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cardamom

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Everything posted by cardamom

  1. I didn't think it didn't, that's why I told you everything I've done. I've only generated the LOD at 2k resolution twice. It only takes 5.5 hours of my computer time per LOD generation for the commonwealth. So in total, I've only put in about 11 hours of dedicated LOD generation time. This is why I'm messaging you -- I have significantly less hours in generating these things than you do. My cursory knowledge is based on mostly external information and reading your posts. I'm going to try using FO4LODGen Resources (downloaded) and see if that helps in generating these textures. I'll have to do it while I sleep since it takes 5.5 hours. I'll lower the UV Range to 1.1 as per instruction. Thanks (Should the textures be inserted into a Ba2? 30 gigabytes is a rather large ba2. It probably won't work, I think, and should be broken up into 8 sets of 4gb.)
  2. Hi sheson. For FO4LodGen, I'm putting the meshes created by object LOD in a ba2 because that's what you recommend. It adds some houses that I added to my game. I really enjoy that. I don't generate alphas. I use BC5 for everything except specular which I use Dxt1 on! When I tried UV range 10, everything was brown. So I did UV range 1.5 and it's back to normal. I like that. I keep the alpha threshold as default and 1024 kb sizes. and No Backlight Power since I'm not informed on it. It's good, but some far off houses were really ugly. Even when in a Ba2. I thought it was the terrain LOD. So for terrain LOD4, 8, and 16, I did 2k textures. Max vertices with 30 quality (max). LOD32 got 1k textures. I protected borders and optimized unseen. I build meshes, diffuse, and normals, but didn't bake normal maps. It's all DXT5 with no changes in brightness or gamma. It has mip maps and raised steepness. anyway, far off houses are extremely ugly when compared to the high res DLC terrain. After the ba2s are generated, I delete the loose files from the folder, as per your instruction. SanctuaryHillsWorld is the pre-war world, so I don't think that's affecting sanctuary, right? The houses with your object LOD and terrain LOD are unbearably ugly from a distance. I think I'm going to try putting the 33 gigabytes of 2k commonwealth LOD4,8,16 and 1k LOD32 textures into a Ba2 and see if that helps far off towns look like they aren't a bowl of spaghetti. but man, it's hard not to say that the program isn't worth it when you can see trees on top of far off mountains and new buildings. I just wish it didn't take up more data than the high res DLC while looking uglier at the same time. I think you know this already but in the high res DLC, it generates an "objects" folder for each world. It contains 2k diffuse "Commonwealth.Objects.dds", 4k normal and specular "Commonwealth.Objects_n.dds" and "Commonwealth.Objects_s.dds", respectively. Maybe that is affecting it since your FO4LodGen didn't generate those. Maybe I should drag those files over and give it a run. Afterall, the terrain is beautiful but it's the objects that are ugly. So it is perhaps these extra files that your FO4LODGen doesn't have, that are needed for the beauty I'm looking for!
  3. Hi Sheson. I'm just here to say thank you. To you and your team and your helpers. Zilav. All of you. Thanks. I love your program. and I'm excited about your future work and changes. Take care~
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