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Posts
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Everything posted by Decopauge123
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Are others seeing the same results to these issues? [undiscovered Means Unknown - Map Markers] has been updated to v1.8; BrinaSair posted this as the short description: Currently supports SkyUI, SkyHUD and the following colorations: the default Skyrim SE pallet, Color Quest & Capital Map Markers, Colour Map Markers, LMM, NACMIM, and Pastel Map Markers.
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A search of this Forum for either 'You seem to be using Flora Respawn Fix' or 'You seem to be using Ordinator - Perks of Skyrim" would have found godescalus' post made yesterday and DarkladyLexy's response. As for the CTD when you activate the bed, someone posted in the LAL troubleshooting section that The game crashes whenever I use the bed!. The response to that was The only known cause for this is using a body mod with a mismatched skeleton that's not compatible with it. When the bed is used, your character gets stripped of the prison clothing and your new equipment is added based on what you started as. It is this process that causes the issue when a skeleton mod that doesn't match the body is used. Something to do with bones the body mod is looking for that the skeleton doesn't have. Oddly enough, this tends to only happen on female characters. I have no idea why that is.
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Unofficial Skyrim Special Edition Patch is now at v4.1.3. Arthmoor posted this about it: USSEP 4.1.3 is now live. Enjoy! This update is pretty important btw. If you are starting a new save and intend to get married and adopt kids, you need to be sure this is installed when you do or all of that will break. Old saves made prior to patch 1.5.39 will not work regardless due to script bake-in. They will continue to work ONLY on vanilla housing and nothing else. This is NOT a USSEP issue. 4.1.3 merely brings us in line with the official patch and will not break it on any new saves started from this point forward.
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Earlier this week I converted some SkyrimLE armor mods for use in SSE by changing their ESPs to Form 44. The first time I converted them, it was all done during the same CK2 session. After saving the last mod ESP and exiting the CK2, there wasn't anything in the Overwrite Folder. Initially I panicked and said WTF! After I calmed down, I checked the mod's folders and the newly-minted Form 44 mod ESPs were in their respective folders. I ran copies through the CK2 individually and the same thing happened: the converted ESP was put back where it came from, not in the OF. I figured that it was an outcome of the recent MO2 update and that others were seeing the same results after updating MO2.
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1) It seems to me that changing the time scale could/would affect scripts/quests, but I'm not sure how. Maybe if the author expected timescale for interactions and the change altered that. 2) I always start with the full mod list (whatever Build I have installed atm). 3) I usually do wait for the messages to slow down/stop before doing anything. I like to have all the MCM settings made before I venture out into Skyrim with a new PC.
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Bernaroy, i should be . I realized after I posted my reply to your initial comment that the initial links to the 2 new pages I posted were not the links I wanted to post. Those initial links worked exactly as designed: they take you to a specific archived page (which is what you commented on). The 'calendar page' for a webpage allows you to select any of the archives the IA has stored for the page.
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These are the correct direct links for the two new pages. I just realized I pasted the wrong links earlier. Sorry about that. https://web.archive.org/web/*/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Finishing_Line https://web.archive.org/web/*/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_MCM Sigh.
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That is correct, Berndaroy, all links are functioning as intended. I've become so used to the IA that I didn't take into account the possibility that others may not be as familiar with as I am. Sorry about that. Here is a brief description of how to access the archived pages supporting Lexy's Build. The original 5 pages have more than one capture made over more than one day on the IA. The dates on each IA 'calendar' page with archives linked to them are marked by a light blue circle around them. Selection and display of an archived page can be done by (1) Selecting (left-clicking) a highlighted date, which will take you to the latest archive made on that day, or (2) Mousing over a highlighted date (which will display a selection menu listing the times the available snapshots were made) and then selecting (left-clicking) one of the times displayed. The two new pages have only one snapshot captured today, and selecting either of their links takes you to the IA, which displays the captured page (as it should be). The direct links for these pages will take you to 'calendar pages' after they have more archives saved on the IA. The main STEP Wiki page, by comparison, has been saved 253 times between March 31, 2012 and January 30, 2018. If you look at it's 'calendar page', you can select one of the years (2012-2018) and narrow it down to a month and day.
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DarkladyLexy, the new pages look good. My only comment is directed at the NOTICE you posted just below the Page Title on all Build pages. On the main Wiki page it reads {Notice: Please note this guide is currently considered a Beta version best suited for Testers and Experienced Modders}. On the FinishingLine/MCM/Prerequisites/MergePage pages it reads {Notice: Please note this guide is currently a Work In Progress}. Please consider changing the Work In Progress NOTICE on these four pages to match the Main Wiki page, which is (I think) the most accurate and up-to-date NOTICE. Modders seeing the Work In Progress NOTICEs might get the wrong impression and think your Build needs to mature more before they will try following it.
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All Wiki/Forum pages, including Finishing Line and Mod Configuration Menu Setup, have been saved to the IA. These are the direct links for the 2 new pages. https://web.archive.org/web/20180420165018/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_Finishing_Line https://web.archive.org/web/20180420165147/https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE_MCM
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My $0.02 worth: go back to what worked for you, godescalcus. I don't know why you're having problems running FNIS. I don't have any, and I'm following a vanilla Build (except for the Achievements enabler mod). I've never heard of the condition you posted about with regard to placement of animation mods. Which version of XPSME are you using?

