
LukeCreed13
Citizen-
Posts
27 -
Joined
-
Last visited
Everything posted by LukeCreed13
-
I just tried it, when I click on "Rebuild Patch" there's no popup that suggests to deactivate some mods. It goes directly to the next section with "Merge Patches" "Import Inventory" Tweak Settings" "Leveled Lists" I can build the Bashed Patch, but it doesn't deactivate any plugins. This is really strange, it never happened to me before.
-
So guys I've just followed the guide and started a new playthrough, but all of a sudden Immersive Amazing Follower Tweaks is causing problems, something I didn't have in previous playthroughs. LOOT places the ESP file AmazingFollowerTweaks.esp in a position that's almost in the middle of the load order but when it's there it simply doesn't work, the mod spews out errors in the top left corner of the screen that honestly are too small and go away too fast to read them. If I place it down the load order, before the conflict resolution ESPs it works... but only for one follower. That is, If I try to hire a second follower, the mod seems to work and the message on the top left tells you a follower slot has been used as normal. But the new follower doesn't follow you, and using the Command spell to summon him summons only the first follower, while the second just goes away as If I'd never hired him. Also, I've noticed that the "Everyone wait here." and "Everyone follow me." dialogue lines added by the mod do not appear as they should (and as they did in previous playthroughs).
-
Guys if you want to rollback to the version before the Creation Club update, do as always: Press Win+R and paste steam://nav/console Then paste download_depot 489830 489833 1298692161422189837 and hit Enter Go to \Steam\steamapps\content\app_489830\depot_489833 and copy & paste the file SkyrimSE.exe into your Skyrim directory, overwriting the one already in it.
-
Guys, just checked the guide after weeks... Super-excited about the return of Complete Alchemy and Cooking Overhaul! But, I know it may be a difficult question to answer: will there be any problems if I use a ported version of Complete Crafting Overhaul Remade instead of Ars Metallica? I've seen that there shouldn't be any problem with the porting itself - the only things that require attention are compatibility patches with the other mods in the guide, and I don't know if they will work on Special Edition. On an unrelated note, I've seen some weeks ago on Trello that Qaxe's Questorium was put on testing, and since I've been using it I can tell that I've seen no major or game-breaking bug.
-
Guys, what do you think about Coins of Tamriel SSE? I used it on the LE version of this guide and it was a great bonus to immersion, finding Dumacs in ancient Dwemer cities or Alessia in Draugr crypts, or also see various copper, silver and gold septims, it was great! Problem is, it seems that it conflicts with both Immersive Creatures and mods who edit the amount of coin/loot you get from quests, or clearing dungeons, etc., and I don't know if it would be possible to make a sort of patch for these problems.
-
It seems there is a minor bug (or at least it seems minor to me) between Interesting NPCs and the unique name generator of KS Dragon Overhaul, or at least I think it's KS Dragon Overhaul. Whenever I go to the Shrine to Talos (south of Gallows Rock), Interesting NPCs makes Meresine spawn there where you got near the shrine. Only she doesn't have Meresine as name, but a dragon name. Each time I reload a save before encountering her, she spawns with a random dragon name. Also, this seems to break her combat style: she is capable of shouting and doesn't use her bow, but other than her name and combat there is no game breaking bug. Or at least it seems so to me.
-
Hey guys I'm following this great guide, but I'm currently in a tricky situation. I'm trying to clear Tolvald's Cave, but I experience frequent crashes in the dungeon. That's not the main problem: the real issue is that whenever I try to load a save in that dungeon the game crashes after 1 second of loading. Basically it starts loading and then immediately crashes to desktop. Not only that: it also crashes when I try to load a save from around the area of the Rift. I'm basically forced to reload a save from outside the area of the Rift, but whenever I try to explore Tolvald's Cave, there's always the risk of random crashes, and so I have to reload the latest save outside the Rift area.
-
Nope, still access violation error. Here's what bugreport.txt says: https://pastebin.com/VAsH2jDC
- 2,309 replies
-
Tried to run both DynDOLOD and DynDOLODx64 outside of MO2 and I still get an access violation error. Even tried to reboot the system in safe mode just in case and run both again, but still access violation error. Well, if nothing works, I might just wait for a future update of DynDOLOD, but I think it's something related to my system's UAC anyway, even If I have it already set at the lowest level.
- 2,309 replies
-
Sorry for the late reply, I tried each of the things you suggested me. Running the x86 version resulted in an access violation error. Setting IgnoreLargeReferences to 1 resulted, again, in an access violation error. I can add a new plugin with xEdit without problems though. So I decided to do a full reinstall of Skyrim Special Edition, reinstalled the game, the mods and DynDOLOD, but I still get an access violation version. Trying again to run the x86 version and make changes to the INI didn't work - but still, I can make a plugin in xEdit without any problem.
- 2,309 replies
-
Unfortunately the problem still persists. Here's the full log: https://pastebin.com/AbnvfTuf The odd thing is, I don't have plugins.txt in that folder in AppData - I didn't delete it since I had basically moved the folder elsewhere and then restored it to its proper location after seeing I didn't accomplish anything.
- 2,309 replies