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Razorsedge877

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Everything posted by Razorsedge877

  1. Your Bijin NPCs Customizer link is taking me to Bijin NPCs ​
  2. That stinks about no boundries. sounded like a great idea. To bad someone couldnt fix the issue and somehow make those npcs stay where they need to be. I just remembered about a sandbox mod that would allow npcs to sandbox multiple levels. wonder if it ever had the same issues
  3. A mod i have been interested in is no boundries. I cant put a link here for it, but I think it is dumb that if you are loosing a fight in a dungeon all you have to do is go outside rest, up, than go back in to battle. With this mod your enimies will follow you outside. This to me is the type of gameplay mods that should be in SRLE Extended. Civil War overhaul would be nice to have also
  4. You should put Skyrim Skill Interface before your own thoughts under the heading of General User Interface Improvement Edit. In my version of your guide I moved followers after Character Creation, Unless someone has a better location in the guide Edit #3 There is a typo in 360walkrunplus Fomod under BBP option
  5. I say keep it on STEP.
  6. I'm not sure how to word this so bear with me. I am trying to put in the txtgen path for dyndolod. My path is ex. F:\Games\New Folder. When I run Dyndolod it puts the textures in F:\Games\New\. Its almost like the space causes the program it to quit reading my file path. I'm pretty sure I never had this issue before. What am I missing?
  7. One scary thought is that the CR can get out of hand quickly with mods that maybe one or two people want but not a majority. I think you can add mods that don't conflict with other as freely as you want because we can choose to leave them out, but mods that conflict you should really put thought behind before including them. One mod that comes to mind is immersive weapons. I know it is a popular mod but to me adds a lot of unneeded weapons to the game. I know keeping multiple CR patches is a lot of work but maybe you can have one for weapon/(and maybe)armor, one for followers, ect. Just an idea not sure what you will think about it. I couldn't wait to get home from work to see what you have added today. I have to say you and your wife have put a lot of effort into this guide (wow it looks almost twice as long today) and in my opinion is only outdone by Neo's guide (we all know his guide is #1). It is also very nice of you to accept every ones input.
  8. I have been wanting to do this for awhile myself but cant do tes5edit very well. I Really enjoy following the development of your guide on here. If you are curious about what I had been messing around with here is my little list. I added two new categories in mine. "MCM Menus" after "Heads up Display". I have the mods Skycomplete and Viewable Faction Ranks under MCM Menus. I'm sure Skycomplete can be merged. After "Animations and Skeletons" I also added a "Followers" Category which I included Arissa, Inigo, and Inigo MCM under. A few other mods that interest me are, "Modified and Expanded Quests" Alternate Start - New Beginnings; "Vanilla Creature Retextures and Tweaks" Horses Revamped - Animations (haven't tried yet); "Beards Brows and Hairs" KS Hairdos - HDT Physics (I love the hairs with ponytails but the others clip, I just asked Neo about this one); "NPC's and Behavior" Crime overhaul; "Basic Needs and Survival" Art of the Catch, Hunterborn (just thinking about it), Hunting in Skyrim (Just thinking about it); "Combat and Traps" Archery Gameplay Overhaul with B0lt Fastened Quivers and Enhanced Camera Patches, and Loot and Degradation; "Perks and Leveling" Smithing Perks verhaul - Tree #3, Stealth Skills Rebalanced - Full ( Curious as to why you chose Ordinator instead) Keep up the good work
  9. Would you be able to redo your pack so that it follows the categories in Neo's Guide? It would be a cool idea if we could slide your mods into his guide and than install your Cr patch after his patch
  10. Hi Neo. I was wondering if you have tried KS hairdo hdt physics. I know there are hairdos that clip but there are some really nice ones that dont clip (the ponytail options). Is there any reason I should not include it in my game
  11. Does anyone know what this message means? The procedure entry point Direct3DCreate9Ex could not be located in the dynamic link librarary C:\Windows\system32\nvspcap.dll. The warning box will pop up about 8 times with me hitting ok box every time, than the game starts. This only happens when I run Skyrim through MO. I googled that error message and found these threads. It's a bit old, but maybe it'll point you in the right direction. Alternatively, try re-installing DirectX to see if that fixes it. https://steamcommunit...88677681003146/ https://steamcommunit...937306548718176 The only thing is Skyrim Launches fine without MO making me think its a MO issue, plus all Nvidia users would have this issue and I'm the only one having it. Edit - I know my issue isn't MO. I should not have been so general. MO always works great. I meant to say when launching from MO. But I have reinstalled Skyrim and have done everything but install the Papyrus installer fix. I kind of think I installed that section wrong. So far without the fix I've had no issues
  12. Does anyone know what this message means? The procedure entry point Direct3DCreate9Ex could not be located in the dynamic link librarary C:\Windows\system32\nvspcap.dll. The warning box will pop up about 8 times with me hitting ok box every time, than the game starts. This only happens when I run Skyrim through MO.
  13. Posted by Neovalen on 14 December 2015 - 11:02 AM in Skyrim Revisited (Skyrim) Ogham, on 14 Dec 2015 - 08:58 AM, said: The merge plugin standalone doesn't load items from a previous merge. Therefore your error about missing RWT esp is likely due to forgetting to disable the old merge and/or forgetting to reactivate the original RWT esp. I keep getting the same warning. Even though I have previously merged the mods I have been getting this error from the very beginning. The first time I just disabled All esp's but the ones I was using for the merge ( Meaning I disabled RBB - SR Merge esp.). This time I just moved RBB - SR Merge esp below my realistic water esp's and will leave all esp's active. I'm pretty sure the error message does not matter anyways and that Merge Plugin is just letting us know there is a master out of order. Is this correct thinking? Edit. Scratch my idea. It didn't work moving RBB - SR Merge esp below my realistic water esp. The log didn't show errors but I couldn't check the merge for errors
  14. Should there be a check next to "Handle Seq Files" under the Merging Tab in Merge Plugins? Unless I'm not seeing something, that option is not shown in Neo's merging guide
  15. I followed your plugin order and moved alot of mods around. I will probably rerun my bash patch. I didn't want to run my dydolod esp until I made sure my plugin order was correct, so I have from there on left to do. I ordered vivid snow esp @ 18, GQJ_ DG_vampireamuletfix esp @ 145, and Complete Crafting_TrueWeaponsLvlList esp @ 153. I'm guessing you removed the last two mods due to the bas Patch. Wrye Bash also disabled WM Trap fixes esp, should I re-enable this mod? I will mix my plugin order up and run loot again to see what happens and double check my loot rules. But for now I will actually play a game before bed (it took about an hour and half to sort my mods). If you are interested I will keep you updated. Either I'm the only one who had bad luck or no one is posting that their plugin order is wrong. Would it be a good idea to post your plugin order in your guide? I am also wondering in your opinion how many times would you run loot if you were in our shoes installing a fresh install. I'm asking because I'm wondering if that can affect loot
  16. I just finished installing the guide. I was wondering how many people compared their plugin list with Neo's. Mine does not match his Edit #1. So far I noticed I am missing Vivid Snow Physical esp. I'm Guessing it comes from Real Skyrim Snowflakes. Edit #2 I got a little ahead of myself. Will report later
  17. I am finally getting updates. I clicked the Associate with "Download with manager" links and think I fixed the issue. I still get the little warning at the bottom of MO though. Thank you Darth.
  18. When I try to check for mod updates MO says request to Nexus failed. Am I the only one that gets this message?
  19. I don't quite understand the merge esp section. Should I 1. move the mods that I am merging to the bottom of the right MO pane and leave all mods activated 2. move the mods that I am merging to the bottom of the right MO pane and only activate the mods I am merging an their masters 3. move the mods that I am merging to the bottom of the right MO pane and activate only the mods I am merging
  20. When I use Merge Plugins, is it necessary to login? Every time I type my username, it says my name is taken @GrantSP -- Moved this to the new sub-forum for all of Mator's tools.
  21. I like to install all of my mods indivisually. I installed RS Children Overhaul, RSChildren - Merged Complete and USKP .esp, ​RSChildren - USLEEP Patch.esp, RSChildren - Books of Skyrim Patch. If I install in this order the USLEEP patch makes the USKP patch redundant. Do we still need The Merged complete and USKP patch? Can you please help Neo Sorry for the double post. I installed windows 10 and my browser is slow for some reason now Edit Should Bring out your Dead have a USLEEP patch?
  22. I'm in the process of reinstalling the guide with the USLEEP changes. I do not like merging mods so I install them individually. When I get to RS Children should my install order be RS Children Overhaul, RSChildren - Merged Complete and USKP .esp, RS Children - Books of Skyrim? The reason I am asking is because if I put the usleep patch after the merged complete and USKP patch, than the merged complete and USKP patch becomes redundant. The order above is what makes sense to me but could you please offer advise Neo
  23. I have just installed windows 10 on my computer and found out it doesn't support JAVA because of Microsoft edge. What is my best option.
  24. In the left pane of MO, I have my mods in this order: Unmanaged Dawnguard, Unmanaged Hearthfire, Unmanages Dragonborn, Cleaned Master Files, USLEEP, Unmanaged Hi Res Packs, UHRP, and SKSE. Do you see anything wrong with this install order? Its what makes sense to me. How comes if I highlight UHRP it overwrites everything except the Cleaned Master Files Mod. Is this correct?
  25. Is it safe to update Racemenu to 3.4.5?
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