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Tzefira

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Everything posted by Tzefira

  1. Wrye Bash didn't like that Unique Border gates-Point the way esp for me either. I loaded and saved the esp in CK to change the form and it's been fine after that.
  2. I'd be perfectly happy without any more mods to make combat even harder tbh. But I'm also not a super combatty person so it might just be me
  3. I actually reinstalled SAFO without the no-regen option, I don't like it personally. Played with TK Dodge a bit last night. Seems to be a weird lag between the command issue and the actual dodge, maybe it's just me. Trying to decide if I'm going to keep it.
  4. Hahah I'm just messing around right now too, no time to start a serious game til this weekend probably. I've played with Inigo and 3DNPC before but never Sofia, Toccata, or Mrissi, so ought to be a heck of a trip when I finally get down to it. My housemate is currently working on installing Darth's SRLE Extended on classic so it'll be fun to see them side by side.
  5. Wooohoooo CR is in, everything updated, NSUTR re-merge done, hopefully going to take it for a spin tonight or tomorrow! So hyped!
  6. ...and that is one of many reasons I shouldn't be playing with mods while sleepy
  7. Could Brows be folded into the Faces Merged, you think?
  8. Yes, I made a new folder. Okay, so all the merges that had new folders made with just the esps copied need to have their original left panes kept checked (if assets are in there) with esps moved to optional then. If no new folder, can leave esp as is and just uncheck in left pane. Got it.
  9. Thank you, Lexy. If Merge Plugins was set to copy general assets during the Trees/Flora Merge should I go back and redo the merge with that unchecked?
  10. Lol, okay wait, now I'm confused. I have Merge Plugins set to copy general assets. For mods whose BSAs I unpacked and then merged, I generally move the mod's esp to optional and leave the mod itself checked in left pane (I thought that was what you were supposed to do). Is that correct? Or should I not have to have them active at all in left pane if general assets were copied to the merge? My own personal "idiot check" here...
  11. Oh sweet, so we can just deactivate those?
  12. Lore has four esps in the main download: Lore Weapon Expansion.esp Lore Weapon Expansion - Daedric Crescent.esp Lore Weapon Expansion - Goldbrand.esp Lore Weapon Expansion - Relics of the Crusader.esp
  13. I'm not sure if Merge Plugins will work right unless MO is in portable though. Here's how to switch if you need to: https://github.com/TanninOne/modorganizer/issues/73737
  14. What about the non-base ones? Granted it would only save two slots, but just for my own knowledge.
  15. Sounds like it's not able to see your loadorder.txt for some reason. Tried reinstalling and doing the integrations again?
  16. Huh. Dumb question perhaps, but you're running MP through MO as an executable, right?
  17. And if you re-order in right pane it doesn't preserve that order when you load up Merge Plugins?
  18. Cool, cool. What about the Lore Weapons esps?
  19. Also for merging suggestion -- maybe the Unique Border Gates esps?
  20. Lexy, do you think the Lore Weapon Expansion esps can be merged? Merge Plugins says no errors on a trial merge for me.
  21. So in the weather merge when it throws errors should we go ahead and tell Merge Plugins to fix the errors just so it can build, then use the replacer esp? Edit: Nevermind, didn't realize you could tell it to ignore them.
  22. They just removed Nordic snow in favor of Fluffy snow :)
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