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Everything posted by Decopauge123
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DarkladyLexy, copies of the STEP Wiki/Forum pages that support Lexy's: Legacy of The Dragonborn Special Edition have been saved on the the Internet Archive, and these are the direct links to the IA page for each of them. If they haven't already been, these should probably be pinned in a Discord channel, along with what they are and how to use them. https://web.archive.org/web/*/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE https://web.archive.org/web/*/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Prerequisites https://web.archive.org/web/*/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Changelog https://web.archive.org/web/*/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Merge_Page https://web.archive.org/web/*/https://forum.step-project.com/topic/13092-lexys-legacy-of-the-dragonborn-special-edition/
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Thank You, z929669, for all your hard work!
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Landscape Fixes For Grass Mods-9005-4 updated to v4.1: -Added Heljarchen Hall -Cleaned up road going south from kynesgrove -visual improvements to a few locations XP32 Maximum Skeleton Special Extended-1988-4-20 updated to v4.31: Installer fixes KS Dragon Overhaul-12641-1-5Alpha updated to [spoiler=Version 1.6] (Combat) - Add new "Assault" feature almost same like in Deadly Dragon mod and the feature suppport to all added dragon mod. - Remove "Dragon Random Encounter" settings from MCM (DDC have this settings as well so there is no need to have this together with DDC). - Rework dragon physical effect options. Push away or knockdown effect now have different toggle options. - Unrelenting Force Shout damage fix from 25% max-hp to 20% max-hp. - New Dismay Area Shout added to "Main Shout" list. Shout can only be used after dragon land on the ground and have 50% chance to them to use it. - New Soul Cairn Summon Shout added to "Random Shout" list. (Stats) - Increase "Attributes" slider max value from +0-200% to +0-1000%. - Improve and increase "Melee Attack" and "Magic Attack" slider value from +0/25/50/75/100% to +0-1000%. - Improve stagger resistance silder value from 0/25/50/75/100% to 0-100%. - Add new options "Presets" that function to set stats of Dragon, Durnehviur and Alduin with different difficulty settings. (Tweaks/Fix) - Increases Dragonrend Shout effect duration by 5 seconds each rank but in exchange increasese Dragonrend Shout cooldown by 5 seconds each rank. Mod now out of Alpha. Before updating, please reset your stats to normal if you use Dragon Souls Convertion. Please refer 1st sticky post at "Post" section for update installation if you want update this mod but i recommended to install the mod in new game because all id from old version has been change to new id. You still can update the mod but i do not guaranteed if safe to do that. SkyrimSE Re-Engaged V5.5WIP (ENB Only) WIP updated to[spoiler=Version 5.5a] Vivid Preset (9 Apr) Updated for .331. Also updated for last .330 update which added in parameters for specular under eyes, vegetation and objects. Also, disabled cloud shadow effect. Adjust fogs, sky gradients and clouds. Slight adjustment to colors. Obsidian Preset (9 Apr) Updated for .331. Also updated for last .330 update which added in parameters for specular under eyes, vegetation and objects. Also, disabled cloud shadow effect. Adjust fogs, sky gradients and clouds. Slight adjustment to colors. NAT Preset (10 Apr) Updated for .331. Also updated for last .330 update which added in parameters for specular under eyes, vegetation and objects. Also, disabled cloud shadow effect. Adjust fogs, sky gradients and clouds. Dolomite Preset (11 Apr) Updated for .331. Also updated for last .330 update which added in parameters for specular under eyes, vegetation and objects. Also, disabled cloud shadow effect. Adjust fogs, sky gradients and clouds. Aequinoctium Preset (11 Apr) Updated for .331. Also updated for last .330 update which added in parameters for specular under eyes, vegetation and objects. Also, disabled cloud shadow effect. Adjust fogs, sky gradients and clouds. Rustic Preset (12 Apr) Updated for .331. Also updated for last .330 update which added in parameters for specular under eyes, vegetation and objects. Also, disabled cloud shadow effect. Adjust fogs, sky gradients and clouds. Slight adjustment to saturation. Vanilla & COT Presets (12 Apr) Updated for .331. Also updated for last .330 update which added in parameters for specular under eyes, vegetation and objects. Also, disabled cloud shadow effect. Adjust fogs slightly.
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Excellent, cptmcsplody. Your copy is dated 16 April 2018/18:38:37. I made a copy today (17 April 2018/22:35:04), and I'll make another copy after every time DarkladyLexy updates the ChangeLog. DarkladyLexy, do you want to add a NOTICE on the Build Wiki about the Internet Archive and Lexy's: Legacy of The Dragonborn Special Edition ? Having the copies on the IA would allow modders to continue working during any future problems accessing the STEP Wiki.
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DarkladyLexy, on the ChangeLog page you posted that for Bags and Pouches Classic - Added Instructions you added instructions to run SSE Nif Optimizer. [bandolier - Bags and Pouches Classic] on the Build Wiki page did not (and still doesn't) have any instructions for extraction of the 2 BSAs. Do we extract both BSAs, or only one (which one?)?
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I'm still getting a 504 Gateway Time-out error when I try to access https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Changelog Confirmed by https://currentlydown.com/wiki.step-project.com
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I'm getting a 504 Gateway Time-outwhen trying to access https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Changelog
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That' what I've started doing, DarkladyLexy. The results of cleaning match what LOOT said about the mod. The last time it was updated is 04 September 2017 1:21PM, so as far as Lexy's: Legacy of The Dragonborn Special Edition is concerned, it's always had 485 ITM records and 3 deleted references. Thank you for the update on the Ordinator Bruma Patch.
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Checking the mod page for more information about ITMs and UDRs is a basic modding activity. You can check on forums and such, but that's all second-hand (or worse) knowledge (unless the mod author posts it). After what I read what CptMcSplody said aboout the Bruma mod, I knew I was going to clean it. The other two mods were relatively clean. The more pertinent information you can collect before deciding whether or not to clean a mod the better.
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Probably was always dirty. I checked all 3 mod pages: Beyond Skyrim - Bruma SE - CptMcSplody said "It doesn't work any different from other mods. ITM & UDR are still the same thing. It's up to you if you want to clean the plugin, It shouldn't cause any issues either way." to comments about the ITM recs and UDRs. // Improved closefaced helmets - comments about ITMs, but no response // Moon and Star - no comments about 1 ITM. I'm cleaning all 3.
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DarkladyLexy, do you want me to update the zEdit section of the Build Wiki according to what TDarkShadow posted in our Zedit Discord Channel? I followed his directions and it's an easy update. Another way to fix the not valid float decimal point value, is to download the latest xedit-lib file. This in my experience fixed it more easily and works across all languages and keyboard layouts. Just download it, unzip it and replace the old one in your Zedit folder with the downloaded one. https://github.com/matortheeternal/xedit-lib/releases/(edited) Hotfix release v0.2.1's description reads "Hotfix release for v0.2, resolves issues with system locale settings causing floats to parse incorrectly (decimal separator issues), and the SSE/FO4 load order issue (load order being sorted by date incorrectly)." If this change is made, "Hotfix release v0.2.1" will need a section added to the zEdit Modules section of the Prerequiite page, so that people can download it and paste the file into the zEdit
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I've been using the INI file "Skyrim Skill Uncapper-8889-V1-1-0" generates, with some adjustments that pushed skill limits above 100. Everything works as expected. I've been able to get any/all my PC skills above 100. I executed "player.advskill alchemy 1000000" and my PC's Alchemy skill increased to 268 and advanced 6 or 7 levels. I've installed xSHADOWMANx's DLL Loader to see if anything is different. So far: no.

