Razorsedge877
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Everything posted by Razorsedge877
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Did you forget RS Children - Cutting Room Flr Patch in the install guide? Also delete Inconsequential NPCs from Mod Notes
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Fading Pride Males of Skyrim is missing from the install guide
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Is there a difference between downloading Noble Skyrim from the link vs the optional files on nexus? The link says v4 and nexus says v4.02. I'm going to go with the smaller packs from nexus for update tracking reasons. I also haven't been having luck downloading this mod. Since I finaly noticed the optional files I will be able to download this mod and just merge them in MO
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CWIELnFXPatch.esp\ CELL \ Block 4\ Sub-Block 5 \ 000CAB92 <WinterholdCollegeArchMageQuarters> \ Temporary\ 0403D42F <FarmInteriorLight01>. I can't find Temporary in TES%edit. Can someple please help
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Skyrim Revisited Pre-Release Feedback
Razorsedge877 replied to Neovalen's topic in Skyrim Revisited (retired)
Hi Neo Do you have the fireplaces Add-On for Embers HD set to v1.02 on purpose or did you not see the 1.1 update? It was a smart idea having all of the version numbers after the patches -
Skyrim Revisited Pre-Release Feedback
Razorsedge877 replied to Neovalen's topic in Skyrim Revisited (retired)
Hi Neo. Is there anyway you could Change the text color for optionals in your guide to yellow? It would be really cool if you could also do Special Installation, maybe not the "do not install readme" ones but the ones that offer installing instructions. You guide looks very nice and clean, but it would just help things pop out at the reader a little bit more -
Skyrim Revisited Pre-Release Feedback
Razorsedge877 replied to Neovalen's topic in Skyrim Revisited (retired)
When I do the Extract Dialogue Views and Script Source, Should my data folder look like this when done? DialogueViews Interface LSData Scripts shadersfx ect. -
Skyrim Revisited Pre-Release Feedback
Razorsedge877 replied to Neovalen's topic in Skyrim Revisited (retired)
I was just thinking the other night it would be nice if Neo and Darth would be able to put a note in the history page to update patches. I do it everytime to be safe -
I knew the billboards were included. I couldn't locate if Realistic Aspen Trees is included. Thanks for clearing that up
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why isn't Realistic Asdpen trees included in your integration guide?
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SKYRIMLE Vivid Weathers - a complete Weather and Visual overhaul
Razorsedge877 replied to Mangaclub's topic in Skyrim LE Mods
Exoclyps, The moderators Oked VW so maybe everyone should drop trying to explain who gets credit for what. I'm sure Manga gave credit to who ever deserves it. Time to drop your analyzing -
at this point I could never program history pages or fomods, but STEPS history and Fomods could be alot easier to understand. I wish the Fomods were Written differently because its is nice copying the option into the notes tab of MO. and as for the history page its just a pain in the butt following, with large updates like NEO just did
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I'm having a hard time finding Temporary in CWIELnFXPatch.esp\ CELL \ Block 4\ Sub-Block 5 \ 000CAB92 <WinterholdCollegeArchMageQuarters> \ Temporary\ 0403D32F <FarmInteriorLight01>. Can someone give me advise
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Skyrim Revisited Pre-Release Feedback
Razorsedge877 replied to Neovalen's topic in Skyrim Revisited (retired)
I just misunderstood the post -
Skyrim Revisited Pre-Release Feedback
Razorsedge877 replied to Neovalen's topic in Skyrim Revisited (retired)
Hello Neo. My question is about Stunning Statues of Skyrim and No Snow Under the Roof. The files that we rename in Stunning Statues, are we supposed to copy them to NSUTR? If we are can you please reword the guide. I renamed the files and made the new folder not realizing that they needed copied to NSUTR. I only caught on to this by reading a post under another topic -
SKYRIMLE Vivid Weathers - a complete Weather and Visual overhaul
Razorsedge877 replied to Mangaclub's topic in Skyrim LE Mods
I wish Neo would install it before I start my play through. -
Since the Main Mod has three esps and no folders at all. I figured that in this case since the esp in the main mod is called frostfall.esp (going from memory), and the esp in YOT - Frostfall Module and Campfire 1.6 is also called Frostfall esp, that my idea would work I know that folders can be merged when updating mods in MO, but I thought that esps are just replaced with the new esp. I did not know that MO could merge the information in them. Am I wrong thinking that the old esp is just replaced with the new esp?
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When I installed YOT main file. I did not install the Frostfall 3.0.1 box. Than I downloaded the YOT - Frostfall Module 3.0 and Campfire 1.6 Patch as a separate mod. By not installing Frostfall in the main mod it allows both mods to be merged in Merge Plugins. Do you think this would be good for the guide?
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SRLE Extended Mod Suggestions
Razorsedge877 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Are you still planning on adding Civil War Overhaul? What do you think about these mods? Alternate Start - New Beginnings https://www.nexusmods.com/skyrim/mods/18866/?, Hunters Guild - Hunting in Skyrim https://www.nexusmods.com/skyrim/mods/60445/?, SkyComplete - Automatically Track Quests https://www.nexusmods.com/skyrim/mods/60445/?, -
I might be having problems with asis. its working pretty slow
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Everytime I run LOOT it keeps putting Dual Sheath redux esp at priority 223. Is this correct and if not how can I fix it. I just got done reinstalling all of my LOOT rules for the second time. Any advise.
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I'm at work so I cant look on my computer but End game overhauls esp is called EndGame.esp. The esp that downloaded for me from your link was the same name as Inhabitants of Skyrim - NPC Overhauls esp. Hopefully my memory is right and I gave you the correct info
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Ok. I was a lil lost because the replacement esp was named differently from the esp in endgame overhaul. I guess loot still orders the esp where in belongs in the plug in list
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Hi Darth. What is NPC_Overhaul_V_3_.esp. I seen it a few post back but am a lil lost. Should I merge the esp with Endgame overhaul when installing into MO, or should I put it in a separate mod as an optional? Adding a little more info about it in the guide would be awesome. I finally almost got your guide up and going. Well almost. I just have do build my new patches for the updates and SPINI. Cant wait. Last night I had a few minutes before bed to run Dyndolod, on high setting the process took 45 minute. lol 15 minutes longer than SRLE. Thanks for all of the hard work you continue to do
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Question on Helgen Reborn. The instructions say to deactivate the Helgen Reborn .esp before starting a vanilla start. However, I've got six plugins with Helgen Reborn as a master in my Mod Organizer list: - ICH - Helgen Reborn Patch.esp - RSChildren_CompleteUSKP.esp - RSLE Extended Conflict Resolution.esp - DynDOLOD.esp - ASIS.esp - Dual Sheath Redux Patch.esp When I deactivate Helgen Reborn.esp, I get the MO warning about these missing masters, and when I go to start a new game, I get a crash to desktop as well (I assume because of the missing masters - when I have Helgen Reborn.esp activated, I do not get any crashes). Any thoughts on how to reconcile this problem? I'm Pretty sure if you go to Whiterun or wait for 4 days outside of Helgen Cave, Helgen Reborn will work right

