
recreation
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Everything posted by recreation
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I already made some kind of natural borders at the most points I use where originally only LOD was left. So thats okay, i'll smooth where its needed. Your esm comes in handy for some nice distant color maps :) Thanks again!
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Yes I noticed that mistake yesterday, it's been a while since I used the chunk option^^" I tried again with the correct coordinates (I have a map with all the coordinates) but the result was the same. Then I tried again with both, ck64 and ck32 and the chunk option but nothing. But I solved the problem. I checked the esp in SSEEdit (again and again) and noticed that exactly the cells I was trying to generate with the chunk option were missing under worldspace/Tamriel... Then I loaded cell/s in the ck again to check if i had done something stupid, but everything was there like in the screenshot ô_O So I started to move some of the mountains a bit and added some smaller new ones too to get the ck to save them again and viola, generation works! Not only the cells I edited are back, but all the others too. I dont know how that could happen, but well, I'm happy that it works again. Thanks for all the help. Btw is it okay if I use your terrain .esm for my mod?
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Okay then it must be something else. I tried SSELODGen this time with a specific chunk (Tamriel -35,-44) AND your SSE-Terrain-Tamriel.esp active for the first time. It's still not generating anything there. Again, screens too big: https://mega.nz/#F!Y1hAFCCA!kvC55_IqGYdetoMVJjnX7w There is no new mod installed since I generated my last working object LOD, but maybe one of the updates lately broke something... I'll try to generate with ck64 next, just to see what happens.
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Doesn't xLODGen generate object-LOD outside of the (walkable) map? I've generated the object lod there several times with SSELODGen, but xLODGen wont do it.
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Hmm... I always used SSELODGen for object lod. The last time I generated it is just a few weeks ago and I never had such bugs. I didn't install any texture mods aside from Realistic Aspen Trees, Enhanced Vanilla Trees and Realistic Snow HD (which might be the cause for the mountains). Aside from the snow stuff none of them alters object lod (the mountaincliffs on the screens are ..pineforrest3 and ..tundra). I'll try again this weekend and test some stuff, also with SSELODGen and post the results. Maybe I find a fishy mod. Oups, MissingWindmillAndHouse.jpg and Water.jpg are not related. The first one is to remember me to genereate LOD for a small mod that alters rorikstead and the water.jpg... I dont remember anymore, but I had that before using xLODGen^^" (but good to know that its a game bug)
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Okay my worldspace looks nice now, but ugh... I forgot to untick the tamriel worldspace and generated lod for it too. And here the trouble begins. Now I have some weird object lod. The main problems are the lvl3 lod of all the MountainCliffSlope variants, some Mountainpeaks's and the major citys: (screenshots too big to attach) https://mega.nz/#F!cwAinRCT!-Cd8_P_5WdhvzAp6J1SxmA I also have some weird artefacts on the map, but that could be the result of using a different (dontaskmeforthenameofthis).nif (no clouds on the map) in combination with xLODGen Actually I have to say aside from the mentionend, the skyrim lod looks by far better than before now.
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OMG! Thank you so much for this beta sheson. I'm working on a mod for SSE with a biiiiiig new worldspace and, for at least 2 years, I was never able to get the terrain lod right. Strips here, black meshes there... several 1000 .dds files to edit in photoshop. This BETA got it right the first try! Thanks a lot. Really!