonborn
paul666root replied to Darth_mathias's topic in Skyrim Revisited (retired)
This is exactly what i was talking about weapon unbalancing using bashed patch only and no leveled list fixing. BP only merges all leveled lists into one big disfunctional family and thus having high dmg weaps at low levels. -
Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
yea looks much nicer than verdant and more performance friendly- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
Yes weather/lighting contains Dolomite + True Storms and ELFX for interiors only. I don't need ELE or RS. Lighting is ok as is since i'm using a lot of modified interiors and towns/cities. All mods from Oldrim need at least to be resaved with CK for the plugin to work. Some need a lot of extra work. and yes I don't have the tag on all the mods because few i fixed myself and the rest/most did JD. He does add tag converted I am lazy...- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
JD did the converting for me but it's required to convert the mod through Ck first and then fix with nifskope the meshes that are not working from Oldrim to SSE and also some textures i think needed fixing with photoshop. Animations have their own conversion tool for them to work on SSE.- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
can't copy since i can't edit your post :) and regarding texture mods SSE looks very very good with full SMC on.- 214 replies
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Skyrim Special Edition Enhanced
paul666root replied to paul666root's topic in Skyrim Revisited (retired)
nice thanks. forgot some: Cloaks of Skyrim SSE Immersive Armors 8.1 SSE Sounds of Skyrim Complete SE Fantasy Soundtrack Project SE Immersive Sounds - Compendium Arthmoor's Villages The Ruins Winterhold DynDOLOD i think there are more missing but i'm too lazy :D some of these mods are from Oldrim nexus and converted.- 214 replies

