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Everything posted by Geheiligt
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wip-fallout-4-using-modorganizer-2
Geheiligt replied to Gernash's topic in Unofficial Fallout 4 Guides
Apparently I can't edit my post - sorry for the double post... You have Modular Kitchens (mis?)labeled as "Optional" in the wiki, however the MODWiki-CraftingRedirect-Patch.esp includes Modular Kitchen as a master. Intentional? I'll probably double back and just install everything including the plugins just to be safe. Also, the FOMOD does not have an option to uncheck the "ZephyrWarrior's F4 Power Armor Overhaul" patch, though the wiki states all "plugins" are optional. Further, MODWiki - CORE - Patch.esp includes Weaponsmith - VIS Icon Patch.esp as a master, but Weaponsmith - VIS Icon Patch.esp includes New Calibers.esp as a master. New Calibers also comes from the optional plugin section of the guide. -
wip-fallout-4-using-modorganizer-2
Geheiligt replied to Gernash's topic in Unofficial Fallout 4 Guides
I understand a lot of the guide is still a WIP, however I have a question regarding Better Mod Descriptions FOMOD instructions... It states "Install options Optional Files... AE - None, Craftable Armor Size - None, Everything Else - None." I'm assuming it's a typo under AE and Craftable Armor Size? Also, did you intentionally leave out other mods included in the core install, such as Raider Overhaul WIP and Realistic Guns and Bullets Overhaul? Further, is it safe to assume if you install an optional "Plugin" guide, I would have to manually go back and reinstall Better Mod Descriptions to include Legendary Modification, Weaponsmith Extended, etc...? -
Skyrim Revisited Pre-Release Feedback
Geheiligt replied to Neovalen's topic in Skyrim Revisited (retired)
I kind of agree with cstarkey42, limiting the guide would be a shame. Just because I can't quite get it to work well with requiem doesn't mean I don't love trying.. Every other week.. Still, you learn a lot! Used srle with skyre a while back, moved onto PerMa now. I should just try a playthrough with vanilla perks. It's been so long I don't even remember what they were like. -
I wasn't a fan of dyndolod. My current setup I have it omitted. My updated setup with no current playthrough has it, still unsure if I want to keep it. You could try the low settings when you run the dyndolod script and see if that works any better for you. Nothing game breaking if you leave it out though. Do you still get the frame drops without dyndolod?
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Skyrim Revisited Pre-Release Feedback
Geheiligt replied to Neovalen's topic in Skyrim Revisited (retired)
Do you mean merging the files within mod organizer on the left pane? Personally I merge all compatibility patches and optionals under a single name on the left pane per mod. The outcome will be the same, it's really just preference. I like to have as clean a list as possible, others prefer to see what exactly is enabled and installed. I hardly ever mess with the installation once it's done, and if I upgrade mods to newer versions then I usually do a clean reinstall of srle anyway in case something changed. -
Obis, SIC, and Deadly Dragons are already included in SR:LE. That being said, I do not tweak any settings in the MCM unless otherwise stated in the SR:LE guide. I have heard too many horror stories about Civil War Overhaul and how script heavy it can be. No idea if that has changed and it's more stable now, but I won't go near it. Haven't heard of Enemy AI overhaul, so can't say much about it. As for Apocalypse Spell Package, I do intend on giving it a shot at some point, but as my current character doesn't use spells, I don't want to drop it in mid-playthrough for no reason. I do have a second MO directory with the most recent SR:LE updates (mostly certain mods that have been updated, such as wet and cold), as well as the current PerMa version (current playthrough on 1.2.x - If you can't tell I'm deathly afraid of updating anything mid playthrough). I'll try adding Apoc in on that and see what happens. The only other mods I have installed on top are Breezehome Fully Upgradable and Predator Vision. Iirc, you need to exclude player homes in the ELFX installation in order to get it working properly without graphical errors. Predator Vision installs nicely and works with Vividian ENB, albeit it seems to only work on a character-by-character basis. As in it does not work on my current character (vampire), though for whatever reason it will work fine if I start a new character. Haven't been able to figure out the issue there, but that bug has spanned every STEP/SRLE/etc revision I've ever installed. *shrug* EDIT: Apoc seems to work nicely. Added it in with my updated profile and did some light play testing with a few destruction spells. I think I might try out a pure mage/caster play through soon.
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PerMa is indeed compatible. My 50 hour playthrough 49 Bosmer is on an SRLE + PerMa build.
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Always good to go step by step. I just recently reinstalled SRLE with 100% no issue. On the other hand I recently tried installing STEP Extended and it's all sorts of bugged out, go figure. Carriage ride in looked like a psychedelic trip down to the chopping block with camera spinning every which way. No clue what I messed up but eventually scrapped it and decided to stick with SRLE. Current playthrough (month old SRLE, little outdated) with a level 49 Bosmer and it's super stable. Currently going to attempt to bring the save file over to the updated installation and see what happens. *fingers crossed*.
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For instructions like septim HD, what I do is double click to install as usual, then select manual installation. Navigate to the appropriate directory, I.e. Mipmaps, and right click to set as data directory. It helps to become familiar with skyrim's file directory. Basically what you are doing when choosing to select Mipmaps as the data directory is telling MO to put the contents of that folder within <skyrim install path>\Data\. The end result when you launch your game through MO is the Textures folder is temporarily extracted into the skyrim install path, allowing you to play the game with those new textures. I hope that made sense.
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I'll have to double check my java file when I get home. The worst that could happen is your enb doesn't activate in game. As for blocksteal redux, if you already have the appropriate directory then yes, just drop the basket file in. As for the two files, correct me if I'm wrong but I don't think it matters. As srle indicates to extract the bsa archives anyway, you will end up with loose files regardless.
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I'm unsure about the first part, as my optimized textures show overwrites and not redundancies. However I extract all bsa's. To run as administrator, right click the program and select "run as administrator". Alternatively right click the program, select properties, and there should be a check box option to default the program to run as administrator.
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Run loot, or manually rearrange them in the right side of MO.
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Double rainbow! If it seems a little bright, that's what it looks like with Better Vampire's night vision... I tend to forget about turning it off come daylight.
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First time install can be a bit daunting. My advice and what I tend to do is make it at after work project. Go one or two sections at a time (or however much time you care to dedicate after work). I like to stop at a new section, so it's easier to pick back up later. I get burnt out real quick if I try to do it all at once or over two days. Just wanted to drop my ideas on it. That way you can possibly save the weekend for play testing/actual game play. :p
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Vividian ENB Instructions are horrible.
Geheiligt replied to Exibitions's topic in Skyrim Revisited (retired)
Just wanted to add something in case Exibitions decides to give it a shot/keep going: I had major issues with DynDOLOD. Even if selecting the "low" option my framerate absolutely tanked. Not sure why but it caused major issues for me, so I just dropped it. LODs look good enough imo. The only other thing that drops my framerate now is the basement of the companions guild if an enb is enabled, but that has been the case on every step or srle setup I've ever done, so not too worried. Wouldn't hurt to give it a shot if you still have your srle profile. -
Thank you for the quick reply! However was getting late and just now getting to reevaluate my load order. Reading over the PCaPP page you linked, it shows Guard Dialogue Overhaul above WAFR. Based on install order and BOSS (No specified user rules in the SRLE guide for those two), I have GDO much lower than WAFR? I'll go ahead and backup my current load order and give it a shot based off the PCaPP page and see how it goes. EDIT: Looking over the PCaPP page, Raulfin's Modwat.ch, and a general post linked in the PCaPP page, I am finding a LOT of mods seemingly out of order mods from BOSS. It is my understanding SRLE has a "set" load order so to speak that has been tested, and it is generally advisable to ignore MO's "Potential Mod order problem" warning. In the case or reordering for PerMa, should I allow MO to attempt a self fix of the left pane? EDIT2: Decided to only adjust PerMa-related mods according to the post you linked, and leave the rest as SRLE has them. Going to play test a while with this change before I go over the top and mangle my load order !
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Would anyone be able to clarify the load order instructions on the top post? Current example: By this, I have PerkusMaximus_Master.esp quite literally loading after my last ESM, which happens to place it at quite a high priority (priority 15..). I have discovered that having PerkusMaximums_Master.esp loading before Weapons & Armor Fixes_Remade.esp causes issues not resolved by the patch. My suspicion is that the patch was created with WAFR loading prior to PerkusMaximus_Master.esp. Noticed some discrepancies in the Smithing tree which led me to dig through TES5Edit and possible confirm my mistake. tl;drI assume I read the load order instructions wrong. Could anyone confirm my suspicion and/or clarify what was inteded? I have taken a look at the modwat.ch link provided and PerkusMaximus_Master.esp (and subsequent thief/warrior/mage esp's) seem as if they should be loaded even lower than what is suggested? Will be reordering and testing in the morning.Thanks for any insight!
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Vividian ENB Instructions are horrible.
Geheiligt replied to Exibitions's topic in Skyrim Revisited (retired)
Correct me if I'm wrong, but I believe either way is fine, provided you keep your install order intact and distrust any warning MO tries to give you about changing it. I always merge, if only for a cleaner look on the left pane. Disadvantage to merging would be that I guarantee I forget what optionals were installed in case of conflicts with outside mods. Same end result should occur regardless. -
hahah woops It does seem like an odd bug though. I decided to load up a Post-MCM config save prior to speaking to the Statue of Mara in Alternate Start, playtest for stability a bit, and lo and behold the bug disappeared. Good to hear it isn't from Perma / a mistake on my end though, thank you for the reply.
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I'm having a slight issue with Perma in combination with Groovtama's XPMS Extended and or Dual Death Redux it seems. The "Back Hip Dagger" selection is only showing the Right-hand dagger, whilst hiding the left-hand dagger on the character in third person. I have done a quick test on my SRLE profile and no issues arise - both daggers appear correctly. However on my SRLE + Perma profile shows otherwise. Both Dagger Style and Dagger Style (Left) in the RaceMenu slider are set to 1 Both "Hidden" options are set to 0. I have tested multiple combinations of Dagger Styles 0-2 as well as setting hidden to 1 just for kicks. Regardless, the left-hand dagger remains invisible on the character. I have also removed and reinstalled Perma as detailed in the first post. Anyone have an idea? Not necessarily game breaking, just more annoying than anything. Here is my MO Load order if that helps.
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Hi all, I have recently been playtesting my SRLE + Perma setup by speed running through the main quest. Everything ran relatively smoothly up until the exit leading out of Ustengrav Depths. I receive a CTD every time I try to leave through the door leading into Ustengrav. I am receiving the same error at the end of my Papyrus logs as this poster on the nexus forums. https://forums.nexusmods.com/index.php?/topic/1440190-ineed-food-water-and-sleep/page-198&do=findComment&comment=22281554 Reading a few replies to his post leads me to believe it has to do with a wild script(right terminology?) on his save file. Coupled with the fact I, out of sheer convenience/frustration for dying ALL the time ( ), I neglected to heed Neovalen's warning at the end of his guide: I would like anyone's opinion on the matter. I have no issue starting a new game and play testing some more before settling on a character/build I would like to stick with, but I would also like to confirm the possible consequences based on my experience. Thank you to all who took the time to read through!
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I have to admit, it's been a LONG time since I've fiddled with modding Skyrim. Totally forgot about Merge Patch vs merging mods. Thank you for the clarification.
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What mods are we supposed to be merging? To be honest I was always pretty confused as to how pack authors determine what to merge and why. So far I have completely skipped step 10 and it seems to be working fine after play testing for a few hours. I'm sure I'll run into some problem though~ For reference I followed your Perkus install on top of a fresh/complete SRLE build.
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IIRC it is done at the smelter under Misc. Also IIRC the ingredients are refined moonstone and quicksilver? I have only been able to create lesser and common soul gems.
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Hi all, so I've been curious about the Elder Scrolls Online and have been thinking about picking it up. I was hoping to gain some insight from those who have played it, preferably recently. I understand the Beta and early release were extremely buggy, and have yet to find a review newer than late April. It is my understanding there really is no open world concept and is mostly a "single player" MMO. Which imo is completely fine - I'm really not a fan of grouping up during the leveling process. On a similar note, I am also not really a fan of being immersed into some story, delving into a dungeon, only to find several others who are partaking on the same quest. It's one thing in a non-story driven MMO (WoW, which imo fails to deliver quest/leveling driven story), however I feel it will somewhat take away from the experience. As for end-game, I don't really have the time to do general raiding, so I tend towards PvP. It's my understanding this is what ESO is geared towards, so was hoping to gain further insight on whether it will keep you playing for a while and what kind of PvP there is? Is it restricted to only the war over the Imperial City? I haven't really come across any sort of world PvP/Battleground/Arena system other than the fight over Imperial City. So in general: -Have major bugs been addressed to the point where this isn't so much an issue anymore? -Is my immersion going to be broken (often) by other players raiding whichever dungeon or cave I try to explore? -Will end-game PvP be worth the time and money investment, or should I wait it out to see where things go in future updates? Thanks in advance for any input!