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TheLoneStar19

Citizen
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Everything posted by TheLoneStar19

  1. Hello! Is this guide still up to date and safe to follow?
  2. Hey! It's been a bit since I last posted on here, still have the same problem with the floating grass the mod that's causing it is - Unique Grasses and Groundcovers and more specifically the meshes folder in that mod, well I've hidden and it seems to have remove issue sadly it's gotten rid of some of flora. My question is it safe to remove the Meshes?
  3. Hey! just looking over the modlist, and I just want to let you know that EDI - Revived. Seems to have been removed from Nexus. Cheers :)!
  4. Sadly this didn't help either :c Thank you for trying though
  5. It seems to me the mod that's causing this is Unique Grasses and Groundcovers - Nature and Landscape Enhancement. I saw one other person in the comments talk about the problem that sounds very similar to main but nobody brought up why.
  6. Thanks for the help! But sadly this didn't work :/, It's really strange because if I save outside the city then turn off the game then relaunch it, it will be gone. but If I'm in the city then leave it the floating grass will be their until I save and restart the game, I've also noticed that the floating grass appears everywhere besides Markarth, I'm starting to think that entering a Cell then leaving it to Skyrims cell it messes up the grass for some reason, It's quite strange.
  7. Another note took some quick screenshots for refrence https://i.imgur.com/M4l7Sin.jpg https://i.imgur.com/OOzrMZP.jpg https://i.imgur.com/JNn3NvA.jpg Thanks for any help
  8. Hey! another quick bug I've been getting, when I leave Markarth outside there's floating grass outside, when I reload it's gone. But every time I leave the city there's floating grass outside in the front, do you know want caused this?
  9. oh. Whoops. Thank you XD sorry for my noobishness
  10. Hey! I posted a question but not sure if I worded it correctly. I've noticed in the MCM settings that there's two things of Dynamic Things. which has caused some bugs in the world, do you know why I have two things of Dynamic Things in MCM?
  11. Hey! Been playing for around 6 hours, Haven't had any bugs at all, but ran into one that seems a bit strange and not sure what it is. Well those little Kegs you can come across around the world seem to have been double spawned on each other sometimes. I point my cross hair onto it and it says it has Ale or something of the other, then I move slightly then it says it's water then moving again back to ale and so forth. Do you know what caused this little glitch?
  12. Finished last night! I love it so much! Thanks for the amazing guide :)!
  13. Quick note. I fixed the problem with the Merging. Sorry for the trouble :P
  14. Trying to Rebuild the patch, it comes off automatically green, should I redownload the ESP for Saeri_AetherialCrown?
  15. Hm Okay, should I redo the Merge?
  16. Hey! When Merging I noticed there was a small Error during Weapons & Armors Merge. After creating the merge I went to built and said there was an error with Saeri_AetherialCrown.esp The was an option to resolve it, only way to move forward to Build the Merge. Was that the right Idea?
  17. Thanks guys for all the help :)!!!
  18. Hey! I'm starting merging mods now, I got this small problem that I'm not sure how to fix when I Merge the mods for Animals Merged.esp I get this error when merging Building merge: --- Animals Merged - SRLE Extended LOTDMaximum load order reached! Can't create file Animals Merged.espFailed to merge --- Animals Merged - SRLE Extended LOTD, Couldn't assign plugin file All done!
  19. One quick question, a bit of noob when it comes to Merging Plugins, only did it once with Fallout NV. do I just disable the mods in the left pan that merge? Or do I go into them and hide their ESPs? Thanks!
  20. Another quick note, Undeath Classical Lichdom update as well to 6.60
  21. AHH I can't wait to play this! I'm at Summermyst in the installation, soooo close to finally finishing haha
  22. Hey! just a note Summermyst updated to 305
  23. Aurora was deleted. What should I do? There is a mod that links to called Andromeda after clicking on Aurora just download that?
  24. Never mind, a bit embarrassed, just realized that SSE High Quality Music is a SSE mod so It won't work downloading NXM links to Oldrim... My bad, Have a good one, sorry about the trouble *facepalm*
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