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cumbrianlad

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    Cumbria, UK

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  1. Sheson, I finally found the problem after doing as you suggested and checking the log for xlodgen. It was only generating LOD for -2,-4 to 7,6. These cells are only just off the coast, hence the screenshot. Going back into the world in CK and toggling water off showed that the textures I'd put in to try to resolve the issue yesterday had gone! I read the warnings dialogue and found this... Unable to complete operation due to failure removing previous file. Plugin Data\MBWRfarmhouse may be locked or read only. the warning went on to say that data was saved to a new file MBWRfarmhouse.tes Renaming my files and changing the .tes to .esp and running lodgen gave me water almost as far as the eye can see when in game (I'd added texture 5 to 6 cells further out.) Now I've just got to work out why the hell this has happened to my .esp.
  2. thanks for that. the worldspace definitely has water and I checked out the wilderness cells that are submerged and they were all marked as having water. from your reply I take it that lodgen should have done water. It definitely has generated all object and terrain LOD on the island because where previously, from the teleport marker on the beach, you could see all the holes where there were no mountain cliff objects (and no fort on top of the plateau, now you can see everything... except distant water! I'd have to agree it looks like away from the island there is no LOD at all. I'll run it again and have a look for the records you suggested. Default water for the worldspace is 0.0 and default land is set to -400. next time I'll show the view from the beach which clearly shows that some LOD has been generated. My shot was the most outrageous example of the lack of water LOD. Thanks for the quick response. I've never made a worldspace before and am a bit out of my depth... Maybe I should move to my own 'Svellsker world', at least then I'd have no fear of drowning out at sea! You deserve a medal.
  3. Hi. This may not be the right place to ask this question. If not then maybe someone could point me in the right direction. I used this tool to generate LOD for landscape and objects using the settings suggested. First of all SSE crashed when loading my worldspace. I found this in an earlier post. I use windows 7 and changing the format from 565 to DXT5 sorted this. Everything looks fine except that water is not visible more than a couple of cells away. I thought this may be because I'd not edited any cells to add a sea bed texture more than a cell or two from the coastline, so I opened CK, got out a big paintbrush and slapped a coat of sea bed up to 5 cells from the coast. I deleted the previous LOD and ran the tool again with the same results. Is water LOD done elsewhere or have I missed something in CK so that the tool can't generate it? My worldspace is an island with a few islets and icebergs floating around. as you can see from the screenshot, it doesn't look good! This is the view in the worst direction from the top of the lighthouse which is the highest point in the worldspace.
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