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aethel

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  1. The log I uploaded is the only file that is created when it crashes. SSELODGen_log.txt only appears after I close the program whenever it finishes without crashing. bugreport.txt does not ever appear and the madExcept window doesn't show up either. I'm using the x64 version. Here's the SSELODGen_log.txt from a successful run if you need it, but note that it did not crash this time: https://qu.ax/EDwV.txt
  2. Hi, I'm getting crashes while generating terrain LOD using the latest version that is currently published: https://i.imgur.com/TPIijnu.png It never crashes in the same place, or even in the same worldspace every time. If I keep running it over and over and telling it to not do the worldspaces it has already done it (eventually...) completes. Digging a little with a debugger I found that the crash is due to the following Delphi exception being raised: EListError List index out of bounds (65) Without knowing anything about how the program works I guess it's some threading issue. Here's the log if it helps: https://pastebin.com/j0LXEvbq
  3. Yeah it doesn't really fix the problem obviously, but since none of the mods I merged need any LODs that at least allowed me to use the program. I used v2.2.3.0 of Merge Plugins, updated to v2.3.1.0 (latest) to check and it behaves the same in that regard. After that I fiddled a bit with it and it turns out I had the "New Records" merging method selected, probably due to a misunderstanding on my part when I first configured the thing. Switching to the "Override" method generates a map file that is just like you described: Wa Ribbon.esp=0 AirHelm.esp=1 00000D62=0005C00D Sotteta Necromancer Outfit.esp=0 LinkleOutfit.esp=10 000012D6=0005C00E 000012D5=0005C00F 000012D4=0005C010 000012D3=0005C011 000012D2=0005C012 000012D1=0005C013 000012D0=0005C014 000012CF=0005C015 000012CE=0005C016 000012CD=0005C017 [...]About the old file, the rest of it is very much like the snippet I sent you, but here it is if you want to see it: https://pastebin.com/raw/B3ME5Q3U Since it seems to be a bug in the Merge Plugins program, if I may suggest, perhaps checking if the plugin name contains the string ".esp" and showing an error if not warning people to switch modes would be enough? The "Override" merge method seems to give me the same result so all that's really needed is telling people where the problem is IMHO. Thanks for the program btw, now I can see my house from afar
  4. Hello, Whenever there's a merged plugin present, DynDOLOD shows an error message box saying "'02000D62' is not a valid integer value". After I click OK it appears to run fine but no LODs actually show up ingame. Changing Edit Scripts\DynDOLOD\lib\optionsform.pas like this (around line 128): // check if mod name was merged s := DataPath + 'merge\' + StringReplace(GetFileName(FileByIndex(i)), '.esp', '', [rfReplaceAll]) + '_map.txt'; - if FileExists(s) then begin + if false and FileExists(s) then begin Fixes the issue, althrough that probably kills merged mod support (which luckily I don't need). The first few lines of my MergedArmorMods_map.txt look like this: yurica_chevaleresse_II [HDT].esp=0 02000D62=02000D62 02000D63=02000D63 02000D64=02000D64 02000D65=02000D65 02000D66=02000D66 02000D67=02000D67 02000D68=02000D68 [...]I don't know if that's how this file is supposed to look or not, but it appears to error out at the second line: the ID is the same one shown in the errors.
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